Auto-translated
In the RPG, a character can transform into:
Vampire
Conditions:
be bitten by a vampire. And not be cured with an exorcism potion within 3 days
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to garlic (10 HP damage per post)
silver (25 HP damage per post)
aspen stake (28 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (25 HP damage)
Temples (30 HP damage) if close to a temple (20 meters)
Vulnerable to light. During the day, receives light damage -5 HP per post
Vulnerable to fire: 25% vulnerability to spells and attacks with fire
Restores health when biting a warm-blooded victim (+20 HP + 1 per level)
Vampire's Visage (must feed once a day, otherwise they will lose their human appearance and no one will talk to them + inquisitor attacks :D )
After transformation, the character loses HP down to 30, then only 5 HP for each subsequent level
Ancient Vampire Nosferatu
Condition: be a vampire + quest from the magister for promotion
Promotion in vampire rank
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to light. During the day, receives light damage -3 HP per post
Vulnerable to fire: 20% vulnerability to spells and attacks with fire
Restores health when biting a warm-blooded victim (+30 HP + 2 per level)
Vulnerable to garlic (5 HP damage per post)
silver (20 HP damage per post)
aspen stake (20 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (15 HP damage)
Temples (25 HP damage) if close to a temple (18 meters)
Vampire's Visage (must feed once every 2 days, otherwise they will lose their human appearance and no one will talk to them + inquisitor attacks :D )
then only 7 HP for stamina per level instead of 10 HP
Teleportation: 10 meters + 2 meters per level
Can be cured by:
Vampirism cure potion: magical flame of a lava dragon + phoenix feather
Price: 35 silver
LICH
Conditions:
Lich's life vessel
Master of Darkness
Master of Darkness quest
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Shooter: fires a cloud of death in an area, damage 17 + 2 units per level. 5 charges
Death Rays
Can cast death rays by feeding on the health of a warm-blooded creature within a radius of 5 meters (+25 HP + 2 per level)
Vulnerable to silver (25 HP damage per post)
Vulnerable to holy water (25 HP damage)
Temples (40 HP damage) if close to a temple (30 meters)
After transformation, the character has 50 HP per level instead of 10 HP, only 5 HP
Archlich
Conditions: be a lich + Dark King quest
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Shooter: fires a cloud of death in an area, damage 20 + 3 units per level. 6 charges
Death Rays
Can cast death rays by feeding on the health of a warm-blooded creature within a radius of 15 meters (+35 HP per attack + 3 per level)
Vulnerable to silver (20 HP damage per post)
Vulnerable to holy water (20 HP damage)
Temples (50 HP damage) if close to a temple (35 meters)
then only 7 HP for stamina per level instead of 10 HP
32 mana
receives spells
Curse: stack always deals minimum damage
Plague: deals damage = 16 + 4 * SP, spell lasts 3 turns
(Nemochnost) Weakness: -9 to Attack
Cannot be cured
Ghost
Conditions: Necromancer required
die in agony
desire to torture others :D
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Flying
Spectral: 1 attack on a creature succeeds, the following 2 fail
Vulnerable to silver (18 HP damage per post)
Vulnerable to holy water (18 HP damage)
Temples (19 HP damage) if close to a temple (50 meters)
Cannot be cured
Character loses HP down to 20; for subsequent levels only 3 HP
Wraith
Conditions:
Quest
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Flying
Spectral: 1 attack from an opponent creature succeeds, the following 3 fail
Vulnerable to silver (15 HP damage per post)
Vulnerable to holy water (15 HP damage)
Temples (20 HP damage) if close to a temple (35 meters)
Cannot be cured
Can receive 5 HP per level instead of 10 HP
Mana theft for restoring mana or health.
