Skip to content

Posts from Blue crystal

4.6 (7 ratings)
In reply to masgak
5 years ago
Auto-translated
I played through "Red Crystal" with a Necromancer-Naadir... now I'm starting this scenario. I understand that the maps are very similar in nature (usually, after leveling up, I manage to fight battles without any losses)... BUT!
- in the first attempt, I didn't survive for 2 months
- the map is definitely more difficult than Red Crystal (in the last one, I won against the final boss without any losses)
- so I read every forum post about this map
- some people use the console, mods, etc. (that's not for me)
- the map heavily depends on randomness, especially at the beginning, as I've already realized (what hero will appear and what spells they will cast, what artifacts and spells the game master will give) - in the first attempt, I leveled up the hero to level 5, at level 4 - Blind, at level 5 - Heavenly Shield) that's it)) Gabriella...
- now I'm starting again, again on Hero difficulty, with my favorite Necropolis faction, Naadir.... attempt #2

All the best! 🎺
In reply to BLG_cRASH
User Avatar
5 years ago
Auto-translated
BLG_cRASH
I played through "Red Crystal" with a Necromancer-Naadir... now I'm playing this scenario. I understand that the maps are very similar in their essence (usually, after leveling up, I manage to win battles without any losses)... BUT!
- in the first attempt, I didn't survive for 2 months.
- the map is definitely more difficult than Red Crystal (in the last one, I won against the final boss without any losses).
- that's why I read every forum post about this map.
- some people use the console, mods, etc. (that's not for me).
- the map heavily depends on randomness, especially at the beginning, as I've already realized (what hero will appear and what spells they will cast, what artifacts and spells the Game Master will give) - in the first attempt, I leveled up the Game Master to level 5, and at level 4, they had Blind, and at level 5, they had Heavenly Shield) that's it)).
- now I'm starting again, again on Hero difficulty, with my favorite Necropolis faction, Naadir... attempt #2.

All the best! 🎺

I hope the second attempt will be successful.
In reply to MasteR
5 years ago
Auto-translated
MasteR

I hope the second attempt will be successful.)

The map is evil... 7 months and 3 weeks ago, I reached the last guardians, and I won the earth, air, and water battles on the first try without reloading... but the fire guardian is overpowered; I've been struggling with it for an hour, trying to level up with the mentor, replaying battles, trying to come up with something, but it's all in vain...

In my army, I have 2.5k skeletons and 100 archliches (I'm fighting with a limited army); fighting with a full army is not an option against any of the guardians, especially the mages...

How did you win it? Those who have completed the map, please tell me in more detail...
I put all possible artifacts on fire and lightning resistance, boots for 10% resistance, I used a light artifact for +50% fire protection, and in the sorcerer branch, I took +20% chaos protection; in total, the fire resistance with artifacts is 150%+, but he doesn't even flinch; he knocks me out with a fireball across the entire front line and deals at least 5000 damage with Earth Shock per cast.

I also use a scroll of antimagic with an artifact of light, and I put antimagic on the skeleton... and he casts Earth Shock on me; how is that possible?
Level-up #1, #2, and the fire boss himself are in the attachments.

In reply to BLG_cRASH
User Avatar
5 years ago
Auto-translated

BLG_cRASH

The map is evil... (7 months and 3 weeks ago) I reached the last guardians, won Earth-Air-Water with my first attempt without reloading... but Fire – it's overpowered; I’ve been struggling for an hour now, upgrading at the mentor, replaying battles, trying to come up with something, all in vain...

In my army, I have 2.5k skeletons and 100 archliches (I fight with a limited army); fighting with a full army against any of the guardians is not an option, especially mages..

How did you beat him? Those who completed the map, please tell me in more detail...
I put on all possible artifacts for fire resistance, lightning protection, boots for 10% resistance... I used enchanted light for +50% fire protection, also took chaos protection +20% in the Wizard branch; as a result, fire protection with artifacts is 150%, and he doesn't even flinch, knocking me out with a fireball across the entire front line and dealing at least 5000 damage per cast with his earth shock.

Also, I use a scroll of antimagic with enchanted light, apply antimagic to the skeleton... and he casts earth shock on me, how is that possible?
Upgrade #1, upgrade #2, and the Fire boss himself are attached.

