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Posts from What will the “third book” of Braveland be like?
I think it would be interesting to discuss what is currently planned. This would provide a clear understanding of what we are working with.
We can start with the second part, or even the first.
Ment
11 years ago
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Okay, if that's how it is. Building on the first point, I'd like to... remove the limit on the total level of a hero's army.
There's also an idea (I don't know if it's been implemented in the second part) to have some opponents also have heroes who cast spells in the same way as the main character.
And finally... since there are bosses in the game, why not add a couple of particularly intimidating multi-tile bosses? Three hexes would be fine, I think.
Okay, if that's the case. Based on the first point, I'd like to... remove the limit on the total level of a hero's army.
There's also an idea (I don't know if it's been implemented in the second part) to have some opponents also have heroes who cast spells in the same way as the main character.
And finally... since there are bosses in the game, why not create a couple of particularly intimidating multi-tile bosses? Three hexes would be fine, I think.
1) Without a limit in the late game, we'll just discard some units. And we'll end up with the most advantageous army and reject other alternative combinations. But there will be surprises in this regard.
2) Regarding opponents - that's good. A boss (and essentially an enemy hero) could have several spells. We'll think about it.
3) Hexes aren't a very good solution for multi-tile bosses if there's a lot of army nearby. But we can think about it.
Ment
11 years ago
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Hexes aren't the best solution for multi-tile bosses, especially if there's a large army nearby. But it's worth considering.
If there are no obstacles on the battlefield, then it could work, in my opinion. But that's only if there are no obstacles. Although, it can work even with them... The boss doesn't necessarily have to move; just remember KB in this regard.