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Let's discuss the second part of Braveland Wizard. Walkthrough, plot, its strengths and weaknesses.
A turn-based strategy in the style of old school games is back – welcome to Braveland Wizard! A graduate of the Magic Academy is ready for new adventures. Her journey will begin high in the mountains and pass through southern lands inhabited by orcs, ghosts, and mysterious nomads. Official website: http://www.tortugateam.com/ru/ Group on VKontakte: https://vk.com/tortugateam
Today, I finished playing the second part. I can definitely say that it left an even more positive impression than the first one.
Firstly, they fixed the issue with the excess of money at the end of the game; now, you really have to save.
Many new types of dangerous enemies, diverse combat buffs, and debuffs have been added, making the game more challenging and interesting.
Caves and arenas for farming gold have been introduced, which I also think is a good idea. The plot has become more engaging, and elements of choice have been added, which is great.
The new skill and talent system is generally well-done, but some skills seemed not very useful, while combat magic now plays a significant role in battles, as it should.
The graphics and effects are still excellent, and the game is still incredibly addictive; just the trial of the genies is worth it!
I'm moving on to the third part now; I recommend it to everyone; it's an excellent game overall.