Posts from People are in the lieutenant’s office.
Understood, so if you train 13 Knights per week, people will actually become strong, but achieving such a result in a game with a real opponent is practically impossible, which makes players in the late game rather mediocre.
I read on this forum that people find the Knight faction weak in the late game, and I was surprised. I've always thought that they are one of the strongest in the late game because of their faction ability to upgrade troops to the next level. The only problem is getting a huge amount of gold. In a week, you can upgrade 20 units. You can use training most effectively if you upgrade 6 Monks to Knights; then you will have 14 units left for training. Next, upgrade 7 Infantry to Monks, and Monks to Knights. In total, you get 13 additional Knights, and considering the base increase of 4, you will have 17, which is more than four times the creature increase of level 6 for other Factions. If the hero is Axel, at level 40, the Knights will receive +20 to attack and defense, which will increase their damage by 100% and reduce the damage they receive by 50%. Finally, it should be noted that almost all of the Knight's growth goes into combat stats - 30% attack, 45% defense, which makes the hero one of the strongest in the late game, on par with the Barbarian.
It all depends on the template: the number of starting lumber mills, for example, has a significant impact.
In this case, the template is the determining factor; on some, 27 knights on a 1-3-1 setup is classic, while on others, 20 monks on a 7-2-1 setup is a great result.
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