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Wishing to bring some order to the variety of monsters, I am writing our Bestiary (by race).
Monsters have 3 characteristics: health, strength, and agility (Health - the amount of HP, strength - damage, agility - armor). The level is indicated BEFORE the monster's name (the system is not working yet, Beta testing is in progress).
Griffin Empire
1.1 Peasant (Level 1) - 50 health, 1 strength, 1 agility
1.2 Militiaman (Level 2) - 75 health, 1 strength, 2 agility
Stunning strike
1.3 Landlord (Level 2) - 75 health, 3 strength, 1 agility
Stunning strike
2.1 Archer (Level 3) - 70 health, 3 strength, 2 agility
Ranged attack. Area attack.
2.2 Arbalester (Level 4) - 80 health, 3 strength, 3 agility
Ranged attack. Arbalest shot (Stronger shot at close range)
2.3 Marksman (Level 4) - 80 health, 5 strength, 2 agility
Ranged attack. Accurate shot (shooting without range penalties).
3.1 Swordsman (Level 6) - 120 health, 2 strength, 5 agility
Stunning strike
3.2 Lancer (Level 7) - 140 health, 2 strength, 6 agility
Stunning strike. Large Shield (protects against arrows)
3.3 Zealot (Level 8) - 130 health, 5 strength, 5 agility
Maiming strike.
4.1 Griffin (Level 10) - 200 health, 5 strength, 6 agility
Clear Sight (Immunity to blindness and the ability to see at a great distance) Frenzied Attack (capable of fighting multiple opponents simultaneously)
4.2 Royal Griffin (Level 11) - 220 health, 6 strength, 6 agility
Clear Sight (Immunity to blindness and the ability to see at a great distance) Frenzied Attack (capable of fighting multiple opponents simultaneously) Pounce (if the griffin falls on the target, it deals colossal damage)
4.3 Battle Griffin (Level 12) - 200 health, 9 strength, 5 agility
Clear Sight (Immunity to blindness and the ability to see at a great distance) Frenzied Attack (capable of fighting multiple opponents simultaneously) Blood Rage. In battle with multiple opponents, it deals constantly increasing damage.
5.1 Monk (Level 14) - 180 health, 4 strength, 6 agility
Ranged attack. Magic attack (does not depend on the attack parameters (of the creature) and defense (of the opponent))
5.2 Inquisitor (Level 15) - 200 health, 6 strength, 6 agility
Ranged attack. Magic attack (does not depend on the attack parameters (of the creature) and defense (of the opponent))
Spells: Blessing (temporarily increases the chance of a critical hit by two), Punishing Strike (temporarily gives +5 to strength), Stone Skin (temporarily gives +5 to defense)
5.3 Adept (Level 16) - 180 health, 9 strength, 6 agility
Ranged attack. Magic attack (does not depend on the attack parameters (of the creature) and defense (of the opponent))
Spells: Blind (temporarily deprives the opponent of sight), ...
6.1 Knight (Level 19) - 250 health, 12 strength, 8 agility
Charging Strike (A strike from a long distance knocks the enemy back and deals terrible damage)
6.2 Paladin (Level 21) - 270 health, 14 strength, 8 agility
Charging Strike (A strike from a long distance knocks the enemy back and deals terrible damage)
Healing (removes all magical curses (with a spell length of no more than 16) and restores health)
6.3 Knight Isabelle (Level 22) - 270 health, 15 strength, 8 agility
Charging Strike (A strike from a long distance knocks the enemy back and deals terrible damage)
Piercing Strike (capable of piercing multiple enemies with one blow)
7.1 Angel (Level 26) - 350 health, 16 strength, 10 agility
Elrath's Sword (deals crushing damage to undead and demons)
Healing (removes all magical curses (with a spell length of no more than 16) and restores health)
7.2 Archangel (Level 28) - 370 health, 16 strength, 12 agility
Elrath's Sword (deals crushing damage to undead and demons)
Healing (removes all magical curses (with a spell length of no more than 16) and restores health)
Resurrection (able to return the soul of a dead creature)
7.3 Blood Angel (Level 29) - 350 health, 20 strength, 10 agility
Blood Sword (successful attack restores the health of the Blood Angel)
Blood Ritual (killing five creatures in a particularly bloody way forces all those within a short distance of it to fall into a berserk state and targets them. Those who fall into this state attack the target, sweeping away everyone in their path, with increased strength, not paying attention to their defense. After the target dies, they begin to fight with the nearest creatures)
