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Posts from Heroes of Might and Magic IV Duel Tournament: "Honor and Blood"

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Zybr

We could try adding a 4th paid branch.
For everyone?
Or only for Nature/Necropolis?


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Zybr
The only thing is, it might be worth changing the well that restores 35% mana to a 100% mana replenisher.
By the way, it definitely needs to be done :)
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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Zybr
The only thing is, maybe it would be worth replacing the well that restores 35% mana with one that restores 100%.
Yes, the well definitely needs to be brought back from the old version. Otherwise, 40 mana is not enough for a long battle, especially against Order.
Zybr
Maybe give them an artifact with neutral morale at the start?
And then death will turn from an outsider into another uncontrollable overpowered unit, with their numbers and immunity to all sorts of nasty things.
shnurov_hl

We need to strengthen beavers, corpses, and nature somehow...
What if we give nature and corpses a stack (or half a stack) of level 4 units, and beavers an additional stack of level 1 (or the same)?
But how can we make them even stronger? Giving barbarians an extra stack of berserkers will definitely make them unkillable.
Havr

Ideally, of course, we should exclude portal monsters. In theory, this can be implemented with scripts... It's just tedious :)
As an option, increasing the variety of choices could help nature; instead of 3 lines of monsters, make it, say, 5 :))
Yes, Havr gets it. I support the idea. The variety really does sometimes decide the outcome of the game. And why bother with scripts? Just leave the portal monsters and extend the branch from 3 to 5 for all factions.
Zybr
We could try introducing a 4th paid branch.
And that's already more interesting :) Players will start to strain their brains even more when choosing what to buy. And it will also add variety.
By the way, Zubr, how is your time? Do you need help with editing?
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And then death will transform from an underdog into another uncontrollable overpowered unit, with its large numbers and immunity to all sorts of nasty things.
It's unlikely to become overpowered. They have a wide range of units, dark champions grow slowly, and they are not difficult to counter, and devils are highly dependent on morale. So you'll have to choose. And it will add variety to the tactics, in my opinion.
By the way, Zubr, how is your time? Do you need help with editing?
Not really, but if you want, you can help.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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So, what’s new? ©
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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shnurov_hl
So, what's up? ©
UP Maps are in the final stages of completion. We're adding the last touches, testing, and then we're good to go :cool:
By the way, what do you think about the idea of increasing the starting gold? It allows you to play with a maxed-out Necromancer, Tactician, and Immortal. In my opinion, it's the most optimal solution for strengthening the Necropolis.

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