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Posts from "Newcomer - Spring 2019"

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Tournament Regulations.
This tournament is an official rated tournament.

Group stage deadlines (1 game - 1 week):
- for Group "A" 11.03-05.05.2019;
- for Group "B" 11.03-21.04.2019.
By the end of the group stage deadline, every player is required to have played all their games. Only a game fully completed with a specific player counts: 2 games, each game must be reflected by a corresponding report and confirmed by the other player. Unfinished games are not accepted for points.
Playoff deadlines (1 game - 1 week):
- semi-final 06-12.05.2019;
- final 13.05-02.06.2019 (ended early on 19.05.2019).
Any player may write a game report. To do this, find the "Write Report" button on the first page of the tournament thread: select color, faction, starting hero, main hero, game result, template, and game date in month-week-day format.
If a player has completed less than 80% of their games by the end of the group stage:
- the player is excluded from the tournament;
- their game results are annulled;
- the player receives a warning; three warnings result in an automatic ban for one tournament.

Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Templates for IRMG.Template Schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
More about map generation

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod is used. Skill Wheel. TE Manual.
These files must be copied to the folder: Game/UserMods/.
The game can be played via Hamachi, Radmin VPN, GameRanger and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT is held in the following format.
Group Stage.
Registered participants are divided into 2 groups, "A" and "B", after a draw.
Draw procedure: players are assigned numbers according to their registration order for the tournament; the first 5 randomly appearing in the sequence generated on the website https://randstuff.ru/number/ go to group "A", the rest to group "B".
Each participant in their group plays every other player twice. Games can be played with any opponent even for the entire tournament at once.
Play-offs.
In the semi-final: the 1st place player from Group "A" plays against the 2nd place player from Group "B"; the 2nd place player from Group "A" plays against the 1st place player from Group "B".
Final: the winning players of the semi-finals play in a bO3 format, meaning best of 3 victories.

The same rules for choosing color, template, and factions apply throughout the entire tournament.

COLOR CHOICE: determined by the players independently. In other cases, the color is determined upon request to the judge.
TEMPLATE CHOICE:
- performed via a strike system following the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template choice options for each game.
The blue player starts the strike. Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.

FACTION CHOICE:
- performed via a standard strike system following the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- or players are free to choose factions for each game by mutual agreement;
- any combination of the above faction choice options for each game.
How the faction strike is conducted.
Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts the strike. He crosses out 1 faction either for himself or his opponent. Then the red player during the strike can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. After that, the blue player during the strike can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. During the final strike, one of the players crosses out 1 faction for himself or the opponent. That is, the strike scheme is: 1-2-2-...-2-1, where the specified number is the quantity of crossed-out factions: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all strike actions, each player must be left with 1 faction. These are the ones you will play.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not). After a restart, the template and factions are reset to those determined before the restart.

Simultaneous turn disconnect on week 1 - technical restart (except in cases where both players are ready to continue the game)
Simultaneous turn disconnect on week 2 and later - the game continues (except in cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. 2 points are awarded for a win, 1 point for a draw, and 0 points for a loss.

