Size: medium
Dungeon: present
Number of human players: up to 2
Version: Winds of War
Description: It was the year 2381, and the main events of the Flame War were slowly shifting to the lands of the Island Empire. Imperial intelligence discovered that the next major attack by the cultists was aimed at two villages near the Tesiki River in the eastern wilderness. If this attack is successful, the enemy will gain a good foothold for launching attacks behind the Empire's lines. This cannot be allowed.
Two experienced officers, Captain Greysman and Sir Malkin, were urgently sent to Lusaku and Densaku. They must lead the defense and defeat the superior forces of the cultists.
This is a remake of my second map ever. The original was made back in the late 2000s, and it was complete nonsense. Only the idea and the level layout remain, as well as the names of the villages, although one was shortened. The goal of the scenario is to defend these villages, preventing the enemy from capturing your commanders. The map is designed to be played cooperatively, but it can also be played solo with a computer ally. If the ally loses, the gameplay of the scenario changes significantly, and the map opens up for you. So, losing one of the cities is not yet a death sentence. You can play with both players at once if you want to evaluate two different playstyles at the same time. The locations and the players themselves are very different, so the choice matters. Each player also has their own unique additional task, indirectly related to the defense of the villages. In general, there is quite a lot of interesting content for a medium-sized map.
For material support:
UBRiR: 2200 4505 2476 3514
PSB: 5164 7300 0667 6038