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Posts from Mods by fktifzobr.

5.0 (3 ratings)
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21 days ago
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Everything became fine after the update with the ghosts; they have a bit too few animations, and two types look similar. As for the mercenaries, they weren't there because I put them in the mods folder instead of data. I encountered them for the first time just now; autobattle won, but then I started manually to take a look at them and they beat me up—they turned out to be some pretty strong guys. At the start of the game, an elf runs around with them without his own army) 4 minotaurs, 10 assassins, and 25 mercenaries kill orcs in groups of 10, and they have two hits; maybe nerf them or raise the price, or maybe it's fine, whoever gets lucky first, idk.
In reply to ВиНи
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21 days ago
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ViNi
After the update with the ghosts, everything became fine; they have too few animations, and two types look similar. As for the mercenaries, they weren't there because I put them in mods instead of data. Now I've encountered them for the first time; autobattle won, but I started manually to take a look at them and they beat me up—they turned out to be some strong guys. At the start of the game, an elf runs around with them without his own army) 4 minotaurs, 10 assassins, 25 mercenaries kill 10 orc fighters, and they have two hits; maybe nerf them or raise the price, or maybe it's fine, whoever gets lucky first, idk.
to be honest, I think the mercenary mod is bad, and you shouldn't install it

the idea was that mercenaries could be bought by spending a huge amount of money all at once as a crowd; it was supposed to be a situational thing, but the AI uses it by default because it doesn't spend money—the concept of the mechanic collapsed, it can't be fixed; if you make them weaker and cheaper, the situational nature will disappear, they'll become cheap one-hit wonders and first in line for the converter

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18 days ago
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fktifzobr@mail.ru

the AI uses it by default because it doesn't spend any money

Even so, the AI turns out to be a cheater) I've seen 100 mercenaries in a purchase for 40k; that's some serious power. I wanted to leave everything as is since I barely use mercenaries and the imbalance fluctuates—maybe this would balance it out somewhere, after all, the AI is stupid. But I deleted it because of something like this: there's a Beowulf map mod where Beowulf is given a bit of an army and one undead cyclops; he's a jarl with 1k hp, but if this mod is active, they give some mercenaries instead of the jarl and the losses are different—a minus for me. In other words, in custom maps everything might be different; it's unknown where or at what stage this will crop up, and you could waste a huge amount of time on a large map.

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