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Posts from with the creation of duel heroes.

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Dear forum members, does anyone know how to specify the required number of creatures in the stacks when creating duel heroes in the map editor? There seems to be some strange limitation there, especially funny that you can only add a maximum of 12 Imps for the Warlock, but you can specify 6 Black Dragons in a stack. :smile50:
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When creating a duel preset, you have a certain limitation (on everything, not just creatures). That is, to create balance, you have to sacrifice something (artifacts, spells, upgrades, or your army). It seems you spent most of the limitation on that.
In reply to LetoX
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That makes sense.

Development points do not affect this limitation. That is, even if you try to create more than 12 Furies immediately upon creation, it will not work due to the editor's limitation.

I want to bypass these limitations. Standard duel heroes can serve as an example, as these limitations are not enforced (are violated) in them.

I understand that the limitation is approximately 1 month of creature growth when building buildings from level 1-2 of the city. For example, this is exactly what happened with mages. But with the Shadow League, for creatures of level 1-3, something is wrong.
I tried to open duel presets that I created myself (with a smaller number of creatures than necessary) using Notepad and WinRAR to edit them, but these programs do not recognize them.

So, the question is: how does anyone bypass this problem? (if there are any such people).

Added after 8 hours 14 minutes
Maybe someone knows where the created Duel presets are saved? That way, they could be edited with a text editor.:smile54:
In reply to MoZeS
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in the DuelPresets folder (in my case).
In reply to LetoX
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LetoX
in the game folder, in DuelPresets (at least, that's where they are for me)
Can your operating system see them directly, or do you find them through the editor?
In reply to MoZeS
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The operating system doesn't even recognize the maps in the Maps folder.
In reply to LetoX
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LetoX
The operating system doesn't even recognize the maps in the Maps folder.
That's the problem. If they were accessible for editing, they could be easily edited with Notepad.
In reply to MoZeS
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I decided to open the preset file using an editor, and everything can be edited normally. I can send you the preset file if you need it.
In reply to LetoX
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LetoX
I decided to open the preset file through the editor, and everything can be edited normally ;) I can send you the preset file if you need it.
Sure. :) You can send it via PM or post it here.
In reply to LetoX
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LetoX
Here's a random preset; open it with WinRAR and Notepad.
Thank you! Everything is fine. :) The problem is solved. :smile23: The thread can be closed.
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I wouldn't close this thread. I have the same problem, and downloading this preset didn't help. I opened it with Notepad, and it's all written in some unknown language. Even in version 3.1 of the game, these same limits apply. It's very frustrating because now I can't win playing as the Stronghold faction in most cases with such a poor limit.
In reply to Reidenshi
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Reidenshi
I opened it with Notepad, and everything is written in some unknown language. Even in version 3.1 of the game, these same limits apply.
I came to see how it's done here on the forum; I don't know if you still need this, but I'll try to explain it now. Sorry for bringing up the topic.
It also works in 3.1.
Look at the first attachment. When you open a map in the editor, you can view other files, including presets. You can copy them from there and paste them elsewhere. You can start by creating a regular preset (leaving a few points) and then copying it from DuelPresets to somewhere in the docs. Then, open it with WinRAR as an archive.

Second attachment. A preset, like a map, is essentially a mod. And it has the same structure. Open the folders until you see preset.xdb.

Regarding the army, for example, a preset with Iris: we are looking for the armySlots tag:

    PLAYER_NONE
    35000
   
       
            CREATURE_LANDLORD
            1000
       
   
...
CREATURE_LANDLORD - landlords (surprisingly, isn't it?), Count - the number. You can simply look in the editor to see how many of each there are if you don't understand what the creature is. In general, the structure of this file is similar to the structure of a hero on the map, so in theory, you can create a hero on the map and look at its tree to see what the final preset should look like.

IMPORTANT! The price field of the preset will be recalculated when the game starts, so the initial version should have some margin. Attachment 3 - you can put in 1000 beggars, but you will have to pay for them. At the same time, if you decide to change something in the editor, the number itself will not be reset; first, you need to delete it (that is, you can edit the preset itself).

Well, that's it. Go into Duel, enable your presets, choose the range in which you can fit, and play.
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