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Posts from VCMI is an open-source engine with a different AI.

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In reply to НиЧеГОоСеБе
2 years ago
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Hiding explored territory after building a structure in "Inferno" and "Necropolis" castles doesn't work. Also, "flight" and "teleport" seem to work incorrectly compared to the original game. Teleportation is only possible to open, "explored" territory. After a certain time while playing on a tablet: the game freezes. Waking up from sleep requires sliding the screen panel down. Maybe this only happens to me!
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2 years ago
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So, version 1.5 has been released, with multiplayer support for Android. Simultaneous turns. Of course, it's free.
Update from Google Play (for Android). Or here https://github.com/vcmi/vcmi/releases/tag/1.5.0 (for everyone else).

hf

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2 years ago
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Update 1.5.4

For those using Android, as usual, I recommend updating through Google Play if possible.

For those using other operating systems, download directly from GitHub: https://github.com/vcmi/vcmi/releases/tag/1.5.4

In short, the AI's performance has been slightly improved, some issues with the Android launcher have been fixed, and some multiplayer issues have also been resolved.
The full list of changes can be found here: https://github.com/vcmi/vcmi/blob/master/ChangeLog.md#153---154
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1 year ago
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vcmi version 1.6.3 has been released.
You can download it here: https://vcmi.eu/download/

For Android users, it is recommended to use Google Play.

Significantly increased AI processing speed!

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