Attachment 64113Attachment 64114Attachment 64115Attachment 64116

The Fire guardian has irresistible magic as a basic skill.)
All these artifacts for defense, skills for magical resistance, and antimagic won’t help much. He is strong as a mage but quite weak in terms of combat compared to other guardians.

User Avatar
5 years ago
Auto-translated
I can't get past the wall of fire; I obtained the Boots of Levitation from the prophet... but when I try to pass through, the hero burns up. I've tried different approaches, but nothing allows me to proceed.
Has anyone else encountered this?
5 years ago
Auto-translated
recruit the phoenixes and complete the quest with them, then hand them over before entering.
There's a second way, I forgot what it is, besides the quest, you need to complete it with another hero who will die, and then the main character can proceed.
In reply to vasik
User Avatar
5 years ago
Auto-translated
vasik
Recruit the Phoenixes and complete the quest with them, then hand them over before entering.
There's another way, I forgot what it is, besides the quest, you need to complete it with another hero who will burn, and then the main character can proceed.
I recruited the Phoenixes, and with the Boots of Swiftness and the Phoenixes, I went to the wall... and burned =)

In reply to Waterfall_13
3 years ago
Auto-translated
Thank you for the scenario. It turned out to be quite challenging. It took me 3 attempts to complete it with the hero Naadir, and it involved a very long search for the ideal starting point. I reached the final stage at the end of the 3rd month (closed all 3 portals in 5 weeks), easily defeated the 3 guardians, and fought the fire elemental for a long time. After 10 attempts and a visit to the mentor, who consisted of 156 liches (I started raising them from week 5), I had only 1 hit point left, but I won. In the end, even with Naadir, it was difficult to reach the final stage without any losses. Maybe I'll try with other classes. It seems that only Vittorio has successfully completed the current version, or has anyone else managed to do it with other races?

Added 20 minutes ago
If anyone decides to play with a hero, I'll leave a starting save file just in case. Skills: Marksmanship at 2, Fire Warriors at 6, Logistics at 8 or 9, Path of Warriors at 13 or 14. In the castle, at level 5, there's a Phoenix with Vampirism.
3 years ago
Auto-translated
I'm currently playing through some maps I missed before. I read about this terrifying fire mage and decided to try playing as Zoltan (I've never played as him before – and for good reason). His special ability turned out to be useless, even though the probability suggests otherwise. He blocked things three times, and each time it removed the enchantment (with only a 30% chance). In the end, I completed the map in an unconventional way. It was interesting to see how long the enemies would keep appearing – I checked, and the number of them is limited. And these enemies aren't just valuable experience; they also give you 3-4 thousand spirits. At first, greed took over (I trained 8 heroes – 3 with perfect necromancy, the rest with skilled necromancy) – I had just under 3000 dark energy. But then, catching up and defeating one enemy per week became a goal in itself. When they ran out, it felt lonely without them, and I moved on with the main storyline. With this setup, the guardians didn't impress me. But the rating was, of course, poor due to the time it took, unlike the enjoyment I got. Without the author's guide, some parts of the storyline are practically impossible to complete, but I focused on the battles and was very happy with the map.
User Avatar
2 years ago
Auto-translated
I wanted to experiment, make things more challenging, and start a game as an Orc, but I forgot if there will be native castles in this scenario. Without the full Orcish spells, I think I'm doomed. I can't remember anymore; I think I played as a Warlock or a Wizard... I should write it down. I'll start as an Elf this time. If anyone has played, let me know about the castles before I get too far. Never mind, I don't need it anymore. I had a good battle. Thanks for the game.
Attachments 1
1 file attached • Total size: 477.3 KB
2 years ago
Auto-translated

How do you close the portals? A demon attacked me, I killed it, and on the very next turn, a gnome attacked, and I killed him too, everything was great. I immediately rushed headlong to the demon outpost; it appears there after 3 turns. So, I kill the demon, and it comes back again after 5 turns (you can't reach the outpost in 5 turns). It's absurd (not to mention that the Temple Elite also started rushing after 2 days. The attack timer is just ridiculous. And they don't give you artifacts after defeating a hero, which is a joke. They have a set of elite artifacts that buff them; if I defeat him, it should be mine, that's how it should be. And giving every creep a Sandro's Cloak is just the height of fantasy. The demons only have 2 upgrades (cast a spell, friend). You can complete the map, but you have to "get lucky" with a lot of random events. Skill is important, of course, but there's also a lot of randomness here.

