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(translation) Russian version
Multiplayer Character Class Skills:
Archer
- Bow
- The signature weapon of the Archer is a versatile weapon which delivers significant damage over a long range. This skill is nearly identical to that in the single-player game, except the ”reload/draw bow” time is now dependant upon the player’s upgrades.
- Power Upgrade
- Upgradeable. Increases the arc of the bow (the pulling power). Arrows travel further, faster.
- Reload Upgrade
- Upgradeable. Reduces the time taken to nock and draw arrows.
- Zoom
- Adds in a modified zoom so the archer can see his target more clearly and aim more precisely over long distances.
- Flare Arrow
- A bright flare attached to the arrow’s tip causes this projectile to cast light on the environment.
- Fiery Arrow
- This (magically) flaming arrow sets targets alight.
- Poisoned Arrow
- This arrow delivers the effects of the magical poison spell to a single target.
- Double Arrow
- The archer draws and fires two arrows simultaneously in a horizontal spread. This is slower and less powerful than an equivalent single arrow shot.
- Triple Arrow
- The archer draws and fires three arrows simultaneously in a horizontal spread. This is slower and less powerful than an equivalent double arrow shot.
- Bodkin Arrow
- Arrows with a tempered steel tip. Delivers massive damage, ignoring armor.
- Wracking Arrow
- An unpleasant missile, this arrow causes extreme pain to the target resulting in the magical slow effect for the duration.
Assassin
- Backstab
- A lethal ‘leap forward and kill’ move. This move is triggered automatically when the assassin is close behind a target.
- Cloak
- Signature ability of the Assassin, the Cloak provides varying degrees of invisibility depending on experience and behaviour. The visibility of the cloaked assassin depends on how fast he moves, and what objects are visible behind him.
- Move Silent
- This upgradeable skill reduces the noise made by an assassin’s movements. At the highest class levels, an assassin will be able to run almost without being heard.
- Stamina
- This upgradeable skill increases the rate at which the stamina bar refills. This allows the Assassin more sprinting and more jumping, increasing his chances of escaping from enemy Knights and other attackers.
- Poison Dagger
- A successful blow of this poisoned dagger delivers the same effects to the target as those of the magical poison spell.
- Polymorph
- An assassin using this ability appears to be a member of the opposite team. Team indicators (name color, map location etc) will also be changed, although the assassin’s actual name will not; by looking at the player list, a polymorphic assassin can be detected.
- Feign Death
- This skill allows an assassin to fall to the floor and pretend to be dead, only to get up again upon his command.
- Explody Gas Trap
- With this ability, the assassin may lay down a tiny explosive trap which detonates on proximity to a target, thus spraying a toxic gas cloud.
- Unstaunchable Wounds
- This special attack delivers a wound which cannot be healed, and causes the target to continually bleed health away at a low rate.
- Triggered Traps
- Triggered traps allow the placement of more individual traps, and crucially allows for the remote detonation of these explosives – they are not traditional contact-activated, but more like ‘pipe bombs’. This allows for more complex traps to be constructed.
Warrior
- Shield
- The knight’s shield allows him to project a visible magic shield, offering physical defense from arrows and spells.
- Stamina
- This upgradeable skill increases the rate at which the stamina bar refills, allowing knights to run faster, longer, and chain more stance attacks.
- Armor
- This upgradeable skill reduces damage taken from physical attacks.
- Magic Resist
- An ability of knights to resist all magical effects – both enemy damage and their own team’s bonuses. This skill is entirely personal and provides no assistance to any other character.
- Shield Charge
- Using Shield Charge the knight covers the distance to a target in a rush, and throws him or her back, dealing massive damage. The Knight must have a high stamina available before he can charge. Two knights who Shield Charge each other at the same time are knocked back and stunned.
- Running Attack
- A special move that seriously damages one enemy. The knight must be moving at top speed towards his target. After jumping and attacking, he will bring his blade down from above with awesome force.
- Stance Upgrade
- Reduces the time taken to enter Combat Stances.
- Damage Upgrade
- Increases the amount of damage done by each blow.
- Last Gasp
- This skill delivers a short-term health boost to a single Knight. However, a timer also begins. At the end of this timer, all of the energy that has been ‘loaned’ to the Knight is removed immediately. This may kill the Knight if he has taken damage in the meantime.
- Rally Troops
- This skill allows a Knight to deliver the effects of Last Gasp to himself and other friendly characters within range.
