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3 years ago
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Hello everyone!

I've been playing HotA for quite a while, and while the controls in WOG were a pain, HotA is great. The way units are separated and the ability to replay battles is fantastic. However, there's one major drawback: you can't capture a mine once and have it permanently belong to you. You have to keep several heroes and collect resources from them every week. Is it possible to implement a system like in WOG scripts, where whoever captures a mine gets to keep it and receive income from it every week?

3 years ago
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Hello, maybe it's a silly question, but is it possible to combine Hota with WOG so that I can play random maps with the Cove, but with all the features of WOG?
1 year ago
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Hello! Could you please provide information or share any knowledge about which objects on the map, artifacts, spells, skills, and city buildings the AI does not use? As you can guess, the idea is to ensure that the player and the AI have roughly equal opportunities in terms of game mechanics. Of course, the AI will still not play like a human, but at least we can balance things out in these areas. I remember that before HotA, I used to disable diplomacy, the university, quest huts, and the city portal. I can't remember everything, but HotA added a lot of new things, and I haven't played in a while, so it's now unclear what the AI uses or doesn't use.

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