Demons
- Imp - 25 health, 2 strength, 2 agility
- Fiend - 50 health, 2 strength, 2 agility
- Demon - 50 health, 4 strength, 2 agility
- Fire Demon - 50 health, 6 strength, 2 agility
- Hell Hound - 75 health, 6 strength, 2 agility
- Cerberus - 75 health, 6 strength, 4 agility
- Tempter - 75 health, 8 strength, 4 agility, ranged attack
- Succubus - 75 health, 10 strength, 4 agility, area ranged attack
- Hell Horse - 100 health, 10 strength, 4 agility
- Nightmare - 100 health, 12 strength, 4 agility
- Cave Warrior - 100 health, 12 strength, 6 agility
- Cave Lord - 100 health, 12 strength, 8 agility, ranged attack
- Devil - 125 health, 12 strength, 8 agility, knockback
- Archdevil - 125 health, 14 strength, 8 agility, stunning effect
- Gremlin - 25 health, 2 strength, 2 agility, ranged attack
- Master Gremlin - 25 health, 4 strength, 2 agility, ranged attack
- Gargoyle - 50 health, 2 strength, 4 agility
- Onyx Gargoyle - 50 health, 2 strength, 6 agility
- Golem - 75 health, 4 strength, 4 agility
- Steel Golem - 75 health, 6 strength, 4 agility
- Mage - 75 health, 10 strength, 2 agility, ranged attack, spellcaster
- Archmage - 75 health, 10 strength, 4 agility, ranged attack, spellcaster
- Djinn - 75 health, 12 strength, 4 agility
- Sultan Djinn - 75 health, 12 strength, 6 agility, spellcaster
- Rakshasa - 100 health, 10 strength, 8 agility
- Raja Rakshasa - 100 health, 12 strength, 8 agility
- Colossus - 125 health, 10 strength, 10 agility
- Titan - 125 health, 14 strength, 6 agility, ranged attack
- Skeleton - 25 health, 2 strength, 2 agility
- Skeleton Archer - 25 health, 4 strength, 2 agility, ranged attack
- Zombie - 50 health, 4 strength, 2 agility
- Plague Zombie - 50 health, 8 strength, 0 agility, poison
- Ghost - 75 health, 8 strength, 0 agility
- Specter - 100 health, 6 strength, 2 agility
- Vampire - 75 health, 8 strength, 4 agility
- Greater Vampire - 75 health, 8 strength, 6 agility
- Lich - 75 health, 12 strength, 4 agility, area ranged attack
- Archlich - 75 health, 12 strength, 6 agility, area ranged attack, spellcaster
- Undead - 100 health, 12 strength, 6 agility
- Death Herald - 125 health, 12 strength, 6 agility
- Bone Dragon - 125 health, 12 strength, 8 agility, stunning effect
- Ghost Dragon - 150 health, 12 strength, 8 agility, stunning effect, spellcaster
- Scout - 25 health, 2 strength, 2 agility, ranged attack
- Assassin - 25 health, 4 strength, 2 agility, ranged attack, poison
- Beast - 25 health, 6 strength, 2 agility
- Fury - 50 health, 6 strength, 2 agility
- Minotaur Slave - 75 health, 4 strength, 4 agility
- Minotaur Gladiator - 75 health, 6 strength, 4 agility
- Lizard Rider - 75 health, 8 strength, 4 agility
- Dark Lizard - 100 health, 8 strength, 4 agility
- Dark Witch - 75 health, 12 strength, 4 agility, ranged attack, spellcaster
- Dark Mistress - 100 health, 12 strength, 4 agility, ranged attack, spellcaster
- Twilight Dragon - 125 health, 8 strength, 8 agility, magic immunity
- Black Dragon - 150 health, 10 strength, 10 agility, magic immunity, flame breath
- Fairy - 25 health, 4 strength, 0 agility
- Dryad - 25 health, 4 strength, 2 agility, spellcaster
- Blade Dancer - 50 health, 6 strength, 0 agility
- Death Dancer - 50 health, 8 strength, 0 agility
- Elf Archer - 50 health, 8 strength, 2 agility, ranged attack
- Bow Master - 50 health, 10 strength, 2 agility, ranged attack, camouflage in the forest
- Druid - 50 health, 10 strength, 4 agility, ranged attack, spellcaster
- Archdruid - 50 health, 12 strength, 4 agility, ranged attack, spellcaster, camouflage in the forest
- Unicorn - 75 health, 12 strength, 4 agility
- Silver Unicorn - 75 health, 12 strength, 6 agility
- Ent - 150 health, 2 strength, 10 agility, camouflage in the forest
- Ancient Ent - 150 health, 4 strength, 10 agility, camouflage in the forest
- Green Dragon - 150 health, 12 strength, 4 agility, 50% protection from arrows and magic
- Emerald Dragon - 150 health, 10 strength, 6 agility, 50% protection from arrows and magic, camouflage in the forest


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