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The scenario is full of exploits. Not only can you gather a huge number of horses and angels in the dungeon (just approach with a cyclops or a wyvern, and you'll have an angel/horse and a wyvern/cyclops left) – you can repeat this as many times as you want, and you can also gain free experience at the Haven outpost – just keep going back again and again. In short, I looked at all this mess and deleted it.
P.S. I always read the comments before downloading a map... but I didn't see anything except arguments. It would have been better if they had written about the bugs.
Let me explain what I meant. Remix has an original tactic. As a rule, he doesn't play with all the units (1-7), but chooses his favorites (2-3 units) and uses them in almost all battles. In addition, during the game, he uses many different combinations and game strategies, for example:
All this together makes Remix a very strong player and a serious opponent. Few can stand against him.
I laughed here So strong that he almost never plays online (as far as I remember, he only played with Vadim (TGAME VADIM)), and then he just kept saying how much he doesn't like online games)). So, having the ability to endlessly reload and I'm a super player then. It just made me smile, such an unfounded admiration for "talents." The fact is that he knows the game mechanics very well (you can't deny that), but "Few can stand against him" should then be added with... because he doesn't play with them 🤣. Playing against AI is not the same as playing online with a real person.
P.S. well, you are a seasoned player (10 years on the forum is no joke), you should know that there are no absolute champions or strong tacticians in online games (Vadim confirms this (in words and in the game) in every one of his streams). The game is essentially a dice roll, it's random! And any player who knows the mechanics thoroughly and plays against another expert can win and lose just because of the randomness (resources on the map, the location of dwellings, guarding mines, heroes in the tavern, the starting artifact, the triggering of luck or morale in battle, etc.). This is basic stuff
As proof, I'll give an example when Gangena (he's a pro at Heroes 3) beat Vadim twice in online games, who was also a pro at Heroes 5. Gangena was just starting to play Heroes 5 and was completely clueless about the mechanics (he put traps at the beginning for ghosts) - he won purely on randomness and luck. So, "don't make an idol for yourself," as they say