Steals 10 mana + 2 per level
Skeleton
Required:
death
Necromancer
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (20 HP damage per post)
Vulnerable to holy water (20 HP damage)
Temples (50 HP damage) if close to a temple (70 meters)
Upon transformation, the character loses HP down to 10; for subsequent levels + 1 HP
Skeleton Archer
Required:
qualification courses for skeletons (20 silver)
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (20 HP damage per post)
Shooter (8 arrows, damage 4 + 2 units per level)
Vulnerable to holy water (20 HP damage)
Temples (50 HP damage) if close to a temple (70 meters)
, for subsequent levels + 3 HP
Undead
Conditions:
Kill 100 people
Die on a pyre in agony
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (10 HP damage per post)
Vulnerable to holy water (50 HP damage)
Temples (80 HP damage) if close to a temple (20 meters)
Character loses HP down to 95 + 8 HP for subsequent levels
Death Attack: deals 60 HP + 3 per level damage to all nearby creatures
paralyzes for 5 posts
Bone Dragon
Conditions:
kill and take the bone of any dragon (angel, archangel, devil, archdevil, green dragon, emerald dragon, twilight dragon, black dragon, fire dragon, lava dragon)
Soul vessel
Price: 70 silver
soul
Abilities:
flying
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (10 HP damage per post)
Vulnerable to holy water (20 HP damage)
Temples (45 HP damage) if close to a temple (10 meters)
Dragon Attack: 57 HP damage + 2 HP per attack unit
Character receives 150 HP instead of their own, and + 7 HP for subsequent levels
Spectral Dragon
Conditions:
kill and take the bones of all dragons (angel, archangel, devil, archdevil, green dragon, emerald dragon, twilight dragon, black dragon, fire dragon, lava dragon)
Soul vessel
Price: 70 silver
soul
or if it is a bone upgrade, only the bones of the remaining dragons
Abilities:
flying
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (8 HP damage per post)
Vulnerable to holy water (10 HP damage)
Temples (20 HP damage) if close to a temple (5 meters)
Dragon Attack: 65 HP damage + 3 HP per attack unit; creature freezes from fear
For subsequent levels, HP increases by only 8 HP instead of 10 HP
Incurable
Death Knight
Nosferatu upgrade
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to light. During the day, receives light damage -2 HP per post
Vulnerable to fire: 20% vulnerability to spells and attacks with fire
Restores health when biting a warm-blooded victim (+35 HP + 3 per level)
Vulnerable to garlic (3 HP damage per post)
silver (15 HP damage per post)
aspen stake (20 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (15 HP damage)
Temples (25 HP damage) if close to a temple (10 meters)
Vampire's Visage (must feed once every 3 days, otherwise they will lose their human appearance and no one will talk to them + inquisitor attacks :D )
then only 8 HP for stamina per level instead of 10 HP
Teleportation: 15 meters + 3 meters per level
Can be cured by:
Vampirism cure potion: magical flame of a lava dragon + phoenix feather
Price: 35 silver
Werewolf
Conditions:
be bitten or scratched by a werewolf
not drink an exorcism potion within 3 days
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Conditions:
be bitten by a vampire. And not be cured with an exorcism potion within 3 days
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to garlic (10 HP damage per post)
silver (35 HP damage per post)
aspen stake (38 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (35 HP damage)
Temples (30 HP damage) if close to a temple (20 meters)
Transforms into a werewolf during the full moon; increases
Berserk - Attack + 10 points
loss of defense by 10 points
Upon transformation, character loses HP, only 45 HP remains
upon promotion + 8 HP
Lycanthropy cure
Lycanthropy cure potion: wolf berries + obsidian + unicorn horn
Price: 20 silver
Orc
Condition:
demon blood transfusion
Abilities:
Half-demon (can receive damage from holy word)
Magic Resistance – 25% constantly
Magic Denial (cannot cast spells)
Berserk - Attack + 10 points
Loss of defense by 10 points
Incurable
Titan
Required:
colossus (must be bought for 125 silver) or create one yourself (artifact master price: 85 silver)