13. The first 2 places after the end of the group tournament are taken by players who scored the most points in their group. When determining a player's position in the standings in case of equal points, the following criteria apply:
- Berger coefficient;
- result of the head-to-head match;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The additional game is conducted as follows:
Color is determined by the judge via draw, template is random, and the faction the opponent will play is sent to the judges before the start of the additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include data on all communication methods available to this player that they deem necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
A special channel "Новичок-Весна-2019" will be created in Discord on the HeroesWorldTE server. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to flate
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flate
This build proved to be significantly more powerful than in the game with Letos. In the early game, I invested 25 units into a maxed-out Crypt on level 117, which slightly slowed down my progress, but I managed to build levels 1-4 in the Citadel. I also managed to upgrade two hero lairs to level 2 in the second week. By the end of the second week, I had built level 1-5 in the Castle, buying everything except for 5 heroes in one of the lairs. I didn't have enough money for Wyverns... And then, unfortunately, a week of plague hit. However, the Capitol was easier to build. Despite the setback in the army, the development was going very well, but my opponent wasn't doing any worse. Looking at the stats, it's clear that he was ahead of me throughout the game due to Education. But there was a moment when the difference in stats in his favor was something like 83 to 57. This was right when we both reached the zone with a city (in my case, it was an Orc city :smile54:), and my opponent, without scouting further, jumped into the teleport and then into the super treasure. He didn't immediately realize what kind of city it was. Because of this, it was difficult for him to recover later. I also rushed to the super treasure. Among the strong artifacts, I got a Ring +20% speed, Bers' Shield, Slow Boots, and a Mastercraft Amulet. My opponent had better drops. He got a staff with -20% initiative, a cloak with -2 morale/luck, a Tome of Darkness, and Boots of Travel. After looting the super treasure, my opponent teleported home and started building up his final city near my second city. The beginning of the battle was terrible for me. My Wyverns clashed with his Erlings, exchanging blows well, and nothing seemed to foreshadow trouble. And then, the morale of his units, after using runes, pushed his hero forward on the scale. He overtook my 130 Paladins and charmed them. After that, they ran away and, in two attacks, wiped out all my Wyverns. At the same time, they were exposed to direct fire from 110+ Priests (with Erling's support), who immediately took out 80 of them... :eek: That was very tough. Later, I, of course, didn't let them move, first with fear, and later just by overwhelming them. The final battle was actually very close. If my opponent hadn't made a mistake and attacked the blinded Cyclops, after which I gained some advantage in that fight. Because it was their turn, and Subdue didn't work on them. In other words, Erling essentially skipped his turn. In short, everything could have gone completely differently. But with the advantage in melee combat due to Bloodlust and -2 Luck for my opponent (I had a ring and a perk), I managed to defeat his army, despite the subsequent Subdue of Orcish Warriors. When I cleared the path for the Centaurs and added reinforcements to them, that stack immediately received Sleep. In the end, my opponent had a full stack of Priests, 50+ Bears, my charmed Orcish Warriors, against 8 Cyclops, 150 Centaurs in Sleep, 500+ Goblins, the remnants of Paladins, and 5 Shamans, who slowed down the Priests and sped up the Cyclops and Goblins. And thanks to fear and the initiative advantage, I managed to win, despite my opponent's desperate attempts to retreat and hold out. The final battle was really intense. My opponent's Gnome didn't have Darkness, of course. If he had, I would have 100% lost. Because the charmed units would have moved much more often. But that's how it is. Thank you for the game! PS: please change the opponent's race selection to random as well. We were playing with random races.
I confirm the opponent's victory. It was all on the edge! Thank you for the beautiful match
In reply to Noa_sobr
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There are no secondary skills on the summer map. My apologies, there is one, unexpectedly:smile35:
In reply to Noa_sobr
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By the end of the second week, I had only built up to level 6 in the castle in my city; I didn't have time to upgrade to level 7, which significantly impacted the game and my ability to clear dungeons. My opponent, however, managed this task. I played through Chaos, but in the Guild, I got excellent light spells: Resurrect and Lay Hands. For some time, I regretted my choice and skipping the light skill on level 3. After that, it didn't come up again... I cleared some battles very well, but there were also terrible failures. For example, I lost 3+4 Rakshasas and about 18 mages in different battles. I also made a terrible mistake in the Treasure when I wanted to clear a tough guard for the Forgotten Hero's Cuirass "without losses" with Chaos and a healer; I lost along with 7 Titans... After that, I played more carefully, but it didn't come to the second Treasure, as my opponent came to me. I only managed to visit the center. And even by that time, I hadn't maxed out Lucky Charm...



The opponent brought all his reinforcements and attacked my city. He had 400+ archers (extra units hidden/in other zones), 66 Knights, 13 Archmages, and the rest of the default reinforcements, except for monks.

In the end, I shot them down/defeated them with magic, specifically with Freezing Wind with the Amulet of Frost and 34 Spell Power. But as the analysis showed, even in an open field, it was a close fight when we were left with few units.
Thanks for the game!
Attachments 3
3 files attached • Total size: 575.6 KB



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
паук / spider
Game Length
242 days
Game Date
4/30/2019
Reported
4/30/2019 11:16 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/30/2019 5:59 PM

In reply to flate
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flate
By the end of the second week, I only managed to build up to level 6 in the castle in my city; I didn't have time to upgrade to level 7, which significantly impacted the game and my ability to break through defenses. My opponent, however, managed this task. I played through Chaos, but in the Guild, I got excellent light spells: Resurrect and Lay Hands. For some time, I regretted my choice and skipping the light skill on the 3rd level. But it didn't come up again... I did quite well in some battles, but there were also terrible failures. For example, I lost 3+4 Rakshasas and about 18 mages in different battles. I also made a terrible mistake in the Treasure when I wanted to "win without losses" with Chaos and a healer, trying to break through the tough guard for the Forgotten Hero's Cuirass; I lost along with 7 Titans... After that, I played more carefully, but it didn't lead to the second Treasure, as my opponent came to me. I only managed to visit the center. And even by that time, I hadn't maxed out the Lucky Wizard...