Priestess
- Cure / Curse
- The basic ability of priestesses, this skill allows them to heal friends and harm targets. Note that like all of the ‘Cure’ spells, the effects are different depending on the team orientation of the target. Curing your own team gives them health. ‘Curing’ (or ‘cursing’) the enemy is the same spell, but reduces their health. Selecting the ‘Defend’ action with this skill will heal the priestess instead.
- Cure Sphere
- Creates a spherical cure field (similar to Magic Reflection). Sphere has a maximum amount of curing ability, depending on radius (it shrinks as it cures those inside it). Cure Spheres act as Curse Spheres to enemy characters.
- Heal Team
- This skill allows a priestess to sacrifice her own energy to heal nearby friends in a wide radius.
- Mark Target
- Allows a priestess to ‘mark’ an enemy and highlight it to their own team. Team mates who kill the marked target gain extra XP.
- Slow
- Conjures ‘bramble grenades’ which the priestess throws down to create patches of writhing thorns. Running through these thorns does damage. Additionally, enemies inside a slow area suffer a damage penalty if they are also cursed. Priestesses are immune to their own thorn effects.
- Stone Armour
- Allows the priestess to cast a temporary armor enhancement spell on friends or herself.
- Resurrect/Eat Soul
- A priestess can resurrect friendly characters, bringing them back from the dead to fight anew. Resurrected characters must protect their benefactor - if the priestess dies, so does the resurrected. Priestesses can also ‘eat the souls’ of enemy bodies, gaining XP for herself while preventing enemy priestesses from resurrecting them.
- Mass Resurrect
- Casts the resurrect spell on multiple friendly souls simultaneously.
- Blind
- Ranged Blind attack.
- Toxic Cloud
- Creates a cloud of toxic fumes which poisons and disorientates
Mage
- Force Arrow
- A straight-shot magical attack.
- More Mana
- Increases the total mana available to the mage.
- Quicker Mana Regen
- Boosts the rate at which mana recharges.
- Flame Arrow
- Identical to the single-player skill of the same name, this flaming arrow can be guided to a target.
- FireBall
- Identical to the single-player skill of the same name, this glowing ball of fire can be guided to a target before exploding in an impressive and deadly fashion.
- Master FireBall
- A roiling ball of fire which explodes on contact, spilling flames into a large area and setting enemies alight.
- Magic Shield
- A visible spherical shield which defends anyone inside it from magical spells by bouncing their effects off the surface. Provides no physical protection.
- Lightning - Zzap
- Zzap is a fast moving little bolt of electricity, enough to give minor damage to all classes.
- Lightning Bolt
- An instantaneous bolt of lightning. During casting, the target location hears a growing fizzing electrical noise, before a sudden bright flash of light, the crack-boom of thunder and then an after-image of a lightning streak joining the caster to his target. Damage is instantaneous. If a caster holds the ‘charge’ pose for too long, the Bolt will discharge through him instead, causing damage.
- Lightning - Chain
- A bolt of lightning that leaps around hitting multiple viable targets. It will not hit the same target twice in the same casting.
- Firebombs
- Sticky magical fire grenades that bounce on the ground within a limited range before stopping and exploding. If they hit an enemy first, they stick to him or her and kill instantly.
- Ball Lightning
- A slow-moving sphere of lightning energy which attacks anything within its immediate area.
Multiplayer Character Skills:
Archer
* Bow
The signature weapon of the archer, which deals significant damage at a distance. The best option for single-player, except for the reload time, which depends on the player's skills and upgrades.
* Power Upgrade
Upgradeable skill. Increases the tension of the bowstring. Arrows fly faster, higher, and stronger.
* Reload Upgrade
Upgradeable skill. Reduces arrow reload time.
* Zoom
Adds zoom so that archers can see their enemies better.
* Flare
A lit arrow that dispels the darkness around it.
* Fiery Arrow
This arrow provides target illumination.
* Poisoned Arrow
This arrow carries the effect of the POISON spell.
* Double Arrow
The archer fires two arrows simultaneously. However, these arrows are slightly weaker than normal ones.
* Triple Arrow
The archer fires three arrows at once. Damage and speed are even lower than with the double arrow.
* Bodkin Arrow
An arrow with a sharpened tip. Deals significant damage, ignoring the target's armor level.
* Wracking Arrow
An arrow with an unpleasant effect. While dealing damage, this arrow applies SLOW to the target.
Assassin
* Backstab
A lethal strike. Performed automatically only if the assassin is close enough to the target and is behind them.
