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6 years ago
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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
In reply to chudo_ud0
5 years ago
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chudo_ud0
Turn 7. I went for an early rush, and it was going well, but one decent enemy Castle turned out to be heavily fortified. I took it, but with losses. I started looking for the opponent's portal, found one, but it wasn't the right one. I reached the correct one with my last move, took the Castle in one day with his growth, without a re-rush. My growth unit was behind (there was an Anti-Magic creature). Then, he started writing that I was being my usual self, and I responded with one phrase, and immediately lost. I accidentally switched the mouse to a different mode, and the hero automatically ran out of the Castle. What a great victory for the Executor. Two misclicks in two games, and one of them was technical. The opponent probably almost fell off his chair with joy. It would be one thing if the misclicks happened in battle, or if I miscalculated something... But here, it was just a damn mouse on the map. Well, let him win the tournament...
P.S. Overall, I didn't enjoy the tournament. It started well, but then it fizzled out. It's probably a shared responsibility, but playing in a tournament without several players who were supposed to participate became uninteresting.
I was playing with two heroes, one on the Dark side and one on the Light side. Knowing my opponent's style, I managed to eliminate and upgrade everyone except the horses. There were also portals leading back home. I cleared out the area, and the heroes' stats were around 20. Then, as usual, a Dex creature appeared from the nearest portal, near the Castle with an army, but he seemed to be almost defenseless. I'm not sure if he could have defended himself; he had artillery and melee units. He was also close by. But since he ran out (hello from the previous championship, where my mouse glitched a couple of turns before the final, and I had to reload, just like here), I moved my melee units and took the Castle. Thanks for the game
In reply to sir_moz
5 years ago
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dwel 3
a terrible game, the tanks came out quickly enough, but I never got a war tent or a ballista, second week of plague, as usual I forgot to buy, all the gals and horses burned out, spent the whole week running around with 20 doggos and a bunch of elementals, I think if it had been a funka I would have surrendered, everything only got back on track at the start of week four, when I finally got regeneration, I went to smash everything in sight, the adjacent zones were horribly stretched, the treasure zone turned out to be in the very last portal, I had just found it when a surrender message came, the opponent ran out of loads
thx for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
маска / mask
Game Length
213 days
Game Date
9/23/2020
Reported
9/23/2020 1:03 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/24/2020 8:28 PM

In reply to vovan112013
5 years ago
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vovan112013
23.09.2020 vovan112013 (Red, Inferno, Nymus, Nymus) def Vip.rus (Blue, Inferno, Marbas, Marbas) mask 213

dwell 3
terrible game, cars came quickly enough, but never got a tent or a Balik, second week of plague, as usual forgot to buy and all the chicks and horses burned, ran around all week with 20 dogs and a bunch of elementals, think if it were funka I would have surrendered, everything stabilized only at the start of the fourth, when I finally got regen, went to break everything in sight, the adjacent zones were horribly stretched, the treasure zone turned out to be in the very last portal, only found it when the surrender message came, opponent exhausted loads
thanks for the game
Gifted the game. Thank you
In reply to vovan112013
5 years ago
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vovan112013
dwel 3
a terrible game, the barracks gave me units quickly enough, but I never got either the tent or the Attack skill, second week of plague, as usual I forgot to buy up and all the peasants and horses burned, ran around all week with 20 dogs and a bunch of elementals, I think if I'd had a Town Portal I would've surrendered, things only got better at the start of the fourth week, when I finally got Regeneration, started breaking everything in sight, the adjacent zones were terribly stretched out, the treasure zone turned out to be in the very last portal, I had just found it when the surrender message arrived, my opponent ran out of loads
thanks for the game
Gifted the game. Thank you
In reply to KillAndAction
5 years ago
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I killed a dwarf in the Castle. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
летос / lethos
Game Length
137 days
Game Date
9/23/2020
Reported
9/24/2020 8:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/24/2020 11:50 PM

