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19 years ago
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The Great Encyclopedia.

Rules
1) Only GMs can add spells to this book. And I too. All other posts will be deleted, and the author will receive a warning.
2) Please adhere to the conventions that I have established.
3) Each hero's profile should contain links to their spells, as in my example.


Conventions:

LS - Light magic
CM - Chaos magic
SM - Summoning (invocation) magic
DM - Dark magic

R - Intelligence
S - Strength
M - Wisdom
G - Vitality
L - Dexterity
Lev - Level
H - Health

DAM - Damage

Required for obtaining a spell:

1) To obtain a spell, you need to develop the corresponding ability. (for example, Magic Arrow requires initial CM).
2) Hint to the game master that you want to learn it.
3) You also need to pay the appropriate amount to the one who teaches you this spell.


Note.

1) Each type of magic is divided into 3 categories. For example, CM can be basic, advanced, and expert level.
2) As the hero gains levels, they can improve any characteristic. They can also improve a magical ability at each level divisible by 3. For example, to gain basic LS, you must reach level 3. For advanced, level 6. That is, if you suddenly feel like immediately upgrading Chaos magic, you won't get it before level 9!
3) It is impossible to immediately acquire an advanced or expert ability. First, you need to learn the basics.
4) Some spells, such as Weakness, have several power levels. The power level increases with each new level of the hero, if he knows this spell. That is, if a cook learns "cooking" at level 3, then at level 4 she will know cooking of the 2nd level.
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19 years ago
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Transformation.

Class: MP
Required: initial MP

Level 1. Transforms into a wolf, 1 level weaker, lasts for 10 turns.
Level 2. Transforms into a human (elf, dwarf, etc. – depends on the race), 2 levels higher, lasts for 10 turns. The form is lost during combat.
Level 3. Transforms into a wolf, 1 level stronger, lasts for 10 turns.
Level 4. Transforms into a human (or a representative of another race), lasts for 15 turns.
Level 5. Transforms into a fictional human form for any length of the scenario.
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19 years ago
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Magic Arrow

Class: Chaos Magic
Required: Basic Magic Skill

Deals damage to the selected enemy unit.

DAM: 5+(R*level)
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19 years ago
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Prayer

Class: MS
Requires: Basic MS
Temporarily increases the strength and hit points of the hero and all allies near the caster.

S: 1+(0.5*level)
L: 1+(0.5*level)
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19 years ago
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Weakness

Class: MT
Requires: Medium MT
Temporarily weakens the selected creature.

S - 4 (1)
S - 6 (2)
S - 8 (3)
S - 10 (4)
S - 12 (5)

Cost: 90
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19 years ago
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Blessing

Class: MS
Requires: medium MS
Temporarily increases the hero's strength.

S + 2 (1)
S + (1*level) (1)
S + (2*level) (1)

duration: 5 turns
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19 years ago
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Teleport.

Class: MP
Requires: Medium MP

Level 1. Teleport over short distances (e.g., 20m according to our standards).
Level 2. Teleportation over long distances (up to the distance an arrow can fly).
Level 3. Teleport to any friendly unit.
Level 4. Teleport to any location.

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