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7 years ago
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TOURNAMENT "FULL RANDOM - V"


This tournament is an official rated tournament.

The tournament is conducted in a round-robin format, with each participant playing every other participant according to a bO2 scheme.

Tournament deadlines, based on 1 game per 7 (Seven) calendar days:
Group stage 03.06.-14.07.2019;
Play-in stage 15-28.07.19;
Playoff stage 29.07.-29.09.2019.

Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG

version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in the game.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament consists of three stages:
- group stage;
- play-in stage;
- playoff stage.

COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

Group stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. Depending on their number, tournament participants are divided by skill into several baskets of 4 participants to form groups.

1st basket: Will, dmitrik, ekzekut, sir_moz
2nd basket: Stefandmy, s_e_r_e_g_a, Dexterwar, dwp1970
3rd basket: BOLIVAR, alex_nv, KillAndAction, byterbrod
4th basket: Letos666, flate, Evgenfit, KIR9XMI

The draw for each basket takes place separately: first the first basket, then the second, then the third, and so on. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.
Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the play-in stage.
Games not confirmed by the end of the group stage are considered unplayed, and no points are awarded for them.

Play-in stage.
Pairs at this stage are determined via a draw: players who took 2nd place in their group against players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, and the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the play-in games. That is, a player who took 2nd place in their group only needs to achieve 1 victory over the player who took 3rd place. A player who took 3rd place in their group must achieve 2 victories over the player who took 2nd place.

Playoff stage.
Pairs for the quarterfinals and semifinals are formed randomly via a draw. Finalists are determined by the results of the semifinals. Throughout the playoff stage, games are played according to a bO3 scheme.

The following rules must be strictly observed during the play-in and playoff stages.
Every Friday, a draw for upcoming games is held. Before each game, from Saturday to Sunday, each tournament participant must provide information to the judge:
- either on the possible date and time of the game;
- or on the already agreed date and time of the game with a specific player; the 2nd player in that pair must confirm this information.
The judge posts information about the dates and times of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information regarding a possible date and time or an agreed game, the judge independently decides on the date and time for those specific players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour of the scheduled start, he/they shall be considered absent, and a technical defeat is awarded. Postponing an ALREADY STARTED GAME to another date and time is permitted, but only within the current round period.
If the game has not been played by Saturday of the current week, the judge appoints an ODD for Saturday or Sunday of the current week, taking into account information received from players regarding the ODD date and time. In the absence of such information, the judge independently decides on the date (Saturday or Sunday of the current week) and time of the ODD.

If opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about said game.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or a game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of disconnection or crash. If the same occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the third day of the first week of the first month. The end of the day is considered the pressing of the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after a player's rest.

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection in week 2 and later - game continues (except cases where both players are ready to start over)

8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the connecting portal/garrison has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. One point is awarded for victory in each individual game.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient (a 1-0 score is equated to a 2-0 score);
- result of head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
A tie-breaker game is conducted between opponents according to the general tournament rule.
COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is NOT admitted to the tournament!!
In reply to dmitrik
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7 years ago
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Dwell 6. In the 2nd week, I found 4. The start was in a middle zone with large areas but no logistics. However, I managed to find the treasure relatively quickly using 4 portals. I cleared a couple of dungeons, and Marbas and Deleb emerged; I sent them both back home, but with some losses. I finished clearing the dungeon, fighting off Deleb's tricksters. Deleb retreated home and ran towards Inferno. He stood near the exit from the Grand Order. Then, I made a mistake – I didn't block the fire buff against Deleb with my Arcomage, and I accidentally clicked on the wrong cell. I was upset because this could cause problems in defending the castle, although I had a well-developed Kaspar there, but the chain of events was complex. In the next turn, Exz also made a mistake; he didn't have enough time and left. I don't know, maybe he knew something I didn't. I would have liked to play the final, but the encounter with the second heroes, Deleb and Kaspar, ruined the whole experience. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
маска / mask
Game Length
146 days
Game Date
8/8/2019
Reported
8/8/2019 3:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/8/2019 6:05 PM

