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6 years ago
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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered participants; 1 week is allocated per game.

Tournament dates 27.01.-30.04.2020 (including force majeure).

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Participants are divided by skill into several baskets to form teams. Player teams are formed via a draft among team captains. The draft sequence is as follows: first, players from the 2nd basket are randomly distributed among the teams. Then, from the 3rd basket, the captain of the first team selects one player, followed by the captain of the second team selecting from the remaining players in the 3rd basket, then the captain of the third team, and finally the captain of the fourth team. Subsequently, a similar procedure is conducted in reverse order: first, the captain of the fourth team selects one player from the 4th basket, then the captain of the third team selects from the remaining players in the 4th basket, then the captain of the second team, and finally the captain of the first team. Captains are assigned to the first, second, third, and fourth teams via a draw among the players in the 1st basket. The number of players per team is determined by the total number of registered participants.

1st basket: Will, Dexterwar, sir_moz, dmitrik,
2nd basket: Bradiaga, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: Vip.rus, KIR9XMI, KillAndAction, alex_nv
4th basket: vovan112013, 7even, Arantur, BAtoN

Each team member must play ONE game with each member of the opposing teams.
Streams from tournament participants during their games are preferred but not mandatory.

COLOR SELECTION one of the following options in descending order of priority:
- by mutual agreement of the players;
- using a draw;
- the tournament judge determines the color.
TEMPLATE SELECTION one of the following options in descending order of priority:
- via "cherk" (alternating) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template selection options for each game.
The blue player starts the "cherk".
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION one of the following options in descending order of priority:
- via standard "cherk" according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose Factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
The blue player starts the "cherk". List of Factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis.

General Provisions:

Map generation is performed using IRMG
version 1.8.3,
or version 1.8.2.
Templates for IRMG as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is permitted. If no replacement is made, the team is awarded the maximum of the following values:
1) the minimum number of points earned by other team members from the same basket;
2) the number of points earned by the departing member.


Games not confirmed by the end of the tournament are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game may be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a color, template, and faction for the game. Color is chosen first, then template, then faction. The blue player starts the "cherk".

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and virtual network software), is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In cases of combat between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant for each game with everyone else has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's same-turn restart.

7.1. Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnect in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. Each player may request a technical restart if a map bug affecting the course of the game is discovered. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the legitimacy of the restart request.

9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

11. Use of the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the connecting portal/garrison has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

13. In each individual game in a group, 3 points are awarded for a win and 1 point for a draw.

14. The tournament winner is the team that earns the most points over the tournament. When determining the position of a team in the standings in case of equal points, additional games are held between players who were in the 1st basket by skill.
Additional games are conducted between opponents using a bO3 scheme in accordance with tournament rules regarding color, template, and faction. If difficulties arise in choosing a color, the judge must be contacted.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

16.The application for tournament registration is made using an automated system by clicking the "sign up for tournament" button. The message must include all available contact methods for this player that they deem necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.


Participants who are already members of the HeroesWorld TE server in Discord at the time of registration only need to leave an application for participation without providing the full information required by the registration form.

WARNING: a player who has not provided Discord account information (#000NickName) will not be admitted to the tournament!!
In reply to alex_nv
6 years ago
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alex_nv
Neutral victory. Thanks for the game.
Dwellings 2, 5

Started calmly, without rushing, had little mana, in the middle of the second turn, I moved to the center, but received a message about a surrender. I offer loads, but Alex doesn't acknowledge them, resulting in a waste of my time. It's a shame; I'm increasingly convinced that it's much more interesting to play faction games than tournaments without loads. There aren't enough players in Heroes 5 who are willing to consistently play without loads; we haven't reached that level yet.
In reply to KillAndAction
6 years ago
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Dwell 1, 2 pieces. Erin caught everything she needed, but didn't rush; she didn't want Alex to get nervous and go to the Treasury, which turned out to be not very good, so she escaped to another player's town. At the same time, Leto and Jalib leveled up and were near the entrance to the Golden Town. On turn 5, Ilfina appeared in the Treasury and stood in the portal without mana; 46 attack with enhancement was enough. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
солнце / sun
Game Length
213 days
Game Date
3/24/2020
Reported
3/24/2020 5:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/24/2020 5:51 PM

