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Let's brainstorm new creature abilities. Which ones do you think would be most suitable, or which ones are missing?
My ideas:
Dwarf - add the abilities "Repair" and "Worker":
Repair - Dwarves can repair mechanical creatures, restoring hit points equal to the number of Dwarves.
Worker - Dwarves can work in mines, increasing the productivity of mines, depending on the number of Dwarves and with a certain limit.
Peasant - "Worker" and "Militia":
Militia - in the "Squire Guild" and "Archery Range" buildings, peasants can be trained into these warriors for a certain period. After the period expires, they become peasants again.
Elf - "Taming":
There is a 15% chance that if Elves are attacked by a beast, the beast will not attack (the Elves have tamed it). But the Elves also do not counterattack this beast.
How do these ideas sound?
My ideas:
Dwarf - add the abilities "Repair" and "Worker":
Repair - Dwarves can repair mechanical creatures, restoring hit points equal to the number of Dwarves.
Worker - Dwarves can work in mines, increasing the productivity of mines, depending on the number of Dwarves and with a certain limit.
Peasant - "Worker" and "Militia":
Militia - in the "Squire Guild" and "Archery Range" buildings, peasants can be trained into these warriors for a certain period. After the period expires, they become peasants again.
Elf - "Taming":
There is a 15% chance that if Elves are attacked by a beast, the beast will not attack (the Elves have tamed it). But the Elves also do not counterattack this beast.
How do these ideas sound?