In reply to chudo_ud0
7 years ago
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Yes, everything was fine, even though it was a long game. I saw a suitable Lucra, Deleba was a problem near the enemy's castle, and Irbet was ready with 35 skills. Judging by the distance from the portal, she could attack a couple of times. There were only two more easy battles left, then the portal home, and then the mouse twitched, moving one square, the devils were exposed, and then they were finished off with the hero. It was a stupid outcome, and I didn't feel like continuing. I won't play the second one either. Thanks for the game.
In reply to ekzekut
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7 years ago
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ekzekut
Everything was fine, even though it was a long game. I saw a suitable Lucre, Deleba was a problem near the opponent's castle, and Irbet was ready with 35 spells. Judging by the distance from the portal, she could attack a couple of times. There were two more easy battles left, then the portal home, and then the mouse twitched, moving one square, the devils were in range, and then they were finished with the hero. It was a stupid mistake, and I didn't feel like continuing. I won't play the second one either. Thanks for the game.
Confirm the report, at least for the first one...
In reply to chudo_ud0
7 years ago
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chudo_ud0
Dwelt on level 6. Found 4 treasures in the second week. Started in a medium-sized zone without any logs, but managed to find the treasure guarded by 4 portals relatively quickly. Cleared a couple of dungeons, and Marbas and Deleb emerged; I sent them both back home, but with some losses. Finished clearing the dungeon, fighting off Deleb's tricksters. Deleb retreated home and ran towards Inferno. He stood near the exit from the Guardian Order. Then, I made a mistake – I didn't block the fire buff against Deleb with my Arcomage, and accidentally clicked on the wrong cell. I was upset because this could cause problems in defending the castle, although I had a well-developed Kaspar there, but the chain of events was complicated. In the next turn, Exz also made a mistake, didn't have enough time, and left. I don't know, maybe he knew something I didn't. I would have liked to play the final, but the encounter with the second heroes, Deleb and Kaspar, ruined the whole experience. Thank you for the game.
in
In reply to ekzekut
7 years ago
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Dwellings 1, 1, 3 At the start, Wing chose Darkness as his first town, even though he doesn't particularly like it, but it quickly became clear that he should go with it. There were enough trees, the start was simple, except that the upgrade for griffins was located on the opposite side of the portal, resulting in -11 morale. On the second day, he started attacking portals from the adjacent town, but the resource town with snow didn't work out, and the second portal led to the center, but with a lich upgrade on the opposite side, and only 18 archers. He went to another portal, which turned out to be easier, although he was already jumping blindly. The center was decent, with a medium crypt, a magic guild, a monument, and boots of speed along the way. The nearest portal with black horses was ignored, and the next one led to the treasure room. He spent three days in the treasure room, obtained the book of darkness, and took the utopia artifact, receiving a mage's hat. Arghat arrived in the adjacent town, forcing him to split his forces. Arghat retreated, and the elf returned to the treasure room. With his last money, he bought the forgotten armor, a ring of 10, and headed towards the Orc town. The Orc town was tough, but without anti-magic and a berserk shield, it couldn't withstand the attack. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
лабиринт / maze
Game Length
216 days
Game Date
8/13/2019
Reported
8/13/2019 9:15 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/23/2019 9:54 PM

In reply to ekzekut
7 years ago
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Dwell 4

