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Posts from Mod for a button to separate individual units.

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4 years ago
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==========Description==========
I present to you a mod for a button that separates units into individual creatures; something that was sorely lacking in the game. Initially, I planned for it to appear in the MCCS compilation, but due to the author's busyness, I decided to release it myself and separately. The appearance of the button is accompanied by some awkward and inconvenient moments, but let's see if the functionality itself will compensate for these shortcomings. This mod is a kind of gift from me to the community.

==========Functionality==========
The button is represented as a spell in the spellbook.
When clicked, you will be prompted to:
1. Remember the selection. When "enabled," it will automatically separate the last selected type of creature into individual units at the end of the battle. As soon as the creatures run out (there are fewer than 2 left), the separation of creatures will stop.
2. List of creatures. You will receive a complete list of your creatures, and by selecting each one, you will separate the creature into individual units. Important! The maximum possible number of units is always separated.





==========Installation==========
Unpack the archive included in the theme, place the split.pak file in the GameFolder/data/ folder, and place the zip folder with the patcher wherever it is convenient. Important! All maps must be patched to enable scripts for the button to start working. To do this, run the shortcut from the archive with the patcher and select the game folder. All existing maps will be patched.

==========Compatibility==========
It is installed only on version 3.1. The map may be incompatible with custom scenarios containing scripts, as well as with mods containing scripts. When playing a custom map with scripts and with the mod installed, you can not patch this map.

You can ignore an error like this:

In subsequent versions, I will try to remove these errors. They do not affect anything


Report all bugs in this thread, and I will try to fix them. The mod may be a bit rough, as it was made in a pre-New Year rush.

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4 files attached • Total size: 10.0 MB
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4 years ago
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There was a QuickSplit mod on the HeroesCommunity website, and I've been using it for a while now (as far as I understand, you don't need to connect any scripts, as I haven't connected any). Quick-Split However, having 2 options is also good =)

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4 years ago
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Waterfall, this mod doesn't work in multiplayer on randomly generated maps (screenshot below), and that's why I added a patcher to mine. Also, the mod you provided: a) Doesn't automatically separate units after a battle. b) Has a separation system that places selected creatures in the hero's first slot. I think it's easier to choose from a menu.
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4 years ago
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That’s why I wrote: it’s good that there are now 2 options =)
4 years ago
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Author
Only installs on version 3.1
Is it impossible to apply it to MMH5.5?
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4 years ago
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Theoretically, it is possible, but it would be tedious.
In reply to Sigizmund2012
4 years ago
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Sigizmund2012
Can't it be applied to MMH5.5?

Why would you want to? There's already a version of this mod for 5.5. And it works perfectly.
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4 years ago
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Really?
In reply to }{0TT@6bI4
2 years ago
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I have a question. Could you add an option to the interface, similar to the Skill Wheel button in other mods with this feature? I think that in this case, it would be possible to drag the desired unit onto the button to split it into individual units. I don't have much experience in programming.
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2 years ago
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What’s happening with the site? I can’t post anything (it only worked when I quickly pasted text after a “hard” page refresh).

Added 1 minute ago
TinyMCE is in read-only mode because you have no more editor loads available this month. Please request that the admin upgrade your plan or add a valid payment method for additional editor load charges. Learn more.
In reply to vova2112
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2 years ago
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vova2112
What's going on with the site? I can't post anything (it only worked when I quickly pasted text after a "hard" page reload)

Added 1 minute ago
TinyMCE is in read-only mode because you have no more editor loads available this month. Please request that the admin upgrade your plan or add a valid payment method for additional editor load charges. Learn more.

Oh, it turns out this is how I can at least write something. It seems the administration is dealing with the problem, but this is information from a third party, so they might just be planning to deal with it, or I'm just stupid and didn't understand anything.
In reply to fktifzobr@mail.ru
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2 years ago
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fktifzobr@mail.ru

Wow, so it turns out you can actually write something here, lol. It seems the administration is dealing with the problem, but this is information from a third party, so it's possible they are only planning to deal with it, or I'm just stupid and didn't understand anything.
So, what exactly happened?
In reply to vova2112
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1 year ago
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vova2112
What's going on with the site? I can't post anything (it only worked when I quickly pasted text after a "hard" page reload)

Added 1 minute ago
TinyMCE is in read-only mode because you have no more editor loads available this month. Please request that the admin upgrade your plan
or add a valid payment method for additional editor load charges. Learn more.
I encountered this problem around the same time as you. At first, I thought I had been banned. But then I looked into the problem, fiddled around, and concluded that it was due to the browser, or rather, a faulty update or glitch. Something broke in the HTML. You won't find any descriptions of such problems online. This happened to me in Yandex. I was able to write a comment in a clean Chrome browser. With the next Yandex update, about 10 days later, this problem disappeared. I wrote this not for you (I think the problem is gone now), but for people who might encounter it.

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