P.S. I closed 2 portals, head-on, because, as I wrote above, the demons come every week. I closed the demon portal, killed the Temple Elite, and closed his portal, but it's impossible to kill Grok. 760 imps that steal mana (he makes them phantoms and steals it again), gates, all armies behind the walls, instant catapult strike (nice script, luck 1, all 10 attempts succeed). He instantly removes Darkness, and how! With vampirism, which makes 40 archdevils invulnerable. The hero is level 30, he has 29. I have a +2 spellpower cuirass, and he has a Sar-Iss set. Of course, he has double mana, and all the spells. I'll drop the map; it's a "regen+resurrection" simulator, but even that doesn't work with the demons. You can't run away from him; he captures a castle and sits there + a gnome comes out with legions of everything after 2 days. This map has exhausted me; I can't think of a single good thing to say about the author. The enemy simply has a counter for everything, absolutely everything. 18 battles, and all lost. And once again, the artifacts – my respects, packed with about 300 gold worth. Damn.

P.S.2 Okay, I'm telling you, sharing my opinion, but I still won't praise it. I decided to give the demon the castle; a gnome also came there (2 heroes) combined the gnome's army into one legion, and, just for fun, he killed the demon! Beautiful. Then I closed the gnome's portal, and then it was just a matter of technique. I lured the gnome out of the castle, took the castle, and had a battle that lasted an hour. Waiting for the guy to spend 200 mana with the Sar-Iss ring and then use the resurrection simulator. I cleaned up the map a bit, reached level 35, passed one wall, and then I felt incredibly bored. There are 260k pikemen, 10k assassins, 10k priests, in general, all the enemies in numbers are a "legion." All the battles have become very long. You subdue one stack, berserk the second stack, blind the third stack, of course, they manage to attack a couple of times, you resurrect all the warriors and casters in about 15 turns, and then, after subduing, you fight another stack of several thousand AFK mobs for about 5 minutes. It's fun, to hell with it. I don't understand why there are such large unit increases. 1000 priests or 20000, it's just a difference in time, which is tiring, especially if EVERY BATTLE is like that. It's just creep grinding, which doesn't interest me at all. I don't know, maybe I'm broken, and here everyone loves this. I think it's worth playing with the unit increases; it's pointless to put legions of creeps everywhere. And in general, it's strange to create a plot that you can't understand without a piece of paper with explanations. There are no hints or clues in the quests and dialogues. "Go find another golden dust," nice, good luck searching, brother. There are some cool ideas, but it all becomes too stuffy after the portals. And what about the Elrat's embodiments? 200 of them, each with 20k HP, are you kidding? And with immunity to everything, how do you even kill them? With abuse like crystals or walls? And how many years would it take to damage 200 dragons with 20k HP each? Fortunately, they don't guard anything valuable; it's just a skip.

P.S.3 I killed 3 guardians; they didn't cause any particular problems. The fire guardian is, of course, tough. All ranged attacks, I have about 300 liches that fly to pieces. I can't defeat him with a full army because there are 115 titans that shoot, hit, cast lightning, and most importantly, they can't be subdued. It takes a long time to deal with them, but the enemy hero doesn't give you that much time. I tried different builds. If you play defensively (all skills in defense), it's as if... he doesn't care. He has a packed guy, 50 fire resistance from light, 50% fire resistance from the ice shield, 25% from the gnome hammer, 20% from "undead protection from magic" in spellcasting, and 15% protection from "reflection" in basic defense, and of course, he doesn't care. I'm sitting here, looking at the skill wheel, but I can't come up with anything. If you only play with liches, they die too quickly. You can't defeat his army with a phoenix (you won't have time). He also doesn't care about the "antimagic" spell, which is a shame. I'm out of ideas on how to defeat him; I need artifacts, but the path back is cut off, and there's nothing good on the map.

In reply to Leonard535
User Avatar
1 year ago
Auto-translated
Leonard535

How do you close the portals? A demon attacked me, I killed it, and on the very next turn, a gnome attacked and I killed him too, everything was fine. Then I immediately rushed headlong to the demon outpost, and it appeared there after 3 turns. So, I kill the demon, and it comes back again after 5 turns (you can't reach the outpost in 5 turns). It's absurd (not to mention that the Temple Elite also started rushing towards me after 2 days. The attack timer is just ridiculous. And they don't give you artifacts after defeating a hero, which is a joke. They have a set of the most elite items that buff them. If I defeated him, it should be mine, that's how it should be. And giving every creep Sandro's Cloak is just the height of fantasy. The demons only have 2 upgrades (cast a spell, friend). You can complete the map, but you have to "get lucky" with a lot of random events. Skill is important, of course, but there's also a lot of randomness here.