At the start, the heroes weren't very impressive; you could only play as the Engineer. I immediately chose Iris as my main hero. There wasn't enough money to explore either Ore or Nuru mines. At the beginning of week two, I entered the resource location but hadn’t yet figured out the layout; I thought it was a Rainbow Mine. The guards there aren't as tough as in the Laboratory, but I still managed to get to the center after a couple of days. In the Castle, I received regeneration and, towards the end of week two, emerged into the same central area, but through a different portal. On day 131, I found a treasure zone, then Dragon Utopia, and resurrected. After that, for about one and a half weeks, I cleared the treasure zone like with a vacuum cleaner. I needed artifacts and resources for Jalib's minions. On day 144, Jalib creates minions with 32 knowledge points, and at the beginning of week five, he moves together with the main hero toward ГО. ГО attacked Jalib with 60 golems; on the other side, I got involved, along with 450 upgraded vampires, so I had to destroy the minions. As a result, the golem stack stood without minions, and the mage had 40 mana. During this turn, a Warlock attacks; the golems didn't survive, and the Warlock summoned 16 Hydras. The next day, Iris attacks with bracers. The Warlock dealt very heavy elemental damage, but high morale on the Djinns and their high initiative decided the outcome.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Айрис / Irina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
лабиринт / maze
Game Length
214 days
Game Date
8/20/2019
Reported
8/20/2019 3:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/20/2019 5:49 PM

In reply to dmitrik
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7 years ago
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dmitrik
Dwell 4

At the start, the heroes were disappointing; you could only move forward like a machine. I immediately took Iris as my main. I didn't have the means to dig for Oru or Nuru. At the beginning of the second week, I entered the resource zone; I hadn't figured out the template yet and thought it was rainbow—the guards there aren't as mean as in the lab—but I still managed to squeeze into the center after a couple of days. In the Castle, they gave me regen, I crashed, and at the end of the second week, I exited to that same center, but from a different portal. On 131 treasure zone, immediately Dragon Utopia and resurrected; then for a week and a half, I cleared the treasure zone like a vacuum cleaner. I needed artifacts and resources for Jalib's minis. On 144, Jalib makes minis with 32 knowledge and at the beginning of the 5th week crawls toward ГО along with the main hero. Jalib hit ГО with 60 golems; from the other side, I got stuck—450 upgraded vamps—I had to break the minis. In the end, the golem stack was left without minis and the mage had 40 mana. This turn a warlock attacks, the golems didn't survive, the warlock gave 16 hydras. The next day Iris attacks with bracers. The warlock hit very hard with elementals, but morale on the djinns and high initiative decided it.

Thanks for the game.
The start was average; they didn't give the log for quite a while and something went wrong with the turns; later when they gave the log, I caught same—refused to use pathfinding and that was a big mistake; snow and sand plus some devil's earth, that's what I saw the whole game. In the finale Iris attacked me, and the elementals were buried underground, but I received neither shock nor meteor; it was a waste to run past the tome of chaos—specifically this moment cost the match; shock one-shot both titans and djinns with one hit, and meteor most likely practically killed... Thanks for the game.
In reply to dmitrik
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7 years ago
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dmitrik
Dwellings 1, 1, 3

At the start, I chose Wing, and on the very first level, I went with Darkness, even though I don't particularly like it, but it immediately became clear that I should go with them. There was enough wood, the start was easy, except that the upgrade for the Griffins was on the opposite side of the portal, -11 bows under morale. On the second level, I started attacking portals from the adjacent area; I didn't go for the resource-based Snow, the second portal was in the center, but on the opposite side was the upgrade for the Liches, and there were only 18 bows). I went to another portal, and it turned out to be easier there, although I was already jumping blindly). The center was okay; along the way, there was a medium crypt, a magic shop, a pillar, and boots of speed. The nearest portal was with black horses; I didn't even look in that direction; the next one turned out to be in the Treasury. I spent about three days in the Treasury, captured the Book of Darkness, and took the Utopia; they gave me a mage's hat). Argath arrived in the adjacent area, and I had to split up. Argath ran away, and the elf went back to the Treasury. With the last of my money, I bought the Armor of the Forgotten, a ring of 10, and went to the Orc.

The Orc was tough, but without anti-darkness and a berserk shield, he couldn't hold out in the castle.

Thank you for the game.
yes
In reply to chudo_ud0
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6 years ago
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Congratulations to the tournament winner: dmitrik. :smile14:
Also, a special mention for byterbrod for a great game:smile54:
Thanks to everyone for participating!

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