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I suggest the following:
All weapons are divided into 4 categories
1. One-handed
1.1 sword (various types)
1.2 axe (LIGHT)
1.3 mace
1.4 claws (demons)
2. Two-handed
2.1 sword (various types)
2.2 battle axe (heavy)
2.3 spear (and similar items)
2.3 staff
3. Throwing
3.1 daggers
3.2 small axes
3.3 ...and you can also add acceleration to anything!!!
4. Ranged
4.1 arrows (light, heavy)
4.2 crossbows (light, heavy)
ARROWS CANNOT BE TAKEN FROM NOWHERE:
1. They are bought.
2. They are crafted.
TO USE ANY TYPE OF WEAPON, YOU MUST HAVE THE CORRESPONDING SKILL. THERE ARE 4 SUCH SKILLS... THE SKILL CAN BE LEARNED FROM CERTAIN PLAYERS FOR A FEE.
2. INTRODUCE WEIGHT IN THE GAME.
Each hero can carry a certain amount of weight....
Weight is calculated by the formula: strength * 5, i.e., with a strength of 2, I can carry 10 weight.... Each item has a weight, and the better the item, the greater the weight....
Each weapon has damage, which is calculated as follows:
weapon weight + hero strength + free weight – hero dexterity/2 - enemy dexterity - enemy armor.
That is, if: weight = 5, strength = 4, free weight = 15, hero dexterity = 2, enemy dexterity = 4, armor protects by 6, then the damage to the enemy = 13.
I] DAMAGE FOR THROWING WEAPONS: (weapon weight + hero strength + dexterity + free weight/2 - enemy dexterity/2 - enemy armor)/distance
EXAMPLE:
(weight=3 + dexterity = 2 + hero strength = 4 + free weight /2= 7.5 - enemy dexterity = 2 - armor = 6)/distance = 2, then the damage = 3.2.
DAMAGE FOR A BOW
(Bowstring tension + arrow + hero dexterity - enemy dexterity/2 - enemy armor)/distance
Example
(10+ 7+2-2 -6)/2=5.5
ALL EXAMPLES WERE TAKEN SPONTANEOUSLY IN THE GAME, THE NUMBERS WILL BE DIFFERENT!!!!!!!!!
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2.SKILLS AND THEIR DEVELOPMENT.
I suggest removing all skills and introducing a single system for developing and acquiring skills:
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1. ONE-HANDED WEAPON SKILL - needed so that the player can use one-handed weapons ///// / Level 1, 1 strength - required stats for the hero to learn the skill/////////
2. ADEPT (O) - deals additional damage = damage1 * 2\\\\ Level 5, strength 3 - required stats for the hero to learn the skill/////////
3. SWORD MASTER (O) - deals additional damage = damage1 * 3
\\\\ Level 10, strength 7 - required stats for the hero to learn the skill////////
4.BLADE SPEAKER (O) - deals additional damage = damage1 * 5\\\\ Level 16, strength 13 - required stats for the hero to learn the skill////////
(DAMAGE1 - hero's damage without various skills)
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1. TWO-HANDED WEAPON SKILL - needed so that the player can use two-handed weapons////// / Level 3, 2 strength, ONE-HANDED WEAPON SKILL - required stats for the hero to learn the skill /////////
2.SKILLED (D) - deals additional damage = damage1 * 2\\\\ Level 6, strength 5 - required stats for the hero to learn the skill/////////
3.PUNISHING ENEMIES (D) - deals additional damage = damage1 * 3
\\\\ Level 12, strength 8 - required stats for the hero to learn the skill/////////
4.DRAGON SLAYER (D) - deals additional damage = damage1 * 5
\\\\ Level 18, strength 15 - required stats for the hero to learn the skill/////////
(DAMAGE1 - hero's damage without various skills)
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1. ARCHERY SKILL - needed so that the player can use bows and crossbows.\\\\ Level 1, dexterity 1, strength 1. - required stats for the hero to learn the skill/////////
2. ARCHER - HUNTER - deals additional damage = damage2 * 3
\\\\ Level 4, dexterity 2, strength 2. - required stats for the hero to learn the skill/////////
3.SPEAKING WITH THE WIND. - deals additional damage = damage2 * 5
\\\\ Level 10, dexterity 5, strength 5. - required stats for the hero to learn the skill/////////
(DAMAGE2 - hero's damage without various skills (FOR ARCHERY))
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1. THROWING SKILL. - needed so that the player can throw various weapons.\\\\ Level 1, dexterity 1, strength 1. - required stats for the hero to learn the skill/////////
2.AIMING AT THE TARGET - deals additional damage = damage3 * 5
\\\\ Level 5, dexterity 3, strength 3. - required stats for the hero to learn the skill/////////
3.THROWING MASTER - deals additional damage = damage3 * 10
\\\\ Level 14, dexterity 6, strength 7. - required stats for the hero to learn the skill/////////
((DAMAGE 3 - HERO'S DAMAGE WITH THROWING WITHOUT SKILLS)))
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P.S. It is in the development stage.... I will soon post the abilities,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ONLY COMBAT SKILLS ARE INDICATED HERE!