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Dear RMG fans,
I propose you examine one invaluable creation of the generator. Template 8мм6а.
The task is to determine how well the zones correspond to the template. This correspondence exists.
Screenshots from the game are offered as data. If they are not enough, I will make more.
So.

After the merge on day 117 :) there was absolutely nothing with which to attack the treasure zone guards consisting of 50+ energy creatures that were blocking the way to the center. Therefore, entering the center was postponed until the third week.
The date in the screenshot is 132; the elevator in the lower right corner leads home; going down leads to the computer dungeon killed in the first week.

Having defeated the energy elementals, a day later Tazar reached the 6K guard, which theoretically should lead to the respawn point with the central village.

However, instead of the village, we see an elevator behind another 6K guard :eek:

Emerging from the elevator on day 135, Tazar encountered an opponent's scout with 70 gold marks, who was successfully destroyed. Visiting the lookout allowed him to survey the surroundings.
On the upper right (not visible in the screenshot) is a sawmill painted brown (brown – Tower). The opponent (red) is playing as Rampart.

The same moment, the lower part of what can be seen from the lookout.
In the next turn, Kirr runs from below upwards, leading the army left along the road. Kirr doesn't have enough moves to attack; he tries to attack my scout, but the scout, sensing trouble, flees himself :) As a result, Kirr remains at the angels. Shakti attacks, reducing one angel; Kirr pays them off.

After this, I go down. Theoretically, since it’s snow – the respawn point should be adjacent to the stones, there should be a second village – but it isn’t there either :eek:

But the village is located under the snow behind the elevator. The path on the left leads down to the blue computer dungeon (Inferno).
This is all that was known to me at the end of the game.
I remind you, the task is to determine how well the zones correspond to the template.
I propose you examine one invaluable creation of the generator. Template 8мм6а.
The task is to determine how well the zones correspond to the template. This correspondence exists.
Screenshots from the game are offered as data. If they are not enough, I will make more.
So.
After the merge on day 117 :) there was absolutely nothing with which to attack the treasure zone guards consisting of 50+ energy creatures that were blocking the way to the center. Therefore, entering the center was postponed until the third week.
The date in the screenshot is 132; the elevator in the lower right corner leads home; going down leads to the computer dungeon killed in the first week.
Having defeated the energy elementals, a day later Tazar reached the 6K guard, which theoretically should lead to the respawn point with the central village.
However, instead of the village, we see an elevator behind another 6K guard :eek:
Emerging from the elevator on day 135, Tazar encountered an opponent's scout with 70 gold marks, who was successfully destroyed. Visiting the lookout allowed him to survey the surroundings.
On the upper right (not visible in the screenshot) is a sawmill painted brown (brown – Tower). The opponent (red) is playing as Rampart.
The same moment, the lower part of what can be seen from the lookout.
In the next turn, Kirr runs from below upwards, leading the army left along the road. Kirr doesn't have enough moves to attack; he tries to attack my scout, but the scout, sensing trouble, flees himself :) As a result, Kirr remains at the angels. Shakti attacks, reducing one angel; Kirr pays them off.
After this, I go down. Theoretically, since it’s snow – the respawn point should be adjacent to the stones, there should be a second village – but it isn’t there either :eek:
But the village is located under the snow behind the elevator. The path on the left leads down to the blue computer dungeon (Inferno).
This is all that was known to me at the end of the game.
I remind you, the task is to determine how well the zones correspond to the template.