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Posts from NAF – New artifacts with unique properties.

4.4 (5 ratings)
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7 years ago
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In order for artifacts to appear on the map, you need to process the map using the **NAF MS** program from the modification archive.
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In reply to Delta38
7 years ago
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Delta38
How do I install the mod? It says that I need to create a map in the mod generator and then process it. I create the map, but when I process it, it says: "The map cannot be processed and will be skipped." The game is clean. No mods are installed.
The same thing is happening. How can I fix this?
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6 years ago
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Good afternoon =)
Here's a question (it's not the only one, but I'll ask it for now).
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6 years ago
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in the current version of the mod, this will not be possible
but in general, the possibility of creating such artifacts exists.

if anyone else is interested, I can share my ideas on this topic.
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6 years ago
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It doesn't work for me =(
None of the maps want to be processed by this NAF_MS.exe.

I tried creating a clean map using H5_MapEditor_NAF.exe to be absolutely sure, and I enabled artifacts in it. I placed a bunch of random "ANY" artifacts near the spawn point (and also checked the boxes next to the new artifacts in the map settings), but they still don't appear.
Maybe I unpacked something incorrectly? I tried putting the entire archived .pak file into the data folder, but it didn't work. Then I unarchived the .pak file into the data folder, and it still didn't work.




Finally, I tried deleting all the mods in the UserMods folder and running it with a clean setup. It still doesn't work -_-
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6 years ago
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And again, I'm trying to get the new artifacts framework working, and again, I'm running into the same problems =)

I think I've installed everything, copied the files, and processed the RMG map with this NAF_MS_exe.
When I launch the game:


And this is what the window looks like when I click "Create":


Does anyone know how to fix this?
6 years ago
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how to install a mod?! I can't seem to get it to work.
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2 years ago
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All the icons also disappear when creating a game, just like user @Waterfall_13 mentioned above. After three years, he still hasn't received a response, nice mod 👍👍👍
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2 years ago
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As a separate project, this mod has long been abandoned.
In reply to AstralLein
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2 years ago
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AstralLein
As a separate project, this mod is long dead.

Thank you for the response. You have a pinned topic on your forum called "list of modifications" where you listed, as I thought, a pool of popular and up-to-date mods, but apparently that topic is not being updated either, since mods that are not working are not being removed from the list. P.S. If that's the case, it's unclear why that pinned topic exists on the forum.
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2 years ago
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/topic/15141/ I recommend checking out this mod. Back then, it completely overshadowed NAF.

I personally have nothing to do with this section.)
In reply to AstralLein
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2 years ago
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AstralLein
/topic/15141/ I recommend checking out this mod. It absorbed NAF back in its day.

I personally have nothing to do with this section.)

Thanks, we'll test it. cool
1 year ago
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Question: We were playing on the same PC, two players, with this mod, and the upgradeable artifact, the one that is given as a choice of 1 out of 3 at the beginning of the game, was only given to the first player. The second player didn't have this menu. And on the next turn of the first player, the selection menu reappeared, but this time the artifact wasn't given to anyone. Is there a way to fix this ourselves, or are upgradeable artifacts only for single-player mode?

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