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Update from 12/19/20:
Description of changes compared to the previous official mod release (some of the changes were available for some time, but were not officially announced).
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The mod has been adapted for ERA 3.2 + HD mod 5.2 RC 15.
Many graphical elements of the game interface have been changed/added (after the ERA added the ability to render arbitrary images in text dialogues).
The threshold for the negative value of "demoralization" during anomalous effects has been changed to "-7" points.
The appearance of some monsters has been changed.
Animations for some special abilities of creatures have been changed/added.
The animation for the Regeneration, Prayer, and Poison spells has been changed.
A transparent animation display mode has been set for some spells.
Changes to locations:
The Bay
The initial The Bay location has been simplified. The hero receives a fixed amount of experience from the "chests" available in this location. A guaranteed bonus in the form of containers with equipment for the hero has been added. The number of Snorks near the Watchtower in The Bay has been reduced (but the chance of a random hero for these Snorks has been increased).
Oasis
The number of Arachnids near the Shrine of Return in the Oasis location has been reduced.
The amount of gold required to purchase a First Aid Kit has been reduced.
Radar
A quest has been added to access the area with the Blade Guardian.
Descriptive dialogues have been added, explaining some of the mechanics of creatures (for story-driven quests - in the form of hints).
Additional conditions have been added to make the battle with Tazar easier (Masian's quest + a condition to increase magical critical hit in the first round of this battle).
An additional condition has been added for the battle with Styg (hint - presented as several dialogue messages on the way to her location / during the inspection of her lair).
The cost of purchasing/upgrading Archangels has been changed.
The cheat menu has been disabled. To activate/deactivate it, you now need to enter a command in the game chat (the commands themselves are described in a text file in the mod archive).
The ability to activate the mode of 100% appearance of a commander for Random Heroes has been added, after the Marked One reaches level 33 (there is also the possibility to return to "standard" settings).
Some changes have been made for Vano's personal quest.
And many more improvements, mainly of an explanatory nature.
Description of changes compared to the previous official mod release (some of the changes were available for some time, but were not officially announced).
--------------------------------
The mod has been adapted for ERA 3.2 + HD mod 5.2 RC 15.
Many graphical elements of the game interface have been changed/added (after the ERA added the ability to render arbitrary images in text dialogues).
The threshold for the negative value of "demoralization" during anomalous effects has been changed to "-7" points.
The appearance of some monsters has been changed.
Animations for some special abilities of creatures have been changed/added.
The animation for the Regeneration, Prayer, and Poison spells has been changed.
A transparent animation display mode has been set for some spells.
Changes to locations:
The Bay
The initial The Bay location has been simplified. The hero receives a fixed amount of experience from the "chests" available in this location. A guaranteed bonus in the form of containers with equipment for the hero has been added. The number of Snorks near the Watchtower in The Bay has been reduced (but the chance of a random hero for these Snorks has been increased).
Oasis
The number of Arachnids near the Shrine of Return in the Oasis location has been reduced.
The amount of gold required to purchase a First Aid Kit has been reduced.
Radar
A quest has been added to access the area with the Blade Guardian.
Descriptive dialogues have been added, explaining some of the mechanics of creatures (for story-driven quests - in the form of hints).
Additional conditions have been added to make the battle with Tazar easier (Masian's quest + a condition to increase magical critical hit in the first round of this battle).
An additional condition has been added for the battle with Styg (hint - presented as several dialogue messages on the way to her location / during the inspection of her lair).
The cost of purchasing/upgrading Archangels has been changed.
The cheat menu has been disabled. To activate/deactivate it, you now need to enter a command in the game chat (the commands themselves are described in a text file in the mod archive).
The ability to activate the mode of 100% appearance of a commander for Random Heroes has been added, after the Marked One reaches level 33 (there is also the possibility to return to "standard" settings).
Some changes have been made for Vano's personal quest.
And many more improvements, mainly of an explanatory nature.



















