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Posts from Loading screens created using a neural network.

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4 years ago
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Hello. I recently discovered an AI that generates artwork based on keywords. The AI is called "wombo.art". I think it will help all of us add beautiful loading screens to our maps. How does it work? It's simple: you enter keywords (I entered them in Russian), choose a style, and generate! You save it, crop out the watermarks, and then you can work with the resulting image. Choose a style and titles that are more suitable for your specific map. Here's what I got by entering the names of some maps from the forum; it's not very atmospheric or beautiful. All the artwork was created in the "dark fantasy" or "fantasy art" style.
Valley of the Sky Raiders
https://imgur.com/2dnP0Pr
https://imgur.com/e3EgvrA

Red Crystal
https://imgur.com/DujKp8L
Unicorn Empire
https://imgur.com/Z3zdrI0

Path of the Hero
https://imgur.com/uha3o4W

Knowledge is Power
https://imgur.com/9A4ulgc


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4 years ago
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They're all great, except for the Unicorn Empire – for some reason, it reminds me of a cyberpunk style. And there's also a landscape format, something close to 1024x768.
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4 years ago
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Cool. It’s a very clear demonstration of how modern GAN networks are developing. Finding the perfect balance between a huge, high-quality dataset to ensure the images are clear, and not making them too realistic, is a challenging task.
Beautiful artwork; I think it’s a useful tool.
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4 years ago
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There is potential, but IMO, it's better to hold off for now. It's easier to take a screenshot of the map and avoid the hassle. Look at the beautiful PWL (Persistent World Loader) images the developers created, for example, the first loading screen in the Elven campaign. :)
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4 years ago
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It turned out pretty cool, but for now, this kind of thing might only be suitable for art house maps.
In reply to Andrei_21
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4 years ago
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Andrei_21
It turned out pretty cool, but for now, this kind of thing might only be suitable for art house maps.

Not exactly for art house maps. First of all, it's about variety. Ordinary screenshots, in my opinion, don't fulfill this function. When you launch a game, it doesn't have a screenshot from the game as its icon, but a specially designed one. I think these artworks play that role. The problem is that it's difficult to create a suitable picture, and you have to put in the effort, but sometimes there are real gems. I personally really liked the red crystal and the hero's path.

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