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Hello to the hero community!
Today we have a moment of numbers and interesting facts.
I've always been curious about how certain aspects of the game affect the final result, and even more interesting was to look at the specific numbers.
I hope you'll enjoy it too and join me in a discussion. Don't take my conclusions too strictly; these are just guesses, and I'm sure the veterans will correct me. After all, everyone loves to discuss topics like "which town is the strongest"?
All data was taken from the resource http://heroes3stat.tk/rating/, for which many thanks to the creators.
From this, all implications follow - only games with a confirmed report were considered.
It should be noted that during the analysis, I tried to only take games of top players (top-50) against players of roughly their own level (rating difference does not exceed 250 points).
Using this information, I'll try to answer the following questions:
1) how big of an advantage does color give?
2) which towns are stronger than others on certain templates?
3) does the choice of starting / main hero affect the result?
4) and also look at the statistics of top players on individual templates.
For the first three questions, the sample will be for two canonical templates - JC and 6lm10a. Don't ask why those were chosen, I just needed to settle on something and I picked these (as some of the most popular).
So, let's go. I hope the info will be useful.
Statistic 1, color.

Here I'll immediately make one remark, which applies to all the data presented. People have been playing Heroes for a long time and realized quite a while ago that the game has some imbalance. This is partially compensated by the trading stage before the start of the game. The deviations in the table indicate that the color red is not just stronger on average—it is stronger even considering the trading stage, which is typical for almost all seasons. In other words, on Jebus Cross the color is valued almost correctly (giving about a 1% advantage), while on 6lm10a the color red is significantly undervalued (giving more than a 4.2% advantage). Perhaps this can be partly explained by the story of the biased road generation for the color blue.
Statistic 2, towns on JC

The commonly recognized bottom-2 according to all top players are Inferno and Tower. Castle is certainly strong on Jebus Cross, but before conducting the analysis, my opinion on town strength was different. One of the main conclusions I managed to draw: Dungeon is a heavily overrated town. Conflux has risen greatly in my eyes, while Rampart has fallen. As for the rest, judge for yourselves.
Statistic 2, towns on 6lm10a

Castle is turning into... no, not trousers. Into a bottom-2 town. This is a general trend—on resource-poor XL templates with complex structure, Castle simply lacks resources. But the striking power of Dungeon does make itself felt.
Statistic 3, table for starting heroes on JC

Here WinD is the deviation of the win percentage from the overall win percentage for the town. For example, picking Solmyr is definitely good, because it adds 0.72% to the chances of winning for Tower. At the same time, picking Mephala reduces the chances of winning for Rampart by 12.81%, making it a bad choice. Heroes with a small number of games should be treated with caution: with few games, the outcome could be anything. Here it makes sense to discuss popular hero picks:
Gretchin gives a significantly better start than Crag Hack (the 20% difference is still substantial); for Inferno, the best pick is Octavia (64.71%) vs. Marius (45%); heroes with the specialty of mysticism are heavily undervalued (I don't know why, but it really is the case :)). Tazar is also not in favor in the statistics, because he is indeed weak at the start—Alkin and Dragon give a better start. If the situation hasn't become clear, we move on to the next point.
Statistic 4, table for main heroes on JC

There is one point worth noting. Often the main hero is one freed from a prison in the center. This likely applies to heroes with a small number of games played. As for the rest, you can notice a number of very popular veterans with fairly poor winrates—Mullich, Gundula, Crag Hack, Shakti, Tyraxor, and others. The table also once again confirms Solmyr's uselessness as a main hero due to his... skill-pump(?). Alkin, Dragon, and Gretchin are on top again, joined by Broghild (due to fast and giant stacks of fairies on Jebus Cross) and a couple of heroes with the ballista specialty (which I personally find a bit strange). If it ever occurred to you to make Gundula, Marius, or Damacon your main—think again..
Moving on to 6lm10a.
Statistic 3, table for starting heroes on 6lm10a

I'm certainly no expert on 6lm, but it seems there's no fluff there. Seeing Vok at position 1 surprised me. It could also be the HotA effect (I think there's no Vok there, but the report site still draws him). Anyway, 7 games is still too few for serious conclusions.
Interesting is the presence of veteran Sir Mullich in the top (apparently zombies become significantly stronger at the start and turn into a full-fledged stack), many Conflux heroes (though it was already known that Conflux has top-tier mages), also the specialty in dendroids (I understand they can be built quickly without resource cost and have serious striking power), and of course Jeremy is imbalanced (by the way, it's possible that Illor is better). Ein slips into the top for Tower, which by the way matches FireToSky's picks on XL templates.
Statistic 4, table for main heroes on 6lm10a

With a large number of games - popular veterans are logisticians, Necropolis heroes, many heroes with offense - Damacon, Nimrus, Shakti, Gretchin, Shiva (it seems she's here for a reason, also in the top on Jebus Cross)... the rest are often situational mages (especially starting +gold, possibly some from prisons).
And for dessert: statistics of outstanding individuals by template. Just for fun, without analysis. A bit of hype for the topic won't hurt :D
== Helllight ==

