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fourthly... the design is definitely lacking, but the soul in them was much deeper than in the third game; just the storylines of the campaigns are worth mentioning! These are real stories at a very high level, and the fifth game doesn't have all of this (or it doesn't have the same impact). There are various text introductions for different artifacts and temples – different ones for different factions at the same time! And the music!??? It's all because the soul was put into it! That's why it resonated.
...by the way, regarding the factions – it's very interesting, but I don't like the repetition of abilities, one-time and two-time use – it feels unoriginal (but stealing special abilities is great!).
...by the way, regarding the factions – it's very interesting, but I don't like the repetition of abilities, one-time and two-time use – it feels unoriginal (but stealing special abilities is great!).