P.S. I closed 2 portals, head-on, because, as I wrote above, the demons come every week. I closed the demon portal, killed the Temple Elite, and closed his portal, but it's impossible to kill Grog. 760 imps that steal mana (he makes them phantoms and steals it again), gates, all the armies behind the walls, instant catapult strike (nice script, luck 1, all 10 attempts succeed). He instantly removes Darkness, and how! With vampirism, which makes 40 archdevils invulnerable. The hero is level 30, he has 29. I have a +2 spellpower cuirass, and he has a set of Sar-Iss. Of course, he has double mana, and all the spells. I'll drop the map, it's a "regen+resurrection" simulator, but even that doesn't work against the demons. You can't run away from him, he captures the castle and sits there + the gnome comes out with legions of all sorts after 2 days. This map really exhausted me, I can't think of a single good thing to say about the author. The enemy just has a counter for everything, absolutely everything. 18 battles, and all lost. And once again, the artifacts – my respects, packed with about 300 gold worth. Damn.

P.S.2 Anyway, I'm telling you, sharing my opinion, but I still won't praise it. I decided to give the demon the castle, and then a gnome also came (2 heroes) combined the gnome's army into one legion, and just because he had nothing else to do, he killed the demon! Beautiful. Then I closed the gnome's portal, and then it was just a matter of course. I lured the gnome out of the castle, took the castle, and had a battle that lasted an hour. Waiting for the guy to spend 200 mana with the Sar-Iss ring and then use the resurrection simulator. I cleared the map a bit, reached level 35, passed 1 wall, and then I felt incredibly bored. There are 260,000 pikemen, 10,000 assassins, 10,000 priests, in general, all the enemies in numbers are a "legion." All the battles became just very long. You subdue 1 stack, berserk 2 stacks, blind 3 stacks, of course, they managed to attack a couple of times, you resurrect all the warriors and casters in about 15 turns, and then you spend another 5 minutes hacking away at a stack of several thousand AFK mobs, it's fun-damn. I don't understand why there are such large unit increases. 1000 priests or 20,000, it's just a difference in time, which is tiring, especially if EVERY BATTLE is like that, it's just creep grinding, it doesn't create any interest, I don't know, maybe I'm broken and it's just a bunch of people who love this. I think it's worth playing around with the increases, it's pointless to put legions of creeps everywhere. And in general, it's strange to create a plot that you can't understand without a piece of paper with explanations. There are no hints or clues in the quests and dialogues. "Go find another golden dust," nice, good luck searching, brother. There are some cool ideas, but it all becomes too stuffy after the portals. And what about the Elrat's embodiments? 200 of them, each with 20,000 HP, are you kidding me? And with immunity to everything, how do you even kill them? With abuse like crystals or walls? And how many years would it take to damage 200 dragons with 20,000 HP each? Fortunately, they don't guard anything valuable, so you just skip them.

P.S.3 I killed 3 guardians, they didn't cause any particular problems, the fire guardian is, of course, tough. All ranged units, I have about 300 liches that fly to pieces, I can't defeat them with a full army because there are 115 titans that shoot, hit, cast lightning, and most importantly – they can't be charmed. It takes a long time to deal with them, but the enemy hero doesn't give you that much time. I tried different builds. If you play defensively (all skills in defense), it's as if... he doesn't care. He has a packed-out guy, 50 fire resistance from light, 50% fire resistance from the ice shield, 25% from the gnome hammer, 20% from "undead protection from magic" in spellcasting, and 15% protection from "reflection" in basic defense, and of course, he doesn't care. I'm sitting here, looking at the skill wheel, but I can't come up with anything. If you only play with liches, they die too quickly, you can't defeat his army with a phoenix (you won't have time), and he doesn't care about the "antimagic" spell either, which is a shame. I'm out of ideas on how to defeat him, I need artifacts, but the path back is cut off, and there's nothing good on the map.

