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Posts from The city of Ilata.

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An airship is a good idea; it could replace the Rukh birds, while keeping the aerial riders.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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An airship is a good idea; it could replace the Roc birds, while keeping the aerial riders.
First, decide whether you don't like the riders or the Rocs.
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Let's skip the first three levels (spies, archers, priests). So: 4th level. Air Riders. 5th level. Airship. 6th level. Rukh Birds. 7th level. Dragons/Hurricanes.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Now we need to decide what racial ability they will have.
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Racial ability - "Invocation of Silat" 1st option: school of air magic, with various spells. 2nd option: Silat's blessing/curse - 50/50 chance that either your army is blessed or the enemy army is cursed. Costs resources/artifacts/mana. Special Ability: Incarnation of Silat - the hero spends all his mana and summons a powerful spirit (very, very strong). Can be used once every two weeks/month. Simple abilities: 1. Whirlwind - the hero summons a hurricane - a neutral creature that occupies four cells. It appears in a random location and captures any unit that enters it, but only one. It holds it and drains its life. The unit can be attacked with magic and arrows, but the damage will be reduced. After a couple of turns - depending on the strength of the creature - the hurricane throws it out and wanders around the battlefield until the end of the battle, becoming weaker with each turn. When capturing a unit, it can be released with the spell "Remove Curse". 2. Storm - when used, randomly scatters creatures across the battlefield, dealing small damage. Does not work during sieges. 3. Favorable Wind - used in battle/on the global map: in battle - increases the damage from ranged attacks, some spells, and speeds up flying creatures. Slows down enemy units and weakens the damage from arrows and spells (partially). on the map - increases movement range on the sea. All abilities require mana expenditure.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Racial ability - "Invocation of Silat"
1st option: school of air magic, with various spells.
2nd option: Silat's blessing/curse - 50/50 chance that either your army is blessed or the enemy army is cursed. Costs resources/artifacts/mana.

Special ability - embodiment of Silat - the hero spends all mana and summons a powerful spirit (very, very strong). Possible once every two weeks/month.

Simple abilities:
1. Whirlwind - the hero summons a hurricane - a neutral creature that occupies four cells. It appears in a random location and captures any unit that enters it, but only one. It holds it and drains its life. The unit can be attacked with magic and arrows, but the damage will be less. After a couple of turns - depending on the strength of the creature - the hurricane throws it out and wanders around the battlefield until the end of the battle, becoming weaker with each turn. When capturing a unit, it can be freed with the spell "Remove Curse".
2. Storm - when used, randomly scatters creatures across the battlefield, dealing small damage. Does not work during a siege.
3. Favorable Wind - used in battle/on the global map:
in battle - increases the damage from ranged attacks, some spells, and speeds up flying creatures. Slows down enemy units, weakens the damage from arrows and spells (partially).
on the map - increases the movement range on the sea.

All abilities require mana expenditure.
Maybe we should rework the racial ability into "Silat's Fury"? With it, enemy archers deal less damage, and your archers deal more.
How does that sound as an idea?
And what should we call the commander?
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The Warlord is the **Leader** – he hears, sees, and feels the wind, and leads the units of the Free Cities.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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A commander – a leader – hears, sees, and feels the wind, and leads the Free Cities’ troops behind him.
It would be better to choose something else.
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Invented a racial ability. Lord of the Air. The hero can increase the initiative and speed of creatures, but their attack decreases.
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The Air Lord is more akin to the deity itself than to its servant. You could call him a "servant of Sylath," but that's not a very fitting idea.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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I came up with a racial ability.

Lord of the Air.

The hero can increase the initiative and speed of creatures, but their attack decreases.
In my opinion, it doesn't make sense; it turns out that initiative compensates for the damage.
Lord of the Air is more related to the deity itself than to its servant.
You could call it "Servant of Silat," but that's not a very good idea.
"Servant of Silat" doesn't really fit, to be honest. Maybe call the commander a Duke.
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The Duke certainly fits the Free Cities better, but the abilities of a Silat worshiper don't really suit him, or rather, don't suit him at all.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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What do you think of the Duke of Air?
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The Air Duke is certainly original, but it doesn't quite fit with those who worship Silat. Here's another idea: "Wind Speaker."
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.

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