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Posts from Appearance/discussion of Necropolis units.

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13 years ago
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One of the few creatures in the game that I like aesthetically is the Wight.
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13 years ago
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1) Skeletons are quite standard; I have nothing to say about them. 2) I like the zombies; they are chubby, with an axe, and quite distinctive, even if not overly original. 3) The ghosts are excellently done, in my opinion. I like how they are depicted as criminals, and how each squad has three of them. 4) Making vampires dark warriors is great. The concept of blood-drinking maniacs only suits horror movies like Dracula, but not a strategy game where warriors should fight, not eat each other. In this regard, I think the fifth game made a real breakthrough. 5) The liches are not bad. The cloak is probably too extravagant, but the effect of the staff and magic book appearing is impressive. 6) No comment; I completely agree with Adagio on this. 7) Well, it could be better, in my opinion, especially the large head is a bit off-putting. The other dragons look more harmonious overall.
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13 years ago
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I like dragons, but not just any dragons, I prefer spectral ones. I like skeletons the least; they don't look very good, even in Heroes of Might and Magic III they looked better. Death Harbingers also don't appeal to me; they look like surgeons, but Undead are great (or beautiful?).
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13 years ago
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Well, in my opinion, some of them look better, especially the ones with the large heads. The other dragons don't seem as harmonious in terms of design.

But I personally like the spectral dragons the most; the others look like thin, flimsy lizards with wings. If you think about the third game, the dragons there are strong and mighty, as such creatures should be.
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13 years ago
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Let me elaborate on the units. More precisely, I'll share my perspective on what Necropolis and its units represent.

Skeleton Warriors are among the weakest Tier 1 units. Only peasants and goblins are worse. They are only capable of covering their own flanks. Archers are generally useless and are only used in specific situations for breaking through enemy lines. 1/5.

Zombies are a good unit, especially with their upgrades. Many underestimate them, leaving them for later, and ultimately lose. 3/5.

Spectres are another weak unit of Necropolis. Some say they are good because they are incorporeal, but in reality, they are weak attackers. However, they have one advantage: they perform well when breaking through enemy lines and actively hinder archers. A deserved 2/5.

Vampires are the strength of Necropolis. One of the best, if not the very best, unit in the game. The entire Necropolis strategy is based on them. Vampires handle breaking through enemy lines and final battles. 5/5.

Liches are good ranged attackers, but they occupy 4 squares and without cover, they are a pitiful sight. Greater Liches are simply essential for breaking through enemy lines. 4/5.

Undead are another disgrace to Necropolis. Their attack is among the worst at their level, and on top of that, they cost a lot of gold and dark energy. Although Harbingers can remove antimagic, killing a single monster in a squad is a depressing sight. Banshees can use their ability, which makes them better than Harbingers, but if the opponent has leadership and artifacts that boost defense... it's depressing, to put it mildly. 2/5.

Bone Dragons are also often underestimated. Despite their modest stats, they are among my favorites due to their increased growth and good price. In my opinion, Astral Dragons are better than Phantom Dragons because you can obtain a general debuff through a skill, while grief is more useful. 4/5

So, let's summarize. Necropolis has an average score of 3 out of 5. They are just average.

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