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In ordinary scenarios, authors can make invincible enemies (for the moment they appear), but the player has the opportunity to come up with something on the strategic map: distract the enemy hero to better prepare for battle, force them to attack the Castle or defeat them over several attacks. MasteR's maps, for example, are balanced specifically for such gameplay. But here, all battles must be won immediately, "as is," and that makes the scenario very difficult.
To sum up, the scenario is unusual and interesting in that it forces you to think about tactics in difficult battles; there are also many videos. And even having lost, I can say...
Thank you very much for the map!
This surprises me. I completed the "The Veil Falls" scenario on Hero the first time; I described the Walkthrough in detail in the map's thread. I remember there was bad random in the guilds, resurrection at the end of the game, and no vampirism at all. But even then, I never considered this map very difficult; I have won scenarios on Hero that are much harder.
I'll try "The Veil" some more, but the start is difficult as far as I'm concerned.
I didn't quite understand—did you actually defeat Zehir? Because