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In reply to sabotage1
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11 years ago
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Dear Heroes! We previously announced that we would be changing the way group raids work, and today we are happy to announce that these changes are now live. In addition, today we conducted the first reduction in guild size, as we previously mentioned. Group Raid Overhaul We have listened to your feedback and made changes to the way group raids work. Here is a list of the most significant changes: • The maximum size of a group raid remains five players, but you can now start a raid with just two players. The difficulty and rewards in the raid do not depend on how many players participate at the beginning. • We have removed the enemy respawn mechanic in raids and all related systems (e.g., spending resources to block respawns). Defeated enemies will now rest in peace. • We have removed the limit on army size in group raids. Now your entire army will accompany you on the raid. • The function to reduce troop losses has been removed. • To compensate for the reduced difficulty due to the removal of enemy respawns, we have reduced the time you have to complete the raid. • The types and features of battles have become more diverse. • We have added 6 new visual styles for map design. • These changes have necessitated a rebalancing of the raids. • We have added 26 additional raid levels: 3 for players with a hero level below 30 and 23 for players with a hero level above 30. • Rewards have been changed to encourage players to participate in more challenging raids instead of those they have already completed and that are no longer of interest. You will receive artifacts, experience, and social points for each completed raid. But after hero level 30, you will also receive two additional valuable prizes for each unlocked raid level. • The first guaranteed reward for a new unlocked raid level is 500 units of dragon steel. • The second guaranteed reward is chosen from a completely revised list of special rewards. At high raid levels, these can be relics of the same power as heroic-rank relics, as well as items from a new set for Might and Magic heroes with a unique set bonus. • Group raids for heroes below level 30 will no longer have raid level requirements. So, if your hero has reached level 30, you can start raids of the difficulty that suits you, and you will not need to complete low-level raids. • Group raids for heroes above level 30 will retain raid level requirements. • As a result of these changes, raid levels for players have been reduced. If your current raid level was 7 or higher, it will be reduced by 5 levels (e.g., a player with a raid level of 7 will have it reduced to 2). All players with a raid level of 6 or lower will have their level reduced to 1. