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Posts from Heroes-4 "Deep forest" off-line Tournaments!

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19 years ago
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Happy New Year 2007 to all you monsters!

Attention!
I invite everyone who wishes to take part in an OFF-LINE TOURNAMENT
For the game «Heroes of Might and Magic IV» played on the map «Deep forest»
The tournament starts today (01.01.2007). The goal of the tournament is to capture all cities.

Tournament Rules:
1. The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War.
2. Using cheat codes during the final Walkthrough of a save is prohibited.
3. Restarting or any other modification of the starting save is prohibited.
4. Entering a boat without losing a turn (using the spacebar) is prohibited.
5. The use of "completely Dead external dwellings" on the battlefield is prohibited.
(I will explain in more detail what this is for those who don't understand: I consider a "Dead external dwelling" to be
a COMPLETELY closed area, for example with rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered by land by a unit of the smallest
size (3x3) and can only be accessed by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat a hundred Black Dragons and win an impossible battle; to avoid such situations, I prohibit "Dead external dwellings" in this tournament.)
6. EVERYTHING ELSE IS PERMITTED.
(Full use of grave technologies including raising the corpse of a hero
using the spacebar, leveling up the corpse on crystals, wheels, and establishments,
acceleration, splitting armies for transport through gaps, an unlimited number
of heroes on the map beyond eight, and so on.

A "not dead external dwelling," or more accurately a semi-open one, is permitted in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies are wasting themselves on whatever. Our Heroes fight with open visors.


In this tournament, results are evaluated with priority given to time—i.e., the faster, the better. Then come points and gold.

Official end date of the tournament 25.02.2007. UPDATED
Winning saves can, of course, be sent earlier—that is, at any time—but
no later than the official deadline.

Requirements for the final save:
1. The final save should require only one action from me for victory (pressing the auto-battle button if victory in the game is achieved by winning a battle, or pressing the end turn button if victory is achieved by passing the turn).
2. The save should be named with your nickname and the number of days spent on the
Walkthrough, for example: (ZveroBoy18, where ZveroBoy is the player's nick and 18 is the number of days); it is also highly desirable to compress the save with WinRar before sending.
3. I ask all participants to make and keep saves at the end of each game day and after every ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters ...)

Please send winning saves here: ZvereBoy@mail.ru

The final list of results will be posted on March 3-4. Also,
the winner will be required to provide a day-by-day description of the Walkthrough.
It would also be good if the monsters who decide to take part in
this tournament notified me by email in a couple of lines or left
a message in this forum thread, so that I can publish an approximate
list of participants to further fire the imagination of our esteemed audience.


Well, that's all; download the starting save and good luck in the game!



If you have any questions, write them here, I will answer.

Answering questions:
Generally, "external dwellings" are essentially an unfixed game bug and introduce a severe imbalance into the combat system, which is why I want to hold the tournament in more natural combat conditions—let's see what comes of it. Using a forbidden external dwelling, for example, one could easily wipe out the Nomads hanging around the "Mercenary Camp" on the first day by hiring a Necromancer with the Poison spell, and at the same time take out Tigers and wolves in the "Wooded Glen" by poisoning the monsters and hiding in an external dwelling that neither nomads nor tigers can enter because they are larger than the Hero. So try dealing with the monsters face to face without an external dwelling; there is a lot of pleasure in that too.

I also forgot to announce immediately that it IS PERMITTED to discuss the possibilities of completing this save in real time—that is, right during the tournament you can express your thoughts on strategy and tactics development in this forum thread. For example, if someone wishes, they can describe their actions for, say, the first game day (Something like: Sandro leveled up to 6, Level 2 Death Magic studied, Leprechauns and Fairies wiped out, Golden Armor obtained,
18 gold coins accumulated, and so on). Why is all this needed?
Usually, on Hero resources, discussing current tournaments is forbidden. To me,
it always seemed that playing alone is a bit boring, which is why I want
participants to exchange their thoughts; this is useful for sparking interest in
Heroes-4 among beginning players and, accordingly, for attracting them to the game.



















Final table of current player results for the Deep_forest Tournament as of 06.03.2007
NICK DAYS POINTS GOLD RANK IN TOURNAMENT
0 ZveroBoy 10 1717 59746 Tournament Host
1 IronAxe 13 1735 105055 1
2 Psixxx 27 - - 2
3 OptiMAL 53 1332 57694 3
4 Sage 153 - - 4
5 Спай - - - -
6 AlexeyPank - - - -
7 AndersonAD - - - -
8 Alex R - - - -
9 CJLaB9IHUH - - - -
10 - - - - -
11 - - - - -
12 - - - - -
Congratulations to the Tournament winner IronAxe on the VICTORY!!!
Attention all players! As of 26.02.2007, I am granting this Tournament indefinite status, which means that if a player is found who can improve the winner's result, their name will be entered into this table and the result will be updated. Saves can be sent at any time to my email address. Thanks to everyone who spent their time playing in my tournament. Sincerely, ZveroBoy.
In reply to IronAxe
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19 years ago
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Updated the results table :)

Iron, you really should add a description of the walkthrough so that
people can read about how everything went. I understand that you don't have much free time,
but those were the rules of the Tournament, so please make an extra effort. :)
In reply to ZveroBoy
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19 years ago
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ZveroBoy;72685
Updated the table with the results :)
Iron, you really should add a description of the walkthrough so that
people can read how it all went. I understand that you don't have much free time,
but those were the rules of the Tournament, so please try a little harder. :)
Yes, I'm writing, writing... You know what happened on HirPort. I had to deal with it while there was a transitional period. Who knows how the restructuring will end :) Maybe another opportunity wouldn't have presented itself. Now I'm making the ranking table again. The second round of Kanigem is underway. And there's another competition for collecting skeletons in Heroes 3 - I don't even know if I'll participate or not :) I don't have
In reply to IronAxe
19 years ago
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IronAxe;70697
because not everyone, for example, like Sir Twilight, can cleverly hack save files.
You know, if I hadn't seen your appearance on the portal, where you, like the last jerk, insulted almost everyone you could reach, I would have said - aren't you ashamed to lie about a person you don't know? But since I saw your true face, something between a hyena and a jackal, I'll just spit in your direction. And I'll warn you not to cross my path. In real life, people get punched in the face for that. Keep behaving like a pig, and God will be your judge.

P.S. To the moderators of the resource - you can ban me,
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19 years ago
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Twilight
With words like that – write to me in a private message; there’s no need to write everything you’re thinking on the forum, especially in a thread about an offline tournament.
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19 years ago
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Twilight;75025
You know, if I hadn't seen your appearance on the portal, where you, like a complete scumbag, slagged off almost everyone you could reach,
"Almost everyone" is not "everyone." People came at me there even worse than you do here :) The names they called me. And what – I wasn't allowed to answer back? Thank God, even if I did take them down, I avoided phrasing like yours and those who came at me there. I never called anyone, not even Gorbik, animal names like pig or hyena, or worse. I didn't threaten anyone, didn't spit on anyone. And here you've managed to show the true face of your gang (I don't mean the entire portal – there are normal people there too, and I'm not the only one who's had conflicts with you :)
Twilight;75025

I'd say – how can you not be ashamed to lie about a person you don't know. But since I saw your true face, something between
And what exactly did I say that offended you so mortally? Wasn't it you who prepared saves for OT, stuffing each one with the appropriate junk and units? Doesn't that involve using hacking techniques? And did I say you did it out of malice? I said you know how to hack cleverly. Where did I write anything different from what you thought ;) But the fact that you personally and your gang were against improving the rules and strengthening checks in H4 strongly raised suspicions of dishonesty in me, and not just me. I have no clear proof, but it was impossible to obtain it under the rules and checks that existed on your portal. And apparently, no one intends to change that on any of the portals now :( It seems someone benefits from this state of affairs.
Twilight;75025

between a hyena and a jackal, then I'll just spit in your direction. And I'll warn you not to cross my path. In real life, pal, you'd get punched in the face for that. Keep acting like a pig, and may God be your judge.
So it's still unclear. Will God be my judge, or Sir Twilight, who punches people in the face :) Make up your mind :) Or do you already think you're God ;)
Twilight;75025

P.S. To the resource moderators – you can ban me,
I have a personal request to the resource moderators – don't ban him. Don't stoop to the level of Sir Twilight's gang. He wrote a stupid post; he'll regret it himself. And if he sobers up, let him write something intelligent in reply to my post :)
Twilight;75025

... this resource will never be interesting to me.
Because of me, perhaps :) He wants to be outcast from everywhere :) Well, we've certainly heard your opinion, and now we'll rush off anywhere, wherever our eyes may lead :D Never say never! Do you know that Chinese proverb? That's what I thought ;)
19 years ago
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OH MY GOD!!!! I missed an awesome battle... but I'm still rooting for IronAxe!
In reply to Святой_Паладин
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19 years ago
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Rider_paladin;75055
WOW!!!! I missed a great showdown... but I'm still rooting for IronAxe!
:) That's understandable. This Sir Twilight also knows how to tease, and quite rudely. And on the portal, he did the same thing. There are witnesses to this, and one of the masters even threatened to ban him. However, this sir had a strong "back-up" on the portal :) and he also insulted some people there without consequences.
In reply to IronAxe
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19 years ago
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As I promised, I'm posting my walkthrough of the tournament.

