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Posts from Introduction of Haven in the Stronghold vs. Dungeon tournaments.

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Simultaneous turns in SoD tournaments
96 voters
Single choice Public votes Closed 2018-08-14
This poll is closed.
Only with OH
35.4% 34 votes
Preferably with Overlord skills, but if necessary, I’m willing to play without them
29.2% 28 votes
Preferably without ranged attack, but if needed, I’m ready with ranged attack
14.6% 14 votes
Without OH
9.4% 9 votes
I don't play / I don't care
11.5% 11 votes
8 years ago
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sir Davos Seaworth
For a long time, I tried not to pay attention to them, but I have already started writing about them, and even repeatedly. And I intend to continue.
Damn. You shouldn't do that (ignore bugs)!
Please, continue. And the more specific and detailed you are, the better.

I (was, am, and will be) as interested in fixing bugs as you are. I spend much less time on the game than you do.
I might simply not be aware of existing problems, especially if no one speaks about them.

Even large companies with an army of programmers and testers on their payroll release products with bugs (and sometimes don't even fix them, knowing about them).
Don't forget that I am doing this alone, in my free time. And I am responsible for the development, testing, and support of a rather large project for one person.
I physically cannot spend more time on testing and debugging than I do. However, I try very hard to do everything perfectly, and I hope I am doing a good job, and I hope people see that.

I might also miss messages about some problems and even forget about them if I don't personally encounter them and am not reminded.
Therefore, write, write more often and more (the most important thing is to be detailed!), remind me.

The speed at which an update with a solution is released depends on how detailed you describe the problem, its context, and the conditions under which it occurs.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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8 years ago
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Thank you, baratorch, for the HD and optimization!
I don't think it's a problem to contribute 168 rubles a month for a subscription, even in the form of a donation if you play rarely or not at all.

It's just that people are so disrespectful towards the work of others and mentally inclined towards getting things for free, which is sad.
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In reply to o1dboy79
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8 years ago
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o1dboy79
People simply lack respect for the work of others and are mentally predisposed to seeking freebies, which is sad and disappointing.
+1
In reply to baratorch
8 years ago
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baratorch
It's truly irrational. What kind of modern financial platform can exist with just a couple of hundred customers who are used to spending 0 money on their hobby, especially when there's a completely free alternative (HotA) that they can create themselves?