In reply to Vip.rus
5 years ago
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Vip.rus
Killed a dwarf in the castle. Thanks for the game.
was, thanks for the game.
In reply to vovan112013
5 years ago
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Epic game! For 2 months, no one wanted to give in. At first, everything went smoothly: 6 days, level 13, and that was without vehicles and Battle Droids. But then, playing without vehicles and Battle Droids became extremely difficult, and I lost quite a bit of troops. On day 3, I broke through to the Treasury, but I couldn't figure out what to do there without vehicles and Battle Droids, and I naturally lost the pace. I got vehicles on day 18, a tent on day 28, and a defense building around day 25, but I never got a Battle Droid. I was pleased to find 7 Dragon and 3 Gnome units in the Treasury, so I decided to find at least something I was missing, but I searched the entire map and found nothing. I took a Phoenix lair from an opponent, and that's what ultimately made the difference. I leveled up a Warlock with Offense and tricked a poor Gnome into giving me the Phoenixes. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
корона / crown
Game Length
241 days
Game Date
9/27/2020
Reported
9/27/2020 5:11 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/27/2020 5:52 PM

In reply to Vip.rus
5 years ago
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Vip.rus
Epic game! 2 months, and no one wanted to give up. At first, everything went smoothly: 6 days, level 13, and that was without vehicles and Battle Droids. But then, playing without vehicles and Battle Droids became extremely difficult; I lost quite a bit of troops. On day 3, I broke through to the Treasury, but I couldn't figure out what to do there without vehicles and Battle Droids, and I naturally lost the tempo. I got vehicles on day 18, a tent on day 28, and a defense building around day 25, but I never got a Battle Droid. I was pleased to find 7 Dragon and 3 Gnome units in the Treasury, so I decided to find at least something I was missing, but I searched the entire map and found nothing. I took a Phoenix lair from my opponent, and that's what ultimately made the difference. I leveled up a Warlock with Offensive Units and tricked a poor Gnome into giving me the Phoenixes. Thanks for the game.

It was a good game; the Phoenix lair was the deciding factor for the trickster. I had a trickster that was just as good, but he couldn't do anything against the Phoenixes. Thanks for the game.
In reply to KillAndAction
5 years ago
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He stood his ground against his opponent in the treasure room, almost fully equipped with armor and gauntlets, when the opponent surrendered after losing almost his entire army. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
корона / crown
Game Length
132 days
Game Date
10/1/2020
Reported
10/1/2020 6:30 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/1/2020 6:16 PM

In reply to KillAndAction
5 years ago
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We fought near the human castle, where a rather formidable Dugald was, but he somehow fell apart after being attacked by a dwarf. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
радуга / rainbow
Game Length
215 days
Game Date
10/1/2020
Reported
10/1/2020 6:34 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/1/2020 6:16 PM

In reply to ekzekut
5 years ago
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ekzekut
He was standing in front of his opponent's treasure, almost completely intact, with all his units and armor, when he surrendered, having lost almost his entire army. Thanks for the game.
Here, it's like week 3, and I'm in the treasure. But some kind of super-aggressive demon appeared. Thanks for the game.
In reply to ekzekut
5 years ago
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ekzekut
They fought near the human castle, where a rather formidable Dugald was, but he fell apart after being attacked by a gnome. Thanks for the game.
Hmm. The human turned out to be weak. Thanks for the game.
In reply to KillAndAction
5 years ago
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After clearing 3 Dragon Utopias with minor loot, I attacked with my entire army against a demon's expedition force that crawled into my treasure zone. He didn’t have enough money to surrender. Thanks for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
корона / crown
Game Length
141 days
Game Date
10/8/2020
Reported
10/8/2020 11:36 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/9/2020 1:04 PM

In reply to ekzekut
5 years ago
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ekzekut
after clearing 3 Dragon Utopias and some small stuff, I attacked the demon's marching army with all my meat, who had crawled into my treasure zone. He didn't have any money to surrender. thanks for the game
Oh, that's it)) thanks for the game
In reply to Vip.rus
User Avatar
5 years ago
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Congratulations to the tournament winner, ekzekut!
sir_moz receives a warning for insults directed at Stefandmy. Given the severity and nature of the offense, any further violation of tournament rules will result in sir_moz's disqualification, starting with the tournament in which the violation occurred, for an indefinite period or an indefinite number of tournaments. The reason for this decision: the player has repeatedly committed violations in the past without appropriate sanctions from the judges. The player repeatedly stated "that he will not do it again," but everything remained just words.
KIR9XMI, Will, BAtoN, h82w8, Y11 receive a warning for leaving the tournament.
Ivan1, Hazer, G_L receive a warning for unwillingness to play.
Thank you all for participating!!

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