If anyone has any questions, feel free to ask, I'll answer.:smile01:

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Ten-day walkthrough of the tournament map Deep forest.

A few words about the strategy.

The map is two-level, an M-map heavily overgrown with forest and littered with all sorts of junk guarded by hefty bands of very angry monsters. In short, sheer horror.

To win, you need to capture four remote fortresses; the land route to the fortresses is guarded by numerous tough squads that are virtually impossible to defeat at the start of the game. However, there is good news: all fortresses can be reached by water, where the only monsters are Nixies. Additionally, there is a lot of various junk in the sea, which is also important, so let's decide on the route right away: it's the water.

If that's the case, then the hero's skills also need to be developed related to water (Seamanship), and the primary task, therefore, is to break through to the Shipyard, fortunately, there is one on our native island, though to get to it, you need to defeat a few monster squads, but they're not too scary, so it's quite realistic. One hero won't be able to quickly take over all the fortresses, so you need to hire additional ones as soon as possible. This opportunity is available on the very first day in the native fortress of Jarrod. Money is tight, but it's okay; if we tighten our belts, we'll find some gold. So, the main thing is to land the heroes on the hostile shores, and how they get to the fortresses and with what cowards (sorry, equipment) they capture them, we'll decide along the way.

Now, the actual tactics.

Day one.
We build the Dark Tower2, learn Sorrow, then Sandro destroys the Leprechauns, collects nearby resources with an Imp, exchanges everything for gold, and hires a second hero, a Mage of Order, Solmyr. We give him the Charm skill from the Knowledge Stone. Sandrik, in two attempts, wipes out the Fairy group near the Sawmill, reducing their number to 35, after which Solmyr rides to them and charms five of them; the rest are naturally finished off as unnecessary. At the end of the day, Solmyr brazenly robs the Nomads, appropriating the Golden Breastplate, after which he escapes to the native fortress. There, everyone rests together until the next morning. Of the resources, by the way, only four Crystals and three packs of Sulfur remain; gold: not a penny. Fun stuff.

Day two.
Sandrik levels up to a level 6 Ninja, mastering Death Magic4. Solmyr takes the War Arts Altar in Jarrod. The Dark Tower3 is built. Both heroes position themselves near monsters so that at the turn change they can escape to Jarrod. At the end of the day, we have 40$, 19 wood, 4 ore, 4 crystal, 2 sulfur.

Day three.
The Dark Tower4 is built in Jarrod. Sandrik destroys the Nomads. Fairies pick up a Horseshoe. Sandrik destroys a squad of Medusas with Thieves. Solmyr lazily follows him. At the end of the day, we have 3060$, 8 wood, 11 ore, 3 gems, 3 mercury, 3 crystal, 1 sulfur.

Day four.
Fairies loot the Graveyard. A Sling is passed to Sandrik. The Armory is built in Jarrod. Sandro breaks through the Halflings and Satyrs. The Stables and Crystal Mine are activated. Then Sandrik levels Necromancy to the third circle using chests and the Tree. Solmyr slacks off almost the entire day, apart from a small feat at the beginning of the day.

Day five.
The Necromancy Amplifier is built in Jarrod. Sandro starts moving towards the Shipyard. Along the way, he destroys a group of Trolls and Orcs near the Shrine of Death3, learns Magic Theft, then destroys a second squad of Nomads with Harpies and activates the Sulfur Quarry. At the end of the day, he is a level 10 Ninja with Seamanship1. Solmyr trudges along behind, not straining anywhere, though he picks up a second War Arts Altar for Ranged Combat. Ghosts raised by Sandro in heavy battles scurry back and forth across the map.

Day six.
Solmyr breaks through the Tower of Pikemen, takes the Order Altar for Order Magic2, and passes artifacts to Sandro. Sandro destroys the Dwarves, learns Order Magic/Mirage in the Witch Hut, defeats the Tigers with Leprechauns, then the Minotaurs with Medusas, buys Seamanship2 at the Veterans' Guild, takes Seamanship3 at the Scouting Altar, breaks through the Mages and Halflings using Immortality, activates the Shipyard, buys two ships, and boards them.

Day seven.
Solmyr destroys a squad of Orcs and Minotaurs near the Forge. Sandro collects a bunch of wood and gold from the sea, also obtaining the artifacts: Sextant, Pathfinding Arrow, First Magic Book, and many other useful things. Then Sandro captures the Shipyard on the Chaos shores and lands a squad of Imps, Ghosts, and a Fairy on the Chaos shores, giving them all the artifacts. Solmyr dies on Thieves near the Forge. Various potions are purchased in large quantities at the Forge. Solmyr's body is sped up at the Stables and dragged to Jarrod. Upon resurrection, he heads to the Market but does not attack the Nomads, stopping at a safe distance. Sandro continues sailing the sea, collecting junk. At the end of the day, he is a bit short of reaching the abandoned ship near the upper left whirlpool, already having Seamanship4.