In reply to s_e_r_e_g_a
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6 years ago
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s_e_r_e_g_a
Two Dwellings, 2 pieces. Erin caught everything she needed, but didn't rush; she didn't want Alex to get nervous and go to the Treasury. It turned out to be not very good, so she retreated to another location. Meanwhile, Leto and Jalib leveled up and were near the entrance to the Golden opponent's castle. On turn 5, Ilfina appeared in the Treasury and stood in the portal without mana; 46 skill points with enhancement were enough.
Thank you for the game.
47 skill points, to be exact, but it's not important... thank you for taking care of my nerves and letting me run around a bit :)
In reply to s_e_r_e_g_a
6 years ago
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Everything was going well, I was raising zombies and looking for the treasure. On the third day, I encountered a mage in the center, we fought, and the mage fled. I lost 12 liches, over a hundred skeletons, and a few zombies. He lost 3 titans. The exchange doesn't seem to be in my favor, but I drove the mage away. Plus, it became clear that I couldn't survive without the ring (the mage was in the light). Immediately after that, I found the treasure, cleared it in a week, and bought the much-needed ring in the shop. Володя decided not to continue.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
лабиринт / maze
Game Length
211 days
Game Date
4/13/2020
Reported
4/13/2020 8:17 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/22/2020 9:20 PM

In reply to s_e_r_e_g_a
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6 years ago
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Turn 4, 5. Krag decided to play. From the second half of the game, I constantly saw Argath in the tavern, belonging to an elf. This means Ilfina was using dragons. And that's what happened - Ilfina opened a portal, turned around, but didn't run far - Krag caught up. 7 dragons and single demons, which turned out to be not bad, because Krag had a ring that reduced morale by 2. Krag is level 27, Ilfina is level 24. He killed the dragons, after which the opponent decided not to continue. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Ильфина / Ylthin
Map Template
летос / lethos
Game Length
214 days
Game Date
4/15/2020
Reported
4/15/2020 10:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/16/2020 1:20 PM

In reply to BOLIVAR
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6 years ago
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BOLIVAR
Turns 4, 5.
Kragg decided to play.
From the second half of the game, I constantly saw Argath in the tavern, belonging to an elf. This means Ilfina was flying around on dragons. And that's exactly what happened - Ilfina opened a portal, turned around, but didn't fly far - Kragg caught up.
7 dragons and single demons, which turned out to be not bad, because Kragg had a ring that reduced morale by 2. Kragg was level 27, Ilfina was level 24.
He killed the dragons, after which the opponent decided not to continue.
Thanks for the game.
Another sudden, underhanded attack from an orc, as if they are waiting for me near the portal, or is it just a coincidence? :mad:
In reply to alex_nv
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6 years ago
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alex_nv
04/15/2020 BOLIVAR (Blue, Stronghold, Random, Krag, Krag) def alex_nv (Red, Sylvan, Random, Ilfina, Ilfina) summer 214

Another sudden, underhanded attack by an Orc, as if they are waiting for me near the portal, or is it a coincidence? :mad:

If you had been running with a full army, there wouldn't have been any underhanded attacks from the Orc. Krag had a full army, except for geese (which were with Shaka, level 20). Before attacking your main hero, I gave the warmongers to the cockroach – they were hindering in that situation.
On week 5, an underhanded attack, huh.
In reply to s_e_r_e_g_a
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6 years ago
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Nychka 2 and Zastava 4, 5.
They didn't give me units for a long time.
We met in the center, and by that time, the units were already more advanced.))
Haga 20 level, Grok 17 level.
Haga turned out to be stronger.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
133 days
Game Date
4/17/2020
Reported
4/17/2020 9:30 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/18/2020 6:58 AM

In reply to BOLIVAR
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6 years ago
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BOLIVAR
Turn 2 and outpost 4, 5.
They didn't give me a unit for a long time.
We met in the center; by that time, the units were already more advanced.
Haga 20th level, Grog 17th level.
Haga turned out to be stronger.
Thanks for the game.
I confirm, thanks for the game.
In reply to s_e_r_e_g_a
6 years ago
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s_e_r_e_g_a
I expected a rush on turn 3 and remember having a good Chaos hero with enhancements, but my opponent didn't manage to execute it.
Thanks for the game.
Thanks for the game!
In reply to vovan112013
6 years ago
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vovan112013
Everything was going well, I was raising zombies and looking for the treasure. On the third day, I met a mage in the center, we fought, and the mage ran away. I lost 12 liches, more than a hundred skeletons, and a few zombies. He lost 3 titans. The exchange doesn't seem to be in my favor, but I drove the mage away. Plus, it became clear that I wouldn't survive without the ring. (The mage was in the light). Immediately after that, I found the treasure, cleared it in a week, and bought the ring I needed in the shop. Volod decided not to continue.
Thanks for the game.
It didn't work out. Thanks for the game.
In reply to KIR9XMI
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6 years ago
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TOURNAMENT RESULTS:

Team standings.
1. Team B
dmitrik
Bradiaga
Vip.rus
byterbrod
2. Team D
Will
s_e_r_e_g_a
KillAndAction
BAtoN
3. Team A
sir_moz
BOLIVAR
KIR9XMI
Arantur
4. Team C
Dexterwar
G_L
alex_nv
vovan112013

Individual standings.
1. sir_moz
2. Dexterwar
3. dmitrik

Congratulations to the winners.
Thank you all for participating, it's a pity that not all games were played...

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