It would be logical to give the Aura of Terror to the Archdemons, and the Aura of Courage to the Archdevils, since they are the commanders of the army of Hell. I would also like this mod to add a chance for skills to appear for races, more in line with them. For example, for demons, the spellcasting skill should appear more often than the knowledge skill, because what kind of Chaos spawn has weak Chaos magic? They already have a lot of knowledge, and there are Imps to level up the knowledge skill, and there is the Soul Eater ability, which requires it to be replenished, but there are problems with spellcasting. And for the Dark Elves, increase the chance of Dark Magic appearing. Their patron god is Malassa, the Dragon of Darkness, and her followers are not very good at her own school. For humans, for whom Light Magic is native, it doesn't appear very often, which is illogical, and so on.
Posts from UNIT - Creature Balance + Visual Changes
Hi! For some reason, the first tier of archers in Haven remained with the standard name "Crossbowmen," but it should have changed to "Imperial Archers." I don't understand what the problem is; it might be a bug, as I installed it without any other mods. How can I fix this?
Update: It was a mod conflict after all. I had the ColouredText mod installed.