And what's the creator of the HD mod's motivation? Did they concoct a cunning plan in 2009 to make a modest profit from a couple of hundred people after 9 years of development?
baratorch
It's really unpleasant and hurtful to read that.
There was absolutely no such goal. I perfectly understand that months of work went into it. And it's clear that the gratitude of Heroes fans is rewarding, but it's like sunshine on a freezing day. And there will always be dissatisfied people. But that's the case everywhere; none of the developers seriously expect to make a profit, but donations are always welcome. And it looks different. The question is more philosophical.
Yes, all work should be paid for, but you didn't have the goal of making money. And, by the logic of common sense, getting something, even a small amount, from a worthless sheep seems quite reasonable. But I am skeptical of any digital product, because it is just a digital release, not real work. It's just that at some point, the global copyright lobby took over and started making money, while the positions of opposing pirates and the like are quite weak. For me, any new feature in the mod was almost like a dream come true. I can only express this once in a decade, but I can constantly offer criticism, and I see the correctness or necessity of this for development.
baratorch
Yes, my product is integrated into the game itself, and this is impossible without reverse engineering the original. And reverse engineering Heroes is prohibited by the user agreement and, therefore, by the law of the Russian Federation, at least.
The reason could be smaller, but no one will really fight for pennies.
baratorch
I'm as much of a programmer as you are a professional esports player.
I also don't know if I wasted the time I spent in Heroes, or if I had a good time. Either way, it's all in the past. But the fact that sometimes you are under stress from fast mouse manipulations takes away from the fun. Speeding up the game by intensifying the actions of the players is still unnecessary. Even the timer. If it were per action, it would be much more pleasant. And the question is not that you are young or old, and you can barely move the mouse. This is primarily a game for pleasant pastime, and only then a tournament platform, and definitely not a commercial one.
baratorch
For now, it seems to me that the main problem is that many people do not realize and do not fully understand how the AI works, hence the many emotions.
And if there are problems, why not state them, clearly formulating them? And why not suggest solutions?
If there wasn't that small, great checkmark for accepting a turn, it would drive many people crazy. Being constantly under pressure is tiring. And many use the pause between turns for anything, but not at all for thinking about the move. The effect of changing activities also works.
But the problem is in the early encounter or even the encounter of opponents on the map. And as they were called: [Victims of the Temporal Rift].
So, if blue is ahead in development (in map exploration) of red and ends up on red's route earlier, then, under normal circumstances, without AI, some kind of collision-battle or avoidance of it would have already occurred, or some kind of meaningful action. And blue already turns out to be in red's role, with a setup, and not vice versa, and the map is also revealed. You need to reload, but from the previous position. Thus, the natural course of events is disrupted.
This can be prevented by some complex mathematical calculation, if suddenly the distance between the opponents (flags) in a straight line (on the road, without flying yet) suddenly decreases rapidly and with a correlation to time (turn reserve). And if it is close to critical (to the visible radius or one and a half times), then stop or create temporary delays.
In reply to rebellious
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8 years ago
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rebellious
There was absolutely no such goal. I perfectly understand that months of work have gone into this. And it's clear that the gratitude of the Heroes community is appreciated, but it's like sunshine on a cold day. And there will always be those who are dissatisfied. But that's the case everywhere; none of the developers seriously expect to make a profit, but donations are always welcome. And it looks different. It's more of a philosophical question.
Yes, all work should be paid for, but you didn't have the goal of making money. And, by the very nature of common sense, getting something, even a small piece of wool, from a bad sheep seems quite reasonable. But I am skeptical of any digital product because it is just a digital release, not real work. It's just that at some point, the global copyright lobby took over and started making money, while the position of opposing pirates and the like is quite weak. For me, any new feature in a mod was almost like a dream come true. I can only talk about this once every ten years, but I can constantly offer criticism, and I see that as correct or necessary for development.

The reason could be something smaller, but no one will really bother for a pittance.

I also don't know if I wasted the time I spent in Heroes, or if I had a good time. Either way, it's in the past. But the fact that sometimes you are tense from fast mouse manipulations can sometimes take away from the fun. Speeding up the game by intensifying the players' actions is still unnecessary. Even the timer. If it were per action, it would be much more pleasant. And the issue is not that someone is young or old, and they can barely move the mouse. This is primarily a game for enjoyable time spending, and only then a tournament platform, and definitely not a commercial one.

If there wasn't that small, great checkmark for accepting a turn, it would drive many people crazy. Being constantly tense is tiring. And many use the pause between turns for anything but thinking about the next move. The effect of changing activities also works.
The problem is in the early encounter or even the encounter of opponents on the map. And how they were called: [Victims of the Temporal Rift].
So, if blue is ahead in development (in map exploration) of red and ends up on red's route earlier, then, under normal circumstances, without any tricks, some kind of encounter-battle or avoidance of it would have already occurred, or some kind of meaningful action. And blue already ends up in red's role, with a disadvantage, and not vice versa, and the map is already revealed. You have to reload, but from the previous position. Thus, the natural course of events is disrupted.
This can be prevented by some complex mathematical calculation, if suddenly the distance between the opponents (flags) in a straight line (on the road, even without flight in mind) suddenly decreases rapidly, and in relation to time (turn reserve). And if it is close to critical (to the visible radius or one and a half times), then stop or create temporary delays.
I'm not criticizing your position regarding paying for software, but based on what you wrote, you clearly underestimate the work involved, or you consider the Heroes community to be slaves by default.
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привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to korovka1987
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8 years ago
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korovka1987
I think it's easier for a beginner to pay and play through a lobby rather than setting up all sorts of Hamachi.
I remember it annoyed me a lot, and I spent a few days trying to figure it out. Now I would rather pay.

