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Posts from Dungeons and Devils

4.0 (1 rating)
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10 years ago
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Well, what can I say – I spent two months working on the campaign (in the evenings).
I enjoyed making it :D

Added 12 minutes later
As far as I understand, no one appreciated the similarity in the arrangement of the stones :smile52:
9 years ago
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Played it. Definitely a good one! Looking forward to reincarnations of the other campaigns from Heroes of Might and Magic III ;-)
In reply to irelija
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9 years ago
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irelija
Played it. Definitely good! Looking forward to reincarnations of the other campaigns from the third game ;-)
Thank you for the positive feedback! :D
I'm currently working on another campaign. Unfortunately, the process is very time-consuming, but I will definitely release it this year. :)
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9 years ago
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Update 11/17/2016
both versions 2.00
1st scenario
=One "Witch's Hut" has been made "one-time use".
2nd scenario
=One "Witch's Hut" has been made "one-time use".
+Turn display has been removed for heroes that are passing through.
=The location of one neutral creature has been corrected.
=The rotation of one object has been changed.
3rd scenario
=Three "Witch's Huts" have been made "one-time use".
+Added "Cursed Lands".

in the hard version
+A "(hard)" note has been added to the scenario names in the campaign menu.
+A MasteR script has been added, making the game more difficult.
=Other changes have been made to make the game more difficult.
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9 years ago
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Update 01.12.2016
both versions 2.01
=Fixed the name of the enemy hero in the third scenario.
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9 years ago
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Update 05.12.2016
both versions 2.02
In the third scenario, the Beacon has been replaced with the Cartographer.
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9 years ago
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Update 06.12.2016
both versions 2.10
=Improved the script for the one-time random Witch Hut. Now it either gives a random skill or +1 to one of the basic stats.
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9 years ago
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Update 03/28/2017
both versions 2.20
=Fixed the behavior of bonus fields. Now, when a scenario is completed, the bonuses cease to function.

Added 22 hours 39 minutes ago
Update 03/29/2017
both versions 2.25
=The script for bonus fields has been reworked. Now it works correctly.
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11 months ago
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It's clear that this is an early work. It's chaotic and feels like a collection of maps with limited development. I'm giving the author the benefit of the doubt, considering it's an early piece. There's nothing here for an experienced player.

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