== Amiloo ==

== FireToSky ==
Today we have a moment of numbers and interesting facts.
I've always been curious about how certain aspects of the game affect the final result, and even more interesting was to look at the specific numbers.
I hope you'll enjoy it too and join me in a discussion. Don't take my conclusions too strictly; these are just guesses, and I'm sure the veterans will correct me. After all, everyone loves to discuss topics like "which town is the strongest"?
All data was taken from the resource http://heroes3stat.tk/rating/, for which many thanks to the creators.
From this, all implications follow - only games with a confirmed report were considered.
It should be noted that during the analysis, I tried to only take games of top players (top-50) against players of roughly their own level (rating difference does not exceed 250 points).
Using this information, I'll try to answer the following questions:
1) how big of an advantage does color give?
2) which towns are stronger than others on certain templates?
3) does the choice of starting / main hero affect the result?
4) and also look at the statistics of top players on individual templates.
For the first three questions, the sample will be for two canonical templates - JC and 6lm10a. Don't ask why those were chosen, I just needed to settle on something and I picked these (as some of the most popular).
So, let's go. I hope the info will be useful.
Statistic 1, color.

Here I'll immediately make one remark, which applies to all the data presented. People have been playing Heroes for a long time and realized quite a while ago that the game has some imbalance. This is partially compensated by the trading stage before the start of the game. The deviations in the table indicate that the color red is not just stronger on average—it is stronger even considering the trading stage, which is typical for almost all seasons. In other words, on Jebus Cross the color is valued almost correctly (giving about a 1% advantage), while on 6lm10a the color red is significantly undervalued (giving more than a 4.2% advantage). Perhaps this can be partly explained by the story of the biased road generation for the color blue.
Statistic 2, towns on JC

The commonly recognized bottom-2 according to all top players are Inferno and Tower. Castle is certainly strong on Jebus Cross, but before conducting the analysis, my opinion on town strength was different. One of the main conclusions I managed to draw: Dungeon is a heavily overrated town. Conflux has risen greatly in my eyes, while Rampart has fallen. As for the rest, judge for yourselves.
Statistic 2, towns on 6lm10a

Castle is turning into... no, not trousers. Into a bottom-2 town. This is a general trend—on resource-poor XL templates with complex structure, Castle simply lacks resources. But the striking power of Dungeon does make itself felt.
Statistic 3, table for starting heroes on JC

Here WinD is the deviation of the win percentage from the overall win percentage for the town. For example, picking Solmyr is definitely good, because it adds 0.72% to the chances of winning for Tower. At the same time, picking Mephala reduces the chances of winning for Rampart by 12.81%, making it a bad choice. Heroes with a small number of games should be treated with caution: with few games, the outcome could be anything. Here it makes sense to discuss popular hero picks:
Gretchin gives a significantly better start than Crag Hack (the 20% difference is still substantial); for Inferno, the best pick is Octavia (64.71%) vs. Marius (45%); heroes with the specialty of mysticism are heavily undervalued (I don't know why, but it really is the case :)). Tazar is also not in favor in the statistics, because he is indeed weak at the start—Alkin and Dragon give a better start. If the situation hasn't become clear, we move on to the next point.
Statistic 4, table for main heroes on JC

There is one point worth noting. Often the main hero is one freed from a prison in the center. This likely applies to heroes with a small number of games played. As for the rest, you can notice a number of very popular veterans with fairly poor winrates—Mullich, Gundula, Crag Hack, Shakti, Tyraxor, and others. The table also once again confirms Solmyr's uselessness as a main hero due to his... skill-pump(?). Alkin, Dragon, and Gretchin are on top again, joined by Broghild (due to fast and giant stacks of fairies on Jebus Cross) and a couple of heroes with the ballista specialty (which I personally find a bit strange). If it ever occurred to you to make Gundula, Marius, or Damacon your main—think again..
Moving on to 6lm10a.
Statistic 3, table for starting heroes on 6lm10a

I'm certainly no expert on 6lm, but it seems there's no fluff there. Seeing Vok at position 1 surprised me. It could also be the HotA effect (I think there's no Vok there, but the report site still draws him). Anyway, 7 games is still too few for serious conclusions.
Interesting is the presence of veteran Sir Mullich in the top (apparently zombies become significantly stronger at the start and turn into a full-fledged stack), many Conflux heroes (though it was already known that Conflux has top-tier mages), also the specialty in dendroids (I understand they can be built quickly without resource cost and have serious striking power), and of course Jeremy is imbalanced (by the way, it's possible that Illor is better). Ein slips into the top for Tower, which by the way matches FireToSky's picks on XL templates.
Statistic 4, table for main heroes on 6lm10a

With a large number of games - popular veterans are logisticians, Necropolis heroes, many heroes with offense - Damacon, Nimrus, Shakti, Gretchin, Shiva (it seems she's here for a reason, also in the top on Jebus Cross)... the rest are often situational mages (especially starting +gold, possibly some from prisons).
And for dessert: statistics of outstanding individuals by template. Just for fun, without analysis. A bit of hype for the topic won't hurt :D
== Helllight ==

== Amiloo ==

== FireToSky ==