* Cloak (Invisibility)
Special ability of the assassin. The invisibility cloak gives the assassin some invisibility. The level of invisibility depends on movement speed and behavior (stealthy or not).
* Move Silent
Upgradeable skill that allows the assassin to move silently. By the end of the game, the assassin will be able to walk completely soundlessly.
* Stamina
Upgradeable skill that increases the assassin's stamina, allowing them to escape from knights and warriors.
* Poison Dagger
A successful hit will apply the POISON spell to the target.
* Polymorph (Transformation)
The assassin uses this ability to look like members of the opposite team. Team indicators (nickname color, player color on map) do not change, so the assassin is quite easy to spot this way.
* Feign Death
Ability allows the assassin to pretend to be dead
* Gas Trap
With this ability, the assassin can set a gas trap that will explode into a cloud of toxic gas when a target approaches.
* Unstaunchable Wounds
A special attack of the assassin that deals incurable damage and causes the target to lose a small amount of health every second.
* Individual Traps
Individual traps allow for more traps to be set. It is also possible to set greater explosive power or trigger radius.
Warrior
* Shield
The knight's shield allows them to protect themselves from the physical impact of arrows and spells.
* Stamina
Upgradeable skill that increases the knight's stamina, increasing running and attack speed, as well as reducing sword swing time.
* Armor
Upgradeable skill that reduces physical damage.
* Magic Resist
The knight's ability to resist any magical effect.
The trick is that neither enemy nor ally can affect the knight.
* Shield Charge
Using this skill, the knight instantly runs up to an opponent and pushes them, dealing significant damage and knocking the target back. The knight must activate the "Stamina" skill to use this. Two knights charging each other are knocked back and stunned.
* Running Attack
Special ability that deals great damage to an enemy. The knight must accelerate, jump, and deliver a powerful sword strike.
* Stance Upgrade
Reduces the time to enter combat position.
* Damage Upgrade
Increases the damage dealt by the knight with each blow
* Last Gasp
A skill of knights that increases health. But at the same time, a "timer" starts, after which all energy received by this skill is removed. This can kill the knight if the damage received exceeds the amount of health before activating this skill.
* Rally Troops
This skill allows the knight to apply the effect of Last Gasp not only to themselves but also to allies.
Priestess
* Cure / Curse
The main skill of the priestess, allowing them to heal allies and wound enemies. By the way, the effects of the healing spell depend on your relationship with the target (ally/enemy). A spell directed at a friend heals them, while one at an enemy wounds them. By pressing "defend", you can heal your own wounds.
* Cure / Curse Sphere
Creates a sphere in which all allies are healed and enemies take damage.
* Heal Team
The skill allows the priestess to heal nearby allies, losing some of her own energy.
* Mark Target
Allows the priestess to mark targets, for whose destruction allies receive additional experience.
* Thorns
Conjures "thorny grenades" which upon explosion create pits with thorns that damage anyone running through, except the priestess herself. Also, if the victim is cursed, they will take additional damage.
* Stone Armour
Allows the priestess to cast "Stone Skin", increasing resistance to attacks.
* Resurrect
The priestess can resurrect a dead ally. Revived players must protect the priestess: if she dies, they die too. The priestess can also absorb the organs of the dead, gaining experience and preventing the same person from being resurrected.
* Mass Resurrect
Similar to Resurrect, but revives more allies.
* Blind
Applying Blindness to a target.
* Toxic Cloud
Creates a cloud that deals damage and disorients the enemy.
Mage
* Force Arrow
Direct magical attack.
* More Mana
Increases the mage's mana.
* Quicker Mana Regen
Increases the rate of mana recovery.
* Flame Arrow
Direct magical attack on a target.
* FireBall
Self-guided fire arrow.
* Master FireBall
A ball that deals area damage and illuminates enemies.
* Magic Shield
Visible magic shield protecting from magical attacks. Does not protect against physical attacks.
* Lightning
Lightning is similar to the fire arrow.
* Enhanced Lightning
Instant lightning damage. The opponent hears an approaching electrical noise before a BRIGHT flash. By the way, if you hold this spell for a long enough time, it will transfer back to the caster.
* Chain Lightning
A chain of lightning that deals damage to all living targets. It will not hit the same character twice.
* Bombs
Attaching magical grenades. If thrown on the floor, they explode, dealing area damage. A successful throw at an enemy destroys them instantly.
* Ball Lightning
A slow sphere that strikes everything in its path.
The translation of official information from UbiSoft into Russian was carried out by Night