Posts from Plugins for diplomacy and necromancy.
The RmgLesserBones plugin: when generating random maps, it creates monsters with a smaller number but greater strength (in the original game, the number of monsters is limited to 100 by default; this fix replaces it with 50). Consequence: fewer skeletons.
http://www.handbookhmm.ru/forum/download/file.php?id=1639
Consequence: fewer bones.
Conclusion: only level 7 monsters at ГО (with rare exceptions)
That's exactly where the big problem is with a bunch of skeletons - this plugin is really needed.
"你没有游戏精神,你没有道德,你不会尊重人,我鄙视你"
a terrible blow to Jebus Cross).
There's a big problem with a pile of skeletons over there - this plugin is really needed.
And it turned out that in the fixes, the number of neutral creatures is often quite small:

In general, the plugin actually makes the map more "natural" compared to what the generator usually produces.
Sorry for digressing into philosophy, but in my opinion, the "Armageddon's Blade" expansion brought both interesting and unbalanced elements to the game. Conflux is, of course, unbalanced. But I also can't help but note various issues with the generator.
Added 5 minutes later
Above is a screenshot from Physmig. Of course, there's an error there because it's actually not about random maps, but rather about custom maps. And about random monsters of a certain level.
Another interesting point is that on custom maps, monsters have "Aggressive" behavior by default (which means "disloyalty" from 1 to 10), while on random maps, they have "Hostile" behavior (from 4 to 10). In terms of Diplomacy balancing, random maps are actually better here. However, 1) random maps usually have a higher monster density than fixed maps, and 2) on fixed maps, the monster behavior can always be adjusted manually, and not only can it be, but it should be
