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Posts from "Newcomer - Autumn 2021"

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4 years ago
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Tournament Regulations. This tournament is an official ranked tournament.
Tournament dates (approximate, subject to adjustment depending on the number of registrants and their activity): 01.10.2021 - 31.12.2021.
The tournament is held in a round-robin format. Each player must play 2 games with every other player.
The tournament format may be changed if a sufficient number of players register. Only a game fully played against a specific player counts towards the score. Each game must be reflected in a corresponding report and confirmed by the other player. Unfinished games will not be counted for points.
The game report can be written by any player. To do this, on the first page of the tournament thread, find the "Write Report" button: select the color, faction, starting hero, main hero, game result, template, game date in the month-week-day format.
New players are allowed to join the tournament. If by the end a player has finished less than 80% of their games: - the player is disqualified from the tournament; - their game results are voided; - the player receives a warning; three warnings result in an automatic ban for one tournament.
Map generation is done using IRMG version 1.8.3.
Templates for IRMG as of August 2019.
Template diagrams.
Settings for IRMG:
1. "Zones Compatibility Factor" = 1.5
2. "Monster Strength Factor" = 1.0 3. "Portal Connection Only" - disabled (i.e., button not pressed)
3. "No obstacles On Map" - disabled
4. "Single Faction Guard" - disabled
5. "Selected Faction guard only" - disabled
6. "Different Faction" - enabled
7. "Disable Instant Travel" - disabled
8. "Chaos week" - disabled
More about map generation
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for a player being disqualified from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament referee;
- proven violation of the prohibitions in this tournament;
- rudeness, public insult of the organizer, referee, or tournament participants.
Replacement of tournament participants is not allowed.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; this tournament uses the Tournament Edition mod version 6.8_ test3.
Skill Wheel for viewing directly in the game.
These files must be copied to the folder: Game/UserMods/.
The game can be played via Hamachi, Radmin VPN, GameRanger, and similar programs. Guide to TE.
2. Since the game has autosave, it is recommended to save every 3 days.
3. The same rules for choosing color, template, and factions apply throughout the entire tournament.
COLOR CHOICE: determined by the players themselves. In other cases, the color is determined upon player appeal to the referee.
TEMPLATE CHOICE: one of the following options at the players' discretion:
- performed via draught using the 1-1-....-1-1 scheme from the full list for each game;
- random for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
The blue player starts the draught.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: one of the following options at the players' discretion:
- performed via a standard draught using the 1-2-...-2-1 scheme from the full list for each game;
- random for each game (the corresponding option is set in IRMG before map generation);
- or players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
How the faction draught is conducted.
Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts the draught. They cross out 1 faction for themselves or the opponent. Then the red player, during their draught, can: either cross out 2 factions for themselves or the opponent, or cross out 1 faction for themselves and 1 for the opponent. After that, the blue player, during their draught, can: either cross out 2 factions for themselves or the opponent, or cross out 1 faction for themselves and 1 for the opponent. On the final draught, one of the players crosses out 1 faction for themselves or the opponent. That is, the draught scheme is: 1-2-2-...-2-1, where the indicated number is the number of factions to be crossed out: for yourself or the opponent, or both simultaneously, but the total (for both players) must not exceed the indicated number. As a result of all actions during the draught, each player should have 1 faction remaining. Those are the factions you will play.
If players cannot agree on the method for choosing color, template, or faction, they must consult the referee.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Interface mods that do not change game mechanics are allowed.
5. In case of a connection break or game crash, the last autosave of the game is loaded. Players must exactly repeat all their moves up to the moment of the break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly generated anew.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.
7. Each player has the right to 1 restart with map regeneration no later than day 3 (the end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn or not). After a restart, the template and factions are set back to what was determined before the restart. A simultaneous turn break in week 1 is a technical restart (except when both players are ready to continue the game). A simultaneous turn break in week 2 or later - the game continues (except when both players are ready to start the game anew).
8. "Red-rush" is prohibited, i.e., the red player attacking on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to sacrifice in a pit or sell on the market, but not to field in battle. Goblins who join the army after "Betrayal" triggers can be kept in the army.
10. It is forbidden to use the "Astral Gate" adventure spell to jump from any zone to the opponent's starting zone if the portal/garrison connecting them has not been broken through. It is also forbidden to use the "Astral Gate" adventure spell to jump into an adjacent zone of the opponent and on the same turn run into the opponent's starting zone.
11. It is forbidden to press wait on Krag's first attack in battles with opponent's heroes; allowed against neutrals.
12. For a win, 2 points are awarded; for a draw, 1 point; for a loss, 0 points.
13. The tournament winner is the player with the highest number of points. When determining a player's position in the tournament table in case of a tie, the following criteria come into effect: - Berger coefficient; - result of the head-to-head match; - number of wins; - number of draws; - number of losses; - an additional 1 game. The additional game is conducted as follows: The color is determined by the referee via a draw; the template is random; the faction the opponent will play is sent to the referees before the start of the additional game.
14. Attention! LOADS ARE PROHIBITED IN THIS TOURNAMENT!! Exception: Both players reach a mutual agreement on the number of loads. If, despite the agreement on the number of loads, the players have disagreements about the outcome of the game (win/loss) due to loads, the tournament referee reserves the right to decide the outcome of the game.
15. Registration application for the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, be sure to provide data on all communication methods available to the player that they deem necessary to specify:
- Discord - main type of communication!
- Viber, WhatsApp and the like;
- personal messages on HeroesWorld; - Skype, phone;
- email address.

After that, send the automatically created message.
On the HeroesWorldTE server in the Discord program, a special channel "novice-autumn2021" will be created. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
WARNING: a player who has not provided information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
Registration for the tournament is possible until 01.11.2022 (the registration period may be extended).
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4 years ago
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"Novice - Autumn 2021" TOURNAMENT
Tournament organizer and head judge - KillAndAction, discord:killandaction#7641, phone, Viber, WhatsApp: +79171016030.
Tournament judge alex_nv, discord:alex_nv#3927
Players who have not participated in official ranked tournaments using the Tournament mod since January 1, 2020, are eligible to participate in this tournament or those who have participated in the specified tournaments no more than 3 times (without a time limit).
The tournament table has been updated as of ...2021 00:00:00 Moscow time.
In reply to sandro[m]
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4 years ago
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sandro[m]
Please register me for the tournament.
Please specify your Discord tag.
In reply to KillAndAction
4 years ago
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Please register me for the tournament. FT_White Light#1908
In reply to KillAndAction
4 years ago
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Please register me for the tournament.
Discord [**MonaRX#2724**]

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