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Posts from Mod for walking golems.

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I don't remember if anyone has posted a mod here that gives Razazak walking golems (a hero model change, using golem models from Heroes 7, where they all walk together when moving, wave their arms when attacking, etc.)? If anyone needs it, I can share it.
I tried to separate Razazak from the entire mod pack that I use, but I couldn't. For some unknown reason, the golems are invisible, even though all the geometry, animations, and skeletons have been transferred. That's why I'm posting the entire collection; you might find something else useful in it: https://disk.yandex.ru/d/6Iz7qsGMU05__Q

The collection includes:
Multicolored gems
Death Knights replace Undead
Ents are replaced with Dendroids from the beta version of the game
The model of Dark Riders is replaced with the model of Riders from the beta version of the game.
Boots of Levitation and Angel Wings are available among random artifacts.
The textures of many creatures and heroes have a higher resolution.
Minimal changes to the balance of creatures.
3 new artifacts that use game resources, with models from Heroes 6.
More objects existing in the game have been added to the list of objects generated when creating a random map.
The tent has more charges.
Numerical values for hero specializations have been changed (reflected in the description of specializations)
Cities have specializations
3 new creatures using models from Heroes 7.
The lighting in the Inferno city has been changed.
Each of the 64 standard heroes has a unique model; many have been replaced with campaign heroes.
During city sieges, creatures with unique models stand on the towers.
The number of variations of creature groups when creating random maps has been increased.
Text-related errors in the game have been fixed.
Some other minor changes that I don't remember.
Changes in the skill wheel:
Eternal Light, Elemental Balance, Banish, Exorcism, Exploding Corpses, Ash's Protection, and Resistance have been removed from the Skill Wheel.
Darkness Weakness now belongs to "Diminishing Darkness".
Horror Scream no longer requires Banish; it only requires Lords of Magic and Life from the Summoning branch.
Rune Shield only requires Master of Earth and Completed Rune.
Grave Cold comes from Dodge.
Soldier's Luck is not available to mages (instead, Deadly Luck is used for other skills).
Sudden Attack is also available to Knights (through Experienced Commander).
Harbinger of Death comes through Diplomacy. It is not required for Habitable Mines.
Pillage comes from Navigation; for Rangers, it comes from Silent Pursuit.
Fire Warriors come from Lord of Magic; for the Demon Lord, it comes from Hellfire.
Death March belongs to Machine Management and requires Catapult.
Undead Protection from Magic only requires "Eternal Slavery".
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Please do!
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Cool! Definitely share it! Something like that was originally conceived by the designers at Nival, but it was rejected by the publisher, i.e., UBI! So, please share it!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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Link in the first post.
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Hmm, I haven't checked the pack yet, but I'll ask: are the golems invisible, but in the screenshot they are clearly visible? How is that possible?
С уважением, }{0TT@6bI4
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Oh, damn, the mod for golems is over a gigabyte! I need to clean it up.

Added 9 minutes ago
I understand that this is a so-called submod... but I'm not sure what it's based on.

Added 10 minutes ago
Author
For some unknown reason, the golems are invisible, although all the geometries, animations, and skeletons have been transferred.
I demand this version! I want to tinker with it and find the problem.

Added 12 minutes ago

And in general, I can give this advice:

To narrow down the range of possible problems, you need to install the golems from Zahar (because they were taken as a basis, right? If not, take your original golem) and Razazak's golems, which disappear.

If, with this combination, Razazak's golems appear, then the problem is in the geometries and so on; if not, then it's a problem with the effect.

Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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Golems became invisible in the mini-model when I tried to separate Razak's model from the rest. In the full package, everything is fine, of course.

Added 1 minute ago
My husband made the mod a long time ago; he imported the golems from Heroes of Might and Magic VII himself and created an animation for them to move "in place" so that they wouldn't "run away" when displayed as effects.
In reply to ForRest Fay
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ForRest Fay

My husband created this mod a long time ago. He independently imported golems from Heroes of Might and Magic VII and created an animation for them to move "in place," so they wouldn't "run away" when displayed as effects.
You need to install this mod along with it. If Razazakh has his golems, it means there are problems with the geometries, although I still think the problem is with the effects. As far as I know, the absence of geometry leads to a crash (but I'm not sure).
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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A long time ago, we simply gathered all the mods into one folder, and now it's impossible to separate them.

Added 20 hours and 56 minutes ago
It would probably be better to change the topic title to "Collection of mods for multiplayer against AI".

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