Soul vessel
Price: 70 silver
soul
Abilities:
Lightning Strike - 110 damage
Shooter
Immunity to mind control
Arrow damage: 100 HP
Instead of character HP, receives 190 HP, and for subsequent levels 8 units per level
Incurable
Incurable conditions can be cured with 2 units of ambrosia
Vampire
Conditions:
be bitten by a vampire. And not be cured with an exorcism potion within 3 days
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to garlic (10 HP damage per post)
silver (25 HP damage per post)
aspen stake (28 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (25 HP damage)
Temples (30 HP damage) if close to a temple (20 meters)
Vulnerable to light. During the day, receives light damage -5 HP per post
Vulnerable to fire: 25% vulnerability to spells and attacks with fire
Restores health when biting a warm-blooded victim (+20 HP + 1 per level)
Vampire's Visage (must feed once a day, otherwise they will lose their human appearance and no one will talk to them + inquisitor attacks :D )
After transformation, the character loses HP down to 30, then only 5 HP for each subsequent level
Ancient Vampire Nosferatu
Condition: be a vampire + quest from the magister for promotion
Promotion in vampire rank
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to light. During the day, receives light damage -3 HP per post
Vulnerable to fire: 20% vulnerability to spells and attacks with fire
Restores health when biting a warm-blooded victim (+30 HP + 2 per level)
Vulnerable to garlic (5 HP damage per post)
silver (20 HP damage per post)
aspen stake (20 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (15 HP damage)
Temples (25 HP damage) if close to a temple (18 meters)
Vampire's Visage (must feed once every 2 days, otherwise they will lose their human appearance and no one will talk to them + inquisitor attacks :D )
then only 7 HP for stamina per level instead of 10 HP
Teleportation: 10 meters + 2 meters per level
Can be cured by:
Vampirism cure potion: magical flame of a lava dragon + phoenix feather
Price: 35 silver
LICH
Conditions:
Lich's life vessel
Master of Darkness
Master of Darkness quest
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Shooter: fires a cloud of death in an area, damage 17 + 2 units per level. 5 charges
Death Rays
Can cast death rays by feeding on the health of a warm-blooded creature within a radius of 5 meters (+25 HP + 2 per level)
Vulnerable to silver (25 HP damage per post)
Vulnerable to holy water (25 HP damage)
Temples (40 HP damage) if close to a temple (30 meters)
After transformation, the character has 50 HP per level instead of 10 HP, only 5 HP
Archlich
Conditions: be a lich + Dark King quest
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Shooter: fires a cloud of death in an area, damage 20 + 3 units per level. 6 charges
Death Rays
Can cast death rays by feeding on the health of a warm-blooded creature within a radius of 15 meters (+35 HP per attack + 3 per level)
Vulnerable to silver (20 HP damage per post)
Vulnerable to holy water (20 HP damage)
Temples (50 HP damage) if close to a temple (35 meters)
then only 7 HP for stamina per level instead of 10 HP
32 mana
receives spells
Curse: stack always deals minimum damage
Plague: deals damage = 16 + 4 * SP, spell lasts 3 turns
(Nemochnost) Weakness: -9 to Attack
Cannot be cured
Ghost
Conditions: Necromancer required
die in agony
desire to torture others :D
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Flying
Spectral: 1 attack on a creature succeeds, the following 2 fail
Vulnerable to silver (18 HP damage per post)
Vulnerable to holy water (18 HP damage)
Temples (19 HP damage) if close to a temple (50 meters)
Cannot be cured
Character loses HP down to 20; for subsequent levels only 3 HP
Wraith
Conditions:
Quest
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Flying
Spectral: 1 attack from an opponent creature succeeds, the following 3 fail
Vulnerable to silver (15 HP damage per post)
Vulnerable to holy water (15 HP damage)
Temples (20 HP damage) if close to a temple (35 meters)
Cannot be cured
Can receive 5 HP per level instead of 10 HP
Mana theft for restoring mana or health.
Steals 10 mana + 2 per level
Skeleton
Required:
death
Necromancer
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (20 HP damage per post)
Vulnerable to holy water (20 HP damage)
Temples (50 HP damage) if close to a temple (70 meters)
Upon transformation, the character loses HP down to 10; for subsequent levels + 1 HP
Skeleton Archer
Required:
qualification courses for skeletons (20 silver)
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (20 HP damage per post)
Shooter (8 arrows, damage 4 + 2 units per level)
Vulnerable to holy water (20 HP damage)
Temples (50 HP damage) if close to a temple (70 meters)
, for subsequent levels + 3 HP
Undead
Conditions:
Kill 100 people
Die on a pyre in agony
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (10 HP damage per post)
Vulnerable to holy water (50 HP damage)
Temples (80 HP damage) if close to a temple (20 meters)
Character loses HP down to 95 + 8 HP for subsequent levels
Death Attack: deals 60 HP + 3 per level damage to all nearby creatures
paralyzes for 5 posts
Bone Dragon
Conditions:
kill and take the bone of any dragon (angel, archangel, devil, archdevil, green dragon, emerald dragon, twilight dragon, black dragon, fire dragon, lava dragon)
Soul vessel
Price: 70 silver
soul
Abilities:
flying
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (10 HP damage per post)
Vulnerable to holy water (20 HP damage)
Temples (45 HP damage) if close to a temple (10 meters)
Dragon Attack: 57 HP damage + 2 HP per attack unit
Character receives 150 HP instead of their own, and + 7 HP for subsequent levels
Spectral Dragon
Conditions:
kill and take the bones of all dragons (angel, archangel, devil, archdevil, green dragon, emerald dragon, twilight dragon, black dragon, fire dragon, lava dragon)
Soul vessel
Price: 70 silver
soul
or if it is a bone upgrade, only the bones of the remaining dragons
Abilities:
flying
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to silver (8 HP damage per post)
Vulnerable to holy water (10 HP damage)
Temples (20 HP damage) if close to a temple (5 meters)
Dragon Attack: 65 HP damage + 3 HP per attack unit; creature freezes from fear
For subsequent levels, HP increases by only 8 HP instead of 10 HP
Incurable
Death Knight
Nosferatu upgrade
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to light. During the day, receives light damage -2 HP per post
Vulnerable to fire: 20% vulnerability to spells and attacks with fire
Restores health when biting a warm-blooded victim (+35 HP + 3 per level)
Vulnerable to garlic (3 HP damage per post)
silver (15 HP damage per post)
aspen stake (20 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (15 HP damage)
Temples (25 HP damage) if close to a temple (10 meters)
Vampire's Visage (must feed once every 3 days, otherwise they will lose their human appearance and no one will talk to them + inquisitor attacks :D )
then only 8 HP for stamina per level instead of 10 HP
Teleportation: 15 meters + 3 meters per level
Can be cured by:
Vampirism cure potion: magical flame of a lava dragon + phoenix feather
Price: 35 silver
Werewolf
Conditions:
be bitten or scratched by a werewolf
not drink an exorcism potion within 3 days
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Conditions:
be bitten by a vampire. And not be cured with an exorcism potion within 3 days
Abilities:
Undead (immunity to mind spells, vulnerability to holy word, no morale)
Vulnerable to garlic (10 HP damage per post)
silver (35 HP damage per post)
aspen stake (38 HP damage; if in the heart - death, then can be resurrected as a ghost or if there is a Necromancer with eternal service)
Vulnerable to holy water (35 HP damage)
Temples (30 HP damage) if close to a temple (20 meters)
Transforms into a werewolf during the full moon; increases
Berserk - Attack + 10 points
loss of defense by 10 points
Upon transformation, character loses HP, only 45 HP remains
upon promotion + 8 HP
Lycanthropy cure
Lycanthropy cure potion: wolf berries + obsidian + unicorn horn
Price: 20 silver
Orc
Condition:
demon blood transfusion
Abilities:
Half-demon (can receive damage from holy word)
Magic Resistance – 25% constantly
Magic Denial (cannot cast spells)
Berserk - Attack + 10 points
Loss of defense by 10 points
Incurable
Titan
Required:
colossus (must be bought for 125 silver) or create one yourself (artifact master price: 85 silver)
Soul vessel
Price: 70 silver
soul
Abilities:
Lightning Strike - 110 damage
Shooter
Immunity to mind control
Arrow damage: 100 HP
Instead of character HP, receives 190 HP, and for subsequent levels 8 units per level
Incurable
Incurable conditions can be cured with 2 units of ambrosia
