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13 years ago
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STRATEGIC TASKS

Hello everyone!)) I propose we start a discussion about a new (although it might be a well-forgotten old) type of task for Heroes - strategic tasks.

I've already seen many interesting offline tasks posted on the forum. Their essence boils down to achieving a certain result with the least amount of resources, which involves fighting against the computer. This is the essence of offline play. But in online games, we face problems of a different kind - strategy, i.e., playing against an opponent.

It's clear that in the modern Heroes community, what distinguishes "average" players from the generally recognized "pros" is their ability not only to micro-manage perfectly but, most importantly, to make the right decisions in the strategic aspect of the game. And while learning how to micro-manage properly, with the abundance of information and streams available today, is a matter of time, strategy still remains an incomprehensible concept for beginners, shrouded in darkness. Streamers, deeply immersed in the intense process of thinking, don't have time to express their thoughts at such moments, and such things are not discussed on the forum for some reason. Either it's just laziness, or everyone clings to the concepts they've come up with, like a suitcase full of money, unwilling to share their hard-earned treasures with anyone. I propose to dispel this veil of darkness.

So, what is the essence of this? By analogy with poker, the condition of the task is a set of information that максимально comprehensively describes a situation in the game. This can be screenshots, saves, videos, etc. You can even add notes on the opponent, if any)) The main thing is that this information reveals the picture of the situation in sufficient detail for making a decision. Moreover, the author's solution should be deliberately hidden, so as not to mislead others, only the condition and that's it. Participants in the discussion, after reviewing the condition, present their solution to the problem - specific actions that, in their opinion, will be optimal in this situation. Where to go with which heroes, what to build in the castles, how to distribute resources between the heroes, etc. The solution should be as comprehensive as possible and at the same time simple enough for everyone to understand. The answer is also recommended to be supported by more accurate data - resulting saves, videos, and screenshots. It should be emphasized that the development of events that occurred before the situation in the condition is not subject to discussion or criticism, since this is completely irrelevant in this context. Statements like "Played like a noob, and that's why I ended up in such a mess" will be ridiculed by the giants of strategic thought, and their author will be pelted with rotten eggs.

Here is a task from my noob level, with which I propose to start:

A situation from today's game against Tovariщ in the M-200% tournament.

Task condition:
Excerpt from the stream
Save (passwords: red - luck, blue - no password)
Ihtiandr
Additional information has emerged, which I did not pay attention to during the match! The new week was the week of hippogryphs, and in addition to their increase, there was a +5 bonus! At the time of the condition, 1-4 griffins had already been bought in the castle.

It is recommended to load the save only in single-player mode, since solutions that use data from the opponent's turn will not be counted.
You can also watch the full version up to the moment in the excerpt. But, I repeat, the actions that were taken during the game are not subject to discussion, but only help to understand the whole picture.

You can ask clarifying questions here, and I will answer everything.
Post solutions that describe in detail the actions you would take in this situation.

Of course, many players will find this task painfully simple. But the essence of this topic is not in it, but in setting a new vector for discussion, arguments, and disputes, etc. Post your tasks that you have encountered, let's discuss them!))

Have fun! ;))
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13 years ago
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Haven't seen the whole thing, but at first glance, it seems necessary to eliminate the opponent's main hero by sending him to the tavern, even though there aren't many troops there, but there are chains that can't be broken. It's unclear what might reach him. Ideally, chase him with a lasso, provide reinforcements, and then pass everything on to Ivore and from there either attack the opponent's main hero or go somewhere else. The main thing is not to forget that M200 won't work in all cases; there's really little time to waste and decisions have to be made on the fly. "This isn't like playing Jebusniu":D
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13 years ago
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RomarioGrom
The main thing is not to forget that M200 won't work in all cases; here, there is really little time to fiddle around and decisions are made on the fly. "This isn't about playing Jebus."

Well, this topic was created specifically for practicing making such decisions quickly and on the fly.

Added 45 minutes later
Additional information has surfaced that I didn't pay attention to during the game! The new week was the week of behemoths, and in addition to their increase, there was a +5 bonus! At the same time, at the moment of the condition, the castle showed 1-4 already purchased myrmidons.

Added 12 hours 7 minutes later
I added the save to the condition. The opponent didn't use autosave, so I had to restore his turn.
13 years ago
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Perhaps the mapmaker should upload a map to Jebus, and the others could play it on difficulty level 111?

Just level 111, but with detailed commentary (why the hero moved that way, why it's not necessary/immediately worth taking a restart here, plans for level 112, etc.).
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13 years ago
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dom2
Maybe the TC should post some generated game on Jebus, and the others will play it 111?

Just 111, but in detail and with comments (why he ran like that, why you shouldn't/should immediately take a restart here, plans for 112, etc.)

That's also a cool topic, but it's not in the same vein; here, we are considering tasks specifically related to strategic combat against an opponent.

By the way, it is recommended to load the save only in single-player mode, because solutions that use data from the opponent's turn will not be counted.

Added after 5 hours 30 minutes
Forgot to mention the passwords: red - luck, blue - no password.

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