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Posts from Which folders contain the files for the creature recruitment interface?

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1 year ago
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Could you please help me? I downloaded a comprehensive mod for the visual aspects, but I only want to keep the creature recruitment interface and the castle siege visuals. I've removed half of it, but there are still visual glitches on the creatures, meaning I haven't removed everything as needed. I think it would be easier to ask professional modders to tell me the specific folders so I can save time. Thank you in advance.

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1 year ago
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the interface for hiring creatures – the view of the creatures when you are about to buy them, and the objects around them. That's what I meant. As for the castle siege, it's the visual view of the castle, where you can see the dwellings and other structures.
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1 year ago
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Could you share a screenshot of the interface? Perhaps it exists separately somewhere. The siege of a Castle (environment and walls) is linked to the city itself. If there were additional buildings or changes to the schools of magic, those will also remain.
1 year ago
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/topic/14469/

I took this mod. The mod is really cool, but too many things have been changed. I want to take only the visual elements for hiring units and castle siege from here.

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1 year ago
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Ah, I understand, it's not the interface, but a scene.

In the UI folder, leave the UIGameRoot.(UIGameRoot) file; it contains information about which recruitment scenes will be in the city.

Leave the Maps folder; it contains recruitment scenes and battle scenes.

In the MapObject folder, leave the files with "AdvMapTownShared" in the name, e.g., ...(AdvMapTownShared).xdb; these contain information about which scenes will be in the city battle, but this doesn't apply to Orcs; their information is stored in the Stronghold1.(AdvMapTownCombat) file.



Added 7 minutes later
Just make sure to check that everything is in order with the battle scenes, fortifications, and towers.
In reply to fktifzobr@mail.ru
1 year ago
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fktifzobr@mail.ru

Ah, I understand, this isn't the interface, but a scene.

In the UI folder, leave the UIGameRoot.(UIGameRoot) file; it contains information about which recruitment scenes will be in the city.

Leave the Maps folder; it contains recruitment scenes and battle scenes.

In the MapObject folder, leave the files with "chunk" in the name, such as ......(AdvMapTownShared).xdb; these contain information about which scenes will be in the city battle, but this doesn't apply to Orcs; their information is stored in the Stronghold1.(AdvMapTownCombat) file.



Added 7 minutes later
Just make sure everything is in order with the battle scenes, fortifications, and towers afterward.

Just the best, thank you.

1 year ago
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https://disk.yandex.ru/d/RzLnAvX_MAw0-w

 

Here is a cropped version; it might be useful to someone. I only left the castles and the creature purchase scene.

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3 months ago
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Damn, I'm laughing. I was the one who figured out the recruitment scenes myself; I hadn't seen this thread before

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