The opponent brought all his reinforcements and attacked my city. He had 400+ archers (extra units/units in other zones), 66 Knights, 13 Archons, and the rest of the default reinforcements, except for monks.

In the end, I shot them down/defeated them with magic, specifically with Freezing Wind with the Amulet of Frost Embrace, which gave me 34 spell power. But as the analysis showed, even in an open field, it was a close call when we were left with few units.
Thanks for the game!
confirmed
In reply to KillAndAction
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The pairings for the playoffs have been determined.
As a reminder, the semi-final is a single match, and the final is a best-of-three, as previously stated. The playoff rules remain the same: read them, understand them, and if anything is unclear, ask.
I have adjusted the schedule because the semi-finalists were determined earlier and because flate is participating in the CIS championship for trios:
Playoff schedule (1 match - 1 week):
- semi-final: 05/01-05/12/2019;
- final: 05/13-06/02/2019.
Expediting the games is highly encouraged! I would like the newcomers to have time to register for the "Full Random-V" tournament before registration closes.
Good luck to everyone!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Lost all centaurs at the portal to the treasure zone (got caught by a cyclops's burn on Garuna's attack stack); because of this, I couldn't clear everything in the treasure zone quickly and had to wait for growth. Once I cleared the Dragon Utopias, I reached the opponent's Castle in almost one turn; my stats were much higher, and the opp surrendered almost at the start of the battle. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Ниброс / Nebiros
Map Template
паук / spider
Game Length
216 days
Game Date
5/2/2019
Reported
5/2/2019 12:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/2/2019 12:23 PM

In reply to byterbrod
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byterbrod
I lost all my centaurs at the portal to the treasure zone (got caught by a cyclops burn on Garuna's attack stack); because of this, I couldn't eat everything quickly in the treasure zone and had to wait for growth. Once I cleared the Dragon Utopia, I reached the opponent's Castle in almost one turn; my stats were much higher, and the opp surrendered almost at the start of the battle. Thanks for the game.

It happened. ГГ.
In reply to Noa_sobr
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We played in two stages. In the first and second weeks, I didn't find any gold mines, so I went to Naadire. In the third week, I went to Trezh. In the fourth week, I got destroyed but managed to deploy my troops in a line. The opponent appeared in the center. Since there was no line formation, I decided to capture the Castle. I reached it in two days. The opponent surrendered. We then wandered around for another three days. I quickly caught a log in the hut. This significantly sped up the pace. Thanks for the game!
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Pending Approval
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Вайшан / Vayshan
Map Template
лабиринт / maze
Game Length
145 days
Game Date
5/12/2019
Reported
5/12/2019 7:10 PM
In reply to KillAndAction
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Shak with a decent goose army established a good tempo, but Daleb on the opponent's side made me expect an attack at any moment. Moreover, the build order turned out to be very aggressive, but it seems the opponent messed up his upgrades on the way to my base and gave up. Thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Random
  • Main Hero: Шак`Карукат / Shak`Karukat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
летос / lethos
Game Length
136 days
Game Date
5/18/2019
Reported
5/18/2019 10:27 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/19/2019 2:50 AM

In reply to KillAndAction
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I managed to get a good start with the Helmar faction and picked up a decent pace, but it seems my opponent wasn't having a good game and conceded at the end of the second week. Thanks for the game and for hosting the tournament!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Хельмар / Helmar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Анвэн / Anwen
Map Template
лабиринт / maze
Game Length
127 days
Game Date
5/18/2019
Reported
5/18/2019 10:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 5/19/2019 3:06 AM

In reply to byterbrod
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byterbrod
Shak with a strong opening, gained good momentum, but Daleb on the opponent's side made me expect an attack at any moment. Moreover, the build order turned out to be very aggressive, but the opponent seemed to mess up their build order on the way to my base and gave up. Thanks for the game!
It was
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to byterbrod
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byterbrod
I managed to get a good tempo by catching some machines on Helmar, but it seems my opponent wasn't having a good game and he conceded at the end of the second week. Thanks for the game and for the tournament!
It happened. I misclicked while trying to summon 60 unicorns and 15 elders. Even though I had some problems with wood, I still managed to get a decent tempo. The summoning wasn't difficult; the elders only cast slow without using the spell. The field was good; the wood easily cut down the rogues in defense, and the fairies chased the second stack around the sides. But I misclicked on a fairy, and the rogues immediately wiped them out with one hit. We played without loads. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to byterbrod
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Congratulations to the tournament winner!!
Thanks to everyone for participating!!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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