Skip to content

Posts from Plugin with bug fixes for SoD.

No ratings yet — be the first to rate!
8 years ago
Auto-translated
And you're not using the extended list of heroes and cities + buttons from the additional options on the adventure screen either?

What resolution are you playing in? Are you using HD scaling?

Thank you for the code.
In reply to baratorch
User Avatar
8 years ago
Auto-translated
baratorch
It would be great if igrik and (but that's unlikely) RoseKavalier read this post...
For my part, I can say that I am not involved in developing features against the HD mod. I like HD, and I can't even imagine playing without it now.

And I haven't accumulated many bug fixes during this time. Almost all of them go to Era (which I don't actually play. I don't play SoD at all. HotA already has fixes) and I always post them somewhere in the source code. But I will gather what I have into one place and pass it on.

===============================

Also, after N years, I have come to the conclusion that only the second path is the right one. This is clearly seen in the example of Wog/Era. The huge variety of mods and scripts (especially those written haphazardly) creates enormous complexity in bringing the game to stability, and the process of fixing errors caused by this optionality is a rather laborious task. And multiplayer is out of the question here.
In reply to baratorch
User Avatar
8 years ago
Auto-translated
baratorch
And you don't use the extended list of heroes and cities + buttons from the additional options on the adventure map screen either?

What resolution are you playing at? Are you using HD scaling?

Yes, I don't use that either. But it's not very telling, as I rarely play. And when I do play, I want everything to be as it was before, to reminisce. That's why I use 800x600 resolution, 16-bit. I want to try 886x664, 32-bit; a higher resolution would be too small for me. I just don't play very often; lately, I've been doing more programming.
In general, experimenting with graphics doesn't appeal to me; it's not my thing.

Added 4 minutes later
[igrik]

I'd also like to add that after N years, I've come to the conclusion that only the second approach is the right one. This is clearly seen in the example of Wog/Era.

Regarding the paths, I also agree that there should be a cohesive product, from one team/company. But specifically, HotA is a specific take on Heroes 3, a perspective from one team of specific people with their own strengths and weaknesses...
8 years ago
Auto-translated
Hello!
Sorry for my lack of Russian; I will continue the post in English without a translator.
If anything I post doesn't make sense, maybe the translated text didn't make sense. Feel free to ask me to clarify.

SoD_SP is 100% for single-player – I have made several modifications to make it very improbable that it will be used by someone in network play.

There are 3 main objectives of SoD_SP:

1 - bug fixes
2 - providing original gameplay for single-player maps (e.g., obstacle placement)
3 - Quality of Life (e.g., initiative bar, quick spells)

I am fully willing to merge things with HDmod that baratorch deems useful. I guess bug fixes are most likely (#1).

#2 is really aimed at allowing the completion of maps that require some exploits and such. It was no longer possible to complete these maps with HD+. Turning it off (regular HD) was and still is an option, but the lack of special features (e.g., Replayable Combat) without HD+ pushed me to provide options that revert back changes while maintaining new features.

#3 I don't know. I like and use the ones I've made; some people don't.

I also wish for a single H3 platform, but my vision requires that the integrity of original gameplay be conserved.

Let me know; I am open to anything.
Greetings.
In reply to RoseKavalier
User Avatar
8 years ago
Auto-translated
baratorch, could you perhaps add a single option to "disable everything that is not enabled"? In versions 3.x, there were many options. Now, it seems that they are all set to 1 by default. With a new option, it would be possible to set everything to 0 by default. Is this technically difficult? Although, in my case, this wouldn't help either, since the UI.Ext.HeroDlg and UI.Ext.TownMgr options have been removed...

Added 3 hours 59 minutes ago
Since the HD mod has become a classic for many, just like the Heroes games themselves, it would be possible to take an old branch (3.811) and polish it without adding new features... That is, not constantly working on it (due to lack of time), but returning to it from time to time...

Statistics

Welcome our newest member: recijeb