Day eight.
A Thief named Erika is hired in Jarrod. She levels up at the Knowledge Stone to Seamanship1 and joins Solmyr. Together, they both die on the Nomads near the Market, having first baited them. Waiting for the infidels' demise, the miraculously surviving sped-up Imp drags the corpses to the Stables, then to the Oasis, and loads them onto the ship. The bodies are transported to the Chaos shores and given to the squad with the Fairy. The grief-crazed Fairy from this squad destroys a gathering of Cerberi and Skeletons, then kills the Squires near the Tavern, and hires a Druid hero named Melody there, shoving all the artifacts onto her. Joyfully, she captures the Chaos Fortress of Virveld. Immediately, a Thieves' Guild is built there, where potions with mana and other inventory are bought. In addition, another Druid, Brook, is hired there. The bodies of Erika and Solmyr are also resurrected there. Having gotten bored from idleness while they were graves, Solmyr and Erika take on destroying the Golems with Mages near the Stables and succeed after casting Slow on them. Then they break through a gathering of Elves with Leprechauns near the Oasis, after which the Druids join them, and they all pile into the boat. Erika also manages to grab the Scouting Altar, thus leveling up to Seamanship3. A package with artifacts is sent to Sandro, and he destroys Water Elementals, retrieving the Ship's Log from the abandoned ship, after which he embarks on a long journey to the Fortress of Life, leaving behind a trail of Ghosts for subsequent artifact delivery to Erika. Ghosts scurry around the sea, picking up unwanted junk here and there. One Fairy is sent on reconnaissance to clear the fairway of the river which, according to rumors, flows somewhere near the Barbarian fortress.

Day nine.
Sandro finally sails to the shores of Life, finding a second Sextant along the way. Giving the seamanship artifacts to a Ghost, he lands on the shore, having first destroyed a stunned squad of Medusas and Evil Eyes. The Ghosts, via the chain, pass the artifacts to Brook. Donning them, Brook thinks he's become a cool Sailor and decides to investigate the sunken ship slightly below the Chaos Shipyard. There, he fights a little with Ghosts, after which they give him a third Sextant. Finally realizing that messing around is enough, Brook, having nothing better to do, decides to sail to the shores of the Nature Fortress, taking Mage Solmyr along for company. Together, they safely sail to the shore, after which Solmyr lands first and gives a bit of a head start to the slightly emboldened Harpies. Then, Brook steps onto the land after him, having first sent the seamanship artifacts to Erika and Melody. Receiving the package, these two immediately sail to the Barbarian lands. Along the way, they catch up with the Fairy sent earlier on reconnaissance. After listening to the report, they easily sail to the shore and land, having a small skirmish with a squad of Gargoyles and Skeletons, which are dispersed by summoned bees, i.e., Fairies. Thus, at the end of the day, all heroes stand on land, being one move away from their target fortresses.

Day ten. (Last)
Sandro moves towards the Fortress of Life, raising a few Vampires along the way. Approaching the gates, he breaks through them and captures Galeste. Erika and Melody fight with Tigers and Fairies. In the battle, Erika dies. Melody finishes off everyone else alone. Capturing Mersh, she resurrects Erika. Erika fights a bit more and then calms down, running off to Sandro. Finally, Brook and Solmyr complete this glorious story by capturing Gornorechensk. In between, Solmyr also manages to learn Nature Magic at an Altar. Thus ends this epic tale.

I must admit that I still didn't manage to maximize the score, particularly regarding troops and the main hero's level.
Game result: 10 days, 1717 points. Most importantly, despite the map's difficulty, playing was very interesting, although sometimes it seemed to me that I wouldn't be able to do it in ten days. That made the pleasure even greater when all the right decisions were found.

In the game table, it was like this:
Weeks2 – 1425
Victories1 – 30
Troop Value 8520 – 4
Gold 59746 – 48
Artifacts 25 – 76
Explored 45% - 5
Best Hero Sandro – 54
Towns 5 – 75

Thank you for your attention to everyone who managed to read this text to the end.
Best regards, ZveroBoy.
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19 years ago
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Sandro rocks! Interesting and detailed description. I need to try this map. P.S. I didn't know that resources fight each other.
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19 years ago
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SandroXXL;98331
Sandro rocks! Interesting and detailed description. I need to try the map.
P.S. I didn't know that resources fight each other.
Nope. Resources exist peacefully. Individual players fight each other, and sometimes even with a friendly resource, because players can simultaneously be administrators of a resource. Some conflicts lead to a player being kicked out of a resource and joining another. Naturally, the conflict can continue spontaneously, and that's why it seems like there's a war between resources, although that's not the case.

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