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Posts from RTF is a global modification that replaces all towns in the game.

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3 months ago
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I decided that I need to make cannons first, and then move on to small firearms, because it would be funny if I armed everyone with muskets but couldn't make a cannon. :D

I wanted to make average cannons, but then I got bored and started making dwarven cannons. Because of this, I'll take away the pistols from the elves – they don't have enough skill for pistols, and flintlock mechanisms are too complicated for them.

 

I wanted to replace the mortar with a rocket launcher, but it turned out to be too complicated. Ancient rockets were not very accurate and were launched in large numbers, but in principle, dwarven rockets could be accurate. Then questions arose about the design, and I was too lazy to solve them, so I went back to the mortar.

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3 months ago
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The cannons are ready, but I haven't changed the ability icons yet; I might end up removing them.

But overall, I'm happy with it. I even added a "walking" animation, so in principle, it can also be used as a unit.

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3 months ago
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Let's get back to the dwarves. I finally fixed the hero model; now, it doesn't spin around the screen anymore. Plus, this is a battle model that supports animations for the map, and the movement isn't jerky. However, there are some drawbacks – I forgot to remove all the icons from the skeleton, and they were replaced with FBXASC045. Overall, it's not critical, but if someone wants to add effects, they'll be surprised.

The model is very square in terms of body shape, so I think I'll try using the hero from the seventh game and release this one as is, just in case someone finds it useful
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2 months ago
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It's been a while since I last added something to my dump – this is where I put things that might be useful, but I'm too lazy to deal with them.

When I started thinking about a Sea Elf, I began looking for a base model for him, and I thought that maybe an Elf from Heroes 5 would work.

I extracted the Elf, and... it didn't quite work out. Then I had the idea to make a fix – to restore its lost polygons.

As usual, I extracted the model, fixed the broken skeleton, fixed the shadows, patched up the holes, and added the bowstring (it even had a bone for it). I converted it to the Heroes format, and new holes appeared. I fixed everything again, loaded it into the game, and decided that I didn't want to spend time on 2 more such messes, so it went to the dump.

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2 months ago
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fktifzobr@mail.ru

It's been a while since I last added something to my dump – this is where I put things that might be useful, but I'm too lazy to deal with them.

When I started thinking about a Sea Elf, I began looking for a base model for him, and I thought that maybe an Elf from Heroes 5 would work.

I extracted the Elf, and... it didn't quite work out. Then I had the idea to make a fix – to restore its lost polygons.

As usual, I extracted the model, fixed the broken skeleton, fixed the shadows, patched up the holes, and added the bowstring (it even had a bone for it). I converted it to Heroes, and new holes appeared, so I fixed everything again, loaded it into the game, and decided that I didn't want to spend time on two more of these messes, so it went to the dump.


I'll install it, but it's a shame that you don't want to make the other two.
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2 months ago
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Narron

I'll do it, but it's a shame you don't want me to do the other two.
I'll do it someday, but not soon
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2 months ago
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fktifzobr@mail.ru
I'll do it someday, but not soon.
Thank you for your work; the difference is noticeable.
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2 months ago
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lol, the forum is already struggling to open attachments in this thread; we need to switch to file sharing services.

I've gone back to Nagas because pirates are cool, but I have a huge pile of Asian-style buildings, so I need Nagas.

The plan is: Naga Swordsmen will take on the role of "guardians" for the faction at Tier 4 or Tier 3, and the Sharks will eat some plants and go to Tier 6.

This is needed to establish Nagas as a numerous and important element of the faction, not just exotic creatures from Tier 6.

These should be lake Nagas, not deep sea ones, but everything is still up in the air. Lake Nagas in games are only represented by priestesses with human appearances; the compendium says that their appearance is more serpentine than Medusas… which is strange + there are a couple of images in DoC where they either wear masks, have human appearances, or have strange skin defects, but DoC has both great concepts and blunders like small Kensai... however, if you look at MMX, Kensai aren’t particularly tall there either.... I need to double-check this point.

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1 month ago
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I created a hero, but at the end I hit a streak of bad luck and didn't finish polishing the icons, names, and abilities; it's more of a set of models for those interested

there are source files for those who want to try making something themselves https://disk.yandex.ru/d/otMkAmy3BjDefg

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23 days ago
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Seems ready
 
I removed the return shot because it's a very controversial ability; it's useless and will just be annoying, and since our lizards are T1—encountering a returning-fire T1 at the sawmill would be unpleasant
 
I implemented same-side shooting (lobed shots) because I don't know how to change its visuals; I wanted it to be a fireball shot from some mage, but arrows are what actually fly, and other archer models with skyward shooting animations are unlikely to appear
 
Also, this is my first model with a bow and arrows, so I had to learn how to fix the arrow jittering X) instead of having them disappear underground, I chose to scale them down to 0
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21 days ago
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The old lizardmen won't make it into the Factions, but I will upload the models

without these guys, I would have spent significantly longer tinkering with the archers; their only problem is very similar icons, which is why they were rejected

I'll add a link to the scrap heap

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16 days ago
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a new T6; initially I planned to move the kirin to T6, but that's not canon + the lizardmen should definitely handle the coatls, as this strengthens their position in the faction
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