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Name: Hector
Number of players: 4
Size: XL
Difficulty: Expert
Map author: Navkratis
Map description: Knight Hector received an order to bring all the vast northern barbarian lands under control. But rumors have it that some new, powerful enemy has recently appeared in these snowy wastelands.
Good evening, all Heroes fans! I'm glad to see that even the map section for the second game continues to grow, so I decided to upload one of my old maps, which I slightly edited the other day. First of all, appreciate the thoroughness of the landscape design and the amount of time spent on it
As for the map itself, there is one feature that may not appeal to everyone - more than half of the towns here cannot be built, but there are quite a lot of resources. Why is it done this way? Firstly, I like to create maps that focus not on rapid expansion and capturing enemy castles, but rather on "exploration" with an emphasis on exploring the area and gradually leveling up the hero (I leveled him up to level 46, and that's not the limit). And secondly, the neutral troops, considering that you won't reach the first buildable castle soon, pose a significant problem here, and the best way to solve it is by leveling up the diplomacy skill, and in this case, resources are exchanged for gold to bribe enemy troops.
In general, I look forward to your feedback and impressions and wish you a pleasant game) Or you can simply open the map with cheats and explore the area for a long time
Number of players: 4
Size: XL
Difficulty: Expert
Map author: Navkratis
Map description: Knight Hector received an order to bring all the vast northern barbarian lands under control. But rumors have it that some new, powerful enemy has recently appeared in these snowy wastelands.
Good evening, all Heroes fans! I'm glad to see that even the map section for the second game continues to grow, so I decided to upload one of my old maps, which I slightly edited the other day. First of all, appreciate the thoroughness of the landscape design and the amount of time spent on it
As for the map itself, there is one feature that may not appeal to everyone - more than half of the towns here cannot be built, but there are quite a lot of resources. Why is it done this way? Firstly, I like to create maps that focus not on rapid expansion and capturing enemy castles, but rather on "exploration" with an emphasis on exploring the area and gradually leveling up the hero (I leveled him up to level 46, and that's not the limit). And secondly, the neutral troops, considering that you won't reach the first buildable castle soon, pose a significant problem here, and the best way to solve it is by leveling up the diplomacy skill, and in this case, resources are exchanged for gold to bribe enemy troops.
In general, I look forward to your feedback and impressions and wish you a pleasant game) Or you can simply open the map with cheats and explore the area for a long time