I think progress shouldn't stand still; it's definitely more enjoyable to play with Online Heroes (OH). It saves a lot of time, only wasting half an hour on restarts.
It should be mandatory in tournaments.
To play at a high level, you need to invest (like in the KHL or Premier League).
But when a person registers, they will understand that they will have to pay 500 rubles for 3 months of the group stage + the same amount if they make it through the playoff bracket.
And then each person will decide for themselves whether to play free casual games or tournaments for money.
Currently, it's becoming quite problematic to find an opponent without OH. It will only get worse.

If mandatory OH isn't introduced, we risk losing strong players in tournaments, who will play among themselves, and the value of victories in tournaments will become much lower than it is now.

Or there is an alternative option: if Baratortch allows playing with OH if there is at least one player with the "dad" status.
It's easier for a beginner not to pay for SoD but to play the free HotA.

$3.33 per month is very expensive, especially for a game that's been around for 100 years. It's expensive because $3.33 * 12 months = $39.96 - for that price, you can buy a premium A-class shooter like Battlefield 1, and this is a subscription not for a year, but forever. Also, there are many services on the internet that provide access to a huge selection of turn-based strategies for a lower price, and also allow a player who hasn't paid to play the premium version with a player who has paid. Yes, I agree that you don't have to buy it every month, but you could make a subscription for a longer period cheaper. + the very situation that OH is paid in SoD, but not in HotA, indicates that this measure is a barrier for SoD. Thus, reducing the popularity of SoD and increasing the popularity of HotA.
_Skype_: flavaforheroes
In reply to Pradromalo
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8 years ago
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Pradromalo
It’s easier for a beginner not to pay for SoD and play the free HotA.

3.33$ per month is very expensive, especially for a game that’s 100 years old. It’s expensive because 3.33$ * 12 months = 39.96$ – for that price, you can buy a premium A+ class shooter = Battlefield 1, and this is not a subscription for a year, but forever. Besides, there are many services on the internet that provide access to a huge selection of turn-based strategies for a lower price, and also allow a player who hasn’t paid to play the premium version with a player who has paid. Yes, I agree that you don’t have to buy it every month, but you can make a subscription for a longer period, which would be cheaper. + The very situation that in SoD, OH is paid, and in HotA it is not, speaks to the fact that this measure is prohibitive for SoD. Thus, reducing the popularity of SoD and increasing the popularity of HotA.
Therefore, after a long discussion, they decided not to introduce mandatory OH in the Tournaments. You can play for free through Hamachi.
In reply to korovka1987
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8 years ago
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korovka1987
Therefore, after a lengthy discussion, mandatory Online Hotseat (OH) was not implemented in the tournaments. You can play for free through Hamachi.

by the way, wasn't it possible to play with OH and through Hamachi before?
_Skype_: flavaforheroes
In reply to Pradromalo
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8 years ago
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Pradromalo
by the way, wasn't it possible to play Heroes of Might and Magic Online and through Hamachi before?
NO.
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8 years ago
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This message was deleted by Al Feyn. Reason: it's just not true. Maybe we shouldn't distort history? There was no simultaneous turn gameplay in SOD until Baratorch created the lobby.
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In reply to Pradromalo
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8 years ago
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Pradromalo
by the way, wasn't it possible before to play with OX via Hamachi?
Only HotA
In reply to Dirty_Player
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8 years ago
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Everyone played great with HotA through Hamachi in WOT. Without servers.
If desired, this can still be done now. But playing at the original resolution, without the HD mod, is no longer feasible.
I'll correct myself - there were many bugs with HotA in WOT. It's incomparable to the current simultaneous turn system.
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8 years ago
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Yeah. I also meant specifically SoD, the paid lobby of which was discussed above. In SoD, OH never existed before this lobby appeared.
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