I hope you don't do mapmaking and write scenarios, otherwise, a separate mod would be needed for text^)
User Avatar
6 days ago
Auto-translated
Completed this scenario, Inferno, Grok, Hero difficulty.
WalkthroughTook the neutral city on day 10, then developed normally. Grok's skills: logistics, war machines, Chaos, defense. I took Chaos because I got lucky with spellcasting from artifacts and level-ups. On the fourth week, Grol and Inga appeared, both heroes with high danger. From this point, a clever maneuvering of Grok between the two enemies begins. And 10 or 15 loads later, what was intended happened: Grol killed Inga on his turn and lost about a third of his army. Grok returned home, learned town portal, and in two attacks with 14 demons, killed Grol.

Now it would be good to learn Darkness (there is a mentor), but the guild has blindness and unholy. No new enemies have appeared yet, so through loading I tried moving across the map in different directions and found a treasury with vampirism. Learned vampirism, removed war machines from the mentor, but took Darkness and unlock secret. Irbet and... Grok appeared! Set off on a sea voyage, and as I later saw in the tavern, Irbet killed the enemy Grok. Returned home since Irbet was already near the castle. She feared Grok, but there was no way to kill her without heavy losses. Attacking and retreating is inefficient due to cold steel. And soon other enemies will arrive...

Further I tried playing in different ways, but the best solution turned out to be simultaneously simple and counterintuitive: sit in the castle for two weeks and skip turns. Watched a high-drama movie of how Helmar and Vaishan arrived; Helmar killed Irbet, but Vaishan went on a pursuit and avenged her by killing Helmar :) That is, only Vaishan with medium danger remains among the enemies. Went to the mentor, removed Chaos and took Light (previously learned regeneration in the temple, and resurrection in utopia).

On day 78, broke through the demon garrison with a full army without losses. Destroying the garrison means that enemy heroes of this faction will no longer appear. Karli appeared (medium danger and has shackles). On day 82, broke through the Dungeon garrison without losses. Grok headed to the dwarf garrison; while he was rushing there, Karli killed Vaishan. On day 90, broke through the dwarf garrison without losses. Found a library, bought berserk and submission. Karli attacked Grok in the castle, an easy fight, victory without losses. This is day 99, all active enemies are defeated!

Temporarily took mentorship, trained Marbas so he could visit utopia. With Grok, I collected joining demon squads and completed quests. In the quests, of course, I used the additional description file, but first I thought about it myself. Regarding "protect yourself before the fire wall," I thought that the same as taking the fire protection skill, and regarding "momentum for jumping over the abyss," that visiting the stables was required. The correct solutions seem less logical; there are no hints in the game itself, so it's good that the author made a separate description.

Next, you need to defeat the enemy heroes guarding the blue crystal, each of whom is an elemental of one of the elements. Against the air, water, and fire ones, I fought with full armies; against the earth one, I agreed to play without temptresses and archdemons, in which case the guardian's army is half as large. The tactic everywhere is standard for demons: imps drain all mana, then we play through Darkness, and at the end, we resurrect everyone. All four guardians were defeated without losses; scenario completed in 193 days.

I still haven't decided for myself whether this map is difficult or not. For some reason, the war with active enemies left me with a feeling that everything went easily, although I used loads quite often. Of the final guardians, only the air elemental was difficult. In terms of design, the map is unusual because both levels are dungeons. The scenario is interesting and memorable.
Many thanks for the map!

Successfully completing this scenario became an important result for me in terms of my overall play in Heroes 5. Two years ago, I registered on the forum as a beginner map maker and as a player who knew the game through the developer campaigns. I remember how incredibly difficult the "Two Sisters" scenario was for me on Hero. That was when I first learned what kind of difficulty exists in fan scenarios and decided to understand the game more seriously. Starting with "Price of Love," I began to describe the walkthrough of each scenario in detail to clearly formulate for myself what problems the map posed and how I solved them.

Even back then, I had heard of MasteR as someone who created the most difficult maps for Heroes 5; I planned to try and beat them when I played better. And now I have won all three scenarios by this author that can be won playing as a faction that is sometimes inconvenient at the start but always my favorite :) There is also "Sunset of Darkness," but demons cannot be chosen there. Even now, I don't know all the tactics in this game and haven't played the campaigns except for the standard ones and "Grey Alliance." But over these two years, I have learned a lot of new things and come to perceive Heroes 5 completely differently. And once again, I want to thank all the authors whose maps I have completed.

Statistics

Welcome our newest member: recijeb