When using SiegeTown, the color was preserved there, but siege objects remained. I tried removing all objects from the siege arena and it worked.
This will be Heaven1.(AdvMapTownShared).xdb—this is our arena without siege objects.
Changes the scene when you open a creature or hero; Haven=grass, etc., you'll figure it out by the names.
Next will be Spes.xdb—this is our setup on the arena; in Shared, we insert our empty arena ()
specifically sets the required enemy color. Example: PLAYER_2
sets siege bonuses such as -1 luck for all attackers at a Necropolis and so on. But they can be disabled.
the enemy army. If there is no hero, there will be mobs without a hero but with color.
link to the enemy hero. Example