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The mod is over 10 years old. It was once posted on the KB forum, but that one has long since disappeared. So I decided to put it here, as there seem to be people who are interested in it.
The name of the mod speaks for itself: Amelie personally participates in battle.
Amelie unit characteristics:
Warrior: high attack, medium defense, increased resistance to physical damage (40% at maximum upgrade), weak against magic (20% resistance at maximum upgrade), 30% critical hit chance, ability to retaliate more than once against melee attacks, melee fighter.
Talents: Poisoned Weapon (poisons the weapons of close combat troops, causing them to deal additional poison damage) (level 5), Flaming Sword (envelops the weapons of close combat troops with fire, causing them to deal additional fire damage) (level 5), Call to Battle (allows an allied squad not higher level than itself to take another turn in the current round) (level 5). All talents do not end the turn.
Paladin: medium attack, high defense, equal resistance to all types of damage (30% at maximum upgrade), 20% critical hit chance, melee fighter.
Talents: Holy Wrath (similar to the Inquisitor talent, but does not grant Fury) (level 5), Avenger Angel (a squad attacking a target receives damage equal to part of the damage dealt by the attacker in the last attack) (level 5), Prayer (restores health to self and allies nearby, while removing all negative effects; undead and demons receive damage and flee) (level 1-5 depending on hero level).
Mage: low attack and defense, weak against physical damage (20% resistance at maximum upgrade), protection from magic (40% resistance at maximum upgrade), 10% critical hit chance, ranged fighter.
Talents (cannot be applied to creatures with immunity to magic): Regeneration (the target recovers a certain amount of HP over several turns) (level 5), Magic Shield (the target becomes invulnerable to all types of damage for 1 turn) (level 5), Subjugation (subjugates an enemy squad lower level than itself) (level 1, can add an additional charge).
After each level up, Amelie increases her attack, defense, health, and damage.
At the start of the game, Amelie receives 100 points that she can spend on improving characteristics. Different improvements require different numbers of points. Additional points are given upon leveling up (the number of points received is equal to half the level gained, rounded down) and when receiving stones (the number of points received is equal to 5 * <stone number>).
The starting level of the Amelie unit is 1. The level increases over time. Requirements for increasing: "commander levels" 11/23/36/50.
Amelie cannot cast spells on herself. If Amelie's health drops to 1, she flees from the battlefield, and the battle ends in defeat.
Enemy heroes also participate in the battle. The characteristics of enemy hero units depend on their level and individual features (health and damage also depend on the selected difficulty level). If a hero's health drops to 1, he flees from the battlefield (loses the ability to use magic), blessing allies, strengthening them, or cursing enemies, reducing their characteristics.
The game balance has also been changed. Overall, the walkthrough is more difficult, but there are also some "easier adjustments." The strength of opponents is approximately 2.5 times higher than in the original Sands. Easy mode roughly corresponds to the original normal mode, and normal mode corresponds to impossible mode. A complete list of changes can be found in the archive with the mod. It also contains instructions on how to bypass some "incurable bugs".
The mod is definitely compatible with "short stone skin animation". Compatibility with other mods has not been tested. Does not work without Red Sands latest version (1.8)!!!
The latest version of the mod is 1.6.
Link to the mod
The level description says: "For those who want to test themselves and defeat an invincible enemy." And unlike the vanilla game, this is not just words. You cannot pass this level by "yawning." You will have to suffer. A lot.
So it's best to forget about "usual challenges" and I highly recommend that you take the time to read the instruction file. Otherwise, the author of the mod disclaims responsibility for any "burning buttocks" etc.
There is a similar mod for Legend of the Knight. If you are interested, I can upload it too (but in my subjective opinion, it is much more difficult than this one).
P.S. The mod has been completed for all three classes (including without losses) at maximum difficulty. I can confidently say that all classes require "the same effort," but the approach to completing them is different for everyone. So if, for example, the warrior seems harder than the mage, then most likely you "don't know how to play him properly."
The name of the mod speaks for itself: Amelie personally participates in battle.
Amelie unit characteristics:
Warrior: high attack, medium defense, increased resistance to physical damage (40% at maximum upgrade), weak against magic (20% resistance at maximum upgrade), 30% critical hit chance, ability to retaliate more than once against melee attacks, melee fighter.
Talents: Poisoned Weapon (poisons the weapons of close combat troops, causing them to deal additional poison damage) (level 5), Flaming Sword (envelops the weapons of close combat troops with fire, causing them to deal additional fire damage) (level 5), Call to Battle (allows an allied squad not higher level than itself to take another turn in the current round) (level 5). All talents do not end the turn.
Paladin: medium attack, high defense, equal resistance to all types of damage (30% at maximum upgrade), 20% critical hit chance, melee fighter.
Talents: Holy Wrath (similar to the Inquisitor talent, but does not grant Fury) (level 5), Avenger Angel (a squad attacking a target receives damage equal to part of the damage dealt by the attacker in the last attack) (level 5), Prayer (restores health to self and allies nearby, while removing all negative effects; undead and demons receive damage and flee) (level 1-5 depending on hero level).
Mage: low attack and defense, weak against physical damage (20% resistance at maximum upgrade), protection from magic (40% resistance at maximum upgrade), 10% critical hit chance, ranged fighter.
Talents (cannot be applied to creatures with immunity to magic): Regeneration (the target recovers a certain amount of HP over several turns) (level 5), Magic Shield (the target becomes invulnerable to all types of damage for 1 turn) (level 5), Subjugation (subjugates an enemy squad lower level than itself) (level 1, can add an additional charge).
After each level up, Amelie increases her attack, defense, health, and damage.
At the start of the game, Amelie receives 100 points that she can spend on improving characteristics. Different improvements require different numbers of points. Additional points are given upon leveling up (the number of points received is equal to half the level gained, rounded down) and when receiving stones (the number of points received is equal to 5 * <stone number>).
The starting level of the Amelie unit is 1. The level increases over time. Requirements for increasing: "commander levels" 11/23/36/50.
Amelie cannot cast spells on herself. If Amelie's health drops to 1, she flees from the battlefield, and the battle ends in defeat.
Enemy heroes also participate in the battle. The characteristics of enemy hero units depend on their level and individual features (health and damage also depend on the selected difficulty level). If a hero's health drops to 1, he flees from the battlefield (loses the ability to use magic), blessing allies, strengthening them, or cursing enemies, reducing their characteristics.
The game balance has also been changed. Overall, the walkthrough is more difficult, but there are also some "easier adjustments." The strength of opponents is approximately 2.5 times higher than in the original Sands. Easy mode roughly corresponds to the original normal mode, and normal mode corresponds to impossible mode. A complete list of changes can be found in the archive with the mod. It also contains instructions on how to bypass some "incurable bugs".
The mod is definitely compatible with "short stone skin animation". Compatibility with other mods has not been tested. Does not work without Red Sands latest version (1.8)!!!
The latest version of the mod is 1.6.
Link to the mod
For those who want to play the mod at maximum difficulty
The level description says: "For those who want to test themselves and defeat an invincible enemy." And unlike the vanilla game, this is not just words. You cannot pass this level by "yawning." You will have to suffer. A lot.
So it's best to forget about "usual challenges" and I highly recommend that you take the time to read the instruction file. Otherwise, the author of the mod disclaims responsibility for any "burning buttocks" etc.
"No losses" playthrough
This is possible, but firstly, not on the first try, and secondly, not from any save."No reloads" playthrough
Impossible mode is not designed so that a hero arrives at a new location and is immediately able to clear it. First, you need to "scout around" and return to previous locations. So at least you will have to accept losing some battles with "fleeing to the castle". Moreover, "fleeing" here is not always successful. To "escape by pressing a button," the hero must receive at least some damage. When fleeing after a "fatal blow to the hero," success depends on the strength of that blow... But in any case, there is a risk of "Game Over" in battles from which you cannot escape. Therefore, you should "think carefully" before getting involved in such battles..."Thematic playthrough"
Forget about playthroughs "with one race," "without buying troops," and other "self-imposed restrictions"...There is a similar mod for Legend of the Knight. If you are interested, I can upload it too (but in my subjective opinion, it is much more difficult than this one).
P.S. The mod has been completed for all three classes (including without losses) at maximum difficulty. I can confidently say that all classes require "the same effort," but the approach to completing them is different for everyone. So if, for example, the warrior seems harder than the mage, then most likely you "don't know how to play him properly."