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10 years ago
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Tribes of the East v3.1
Network game -> Single computer -> Normal mode
The map is incredible, without water, with a Dungeon, 8 players. After I killed one of the computer-controlled players, the others attacked, then an autosave occurred, and immediately the game crashed. I restarted the game and loaded that autosave (it worked), but it crashed again. Some of the more recent saves also stopped working, even though they worked before. I decided to delete some saves (thinking it might help), leaving only the 8 most recent and a few initial ones. I initially thought that all saves would stop working, but a save from an hour and a half ago worked. Well, maybe we can replay that, but what guarantee is there that it won't crash again?
I checked the website and didn't find anything, except that the size of saves might decrease, and then they will stop working. Yes, indeed, the last 2 saves (mine and the autosave) are 3 MB, while the others (older ones) are more than 20 MB. That person also wrote that now he will have to check every time to make sure that the size of the save matches the others. I think I'll do the same and resave if necessary.
What should I do now, because there's no guarantee that when we reach those same places, the game won't crash again?:smile28:
And one more thing. From the very beginning, when you're already playing, if you load a save, the game crashes, i.e., to load a save, you need to restart the game.
-I haven't installed any mods, and there's plenty of space on the disk. But how am I supposed to understand that, in addition to the last 2 saves, which have become smaller, several previous ones have also been corrupted, even though they loaded before.
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10 years ago
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most often, it's either a lack of space on the HDD or the game incorrectly reads/writes the save file.
Less frequently, the save file contains items/creatures, etc., that are not in the original game. If you remove, for example, a mod but load such a save file, at best, this feature will not work; at worst, the game will crash.
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10 years ago
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The problem lies in the lack of memory when playing on huge maps. Try searching for a 64-bit executable. It might help.
In reply to Dyrman
1 year ago
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Dyrman
It's all about insufficient memory on huge maps. Google for a 64-bit executable. It might help somehow.

Thank you.
For those who are still facing the problem of corrupted saves on enormous and incredible Heroes 5 maps, there is a solution on the forum: /topic/15997/

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