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Tournament Regulations.
This is an official rated tournament.
Tournament dates 01-08.05.2019.
Map generation is carried out using IRMG version 1.7.8.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for which a player is excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification of the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, and tournament participants.
Replacement of tournament participants is not allowed.
1. Games are played on the latest official version of the game. At the moment – HoMM V: Tribes of the East 3.1, using the mod Tournament Edition - description thread (hereinafter, TE), download mod.
The game can be played via GameRanger, Hamachi, Remobo, COMODO EasyVPN, and the like.
2. Since there is an autosave in the game - it is recommended to save once every 3 days.
3. The tournament is conducted as follows.
bO3 format.
Player color is determined by the players themselves.
TEMPLATE SELECTION:
- carried out by a draft according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination for each game from the template selection options listed above.
The blue player starts the draft. List of templates - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION:
- carried out via a standard draft according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
Or players are free to choose Factions for each game by mutual agreement;
- any combination for each game from the faction selection options listed above.
Each player is entitled to 1 restart with map regeneration no later than the third day (the end of the day is considered the pressing of the pass turn button, regardless of whether the opponent has finished their current turn or not). After a restart, the template and factions are reset to those that were determined before the restart.
4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs creating virtual networks.
5. In case of connection loss or game crash, the last game autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
6. In case of battles between players, a stalemate situation may arise in the fight (when neither player can win). In this situation, the attacking party must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.
7. Connection loss during simultaneous turns or desync on week 1 - technical restart (except in cases where both players are ready to continue the game).
Connection loss during simultaneous turns or desync on week 2 and later - the game continues (except in cases where both players are ready to start the game over).
8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed into the pit or sold at the market, but not deployed for battle.
Goblins who joined the army after "Treachery" triggers may be kept in the army.
10. Use of the "Astral Gates" adventure spell to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the "Astral Gates" adventure spell to jump to the opponent's adjacent zone and enter the opponent's starting zone during the same turn.
11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
12. Building creature dwellings in a captured secondary home town is prohibited. Necropolis is prohibited from using the undead converter on creatures from secondary towns.
13. Applications for tournament registration are made using the automated system by clicking the "sign up for tournament" button.
After this, send the automatically created message.
This is an official rated tournament.
Tournament dates 01-08.05.2019.
Map generation is carried out using IRMG version 1.7.8.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for which a player is excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification of the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, and tournament participants.
Replacement of tournament participants is not allowed.
1. Games are played on the latest official version of the game. At the moment – HoMM V: Tribes of the East 3.1, using the mod Tournament Edition - description thread (hereinafter, TE), download mod.
The game can be played via GameRanger, Hamachi, Remobo, COMODO EasyVPN, and the like.
2. Since there is an autosave in the game - it is recommended to save once every 3 days.
3. The tournament is conducted as follows.
bO3 format.
Player color is determined by the players themselves.
TEMPLATE SELECTION:
- carried out by a draft according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination for each game from the template selection options listed above.
The blue player starts the draft. List of templates - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION:
- carried out via a standard draft according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
Or players are free to choose Factions for each game by mutual agreement;
- any combination for each game from the faction selection options listed above.
Each player is entitled to 1 restart with map regeneration no later than the third day (the end of the day is considered the pressing of the pass turn button, regardless of whether the opponent has finished their current turn or not). After a restart, the template and factions are reset to those that were determined before the restart.
4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs creating virtual networks.
5. In case of connection loss or game crash, the last game autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
6. In case of battles between players, a stalemate situation may arise in the fight (when neither player can win). In this situation, the attacking party must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.
7. Connection loss during simultaneous turns or desync on week 1 - technical restart (except in cases where both players are ready to continue the game).
Connection loss during simultaneous turns or desync on week 2 and later - the game continues (except in cases where both players are ready to start the game over).
8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed into the pit or sold at the market, but not deployed for battle.
Goblins who joined the army after "Treachery" triggers may be kept in the army.
10. Use of the "Astral Gates" adventure spell to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the "Astral Gates" adventure spell to jump to the opponent's adjacent zone and enter the opponent's starting zone during the same turn.
11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
12. Building creature dwellings in a captured secondary home town is prohibited. Necropolis is prohibited from using the undead converter on creatures from secondary towns.
13. Applications for tournament registration are made using the automated system by clicking the "sign up for tournament" button.
After this, send the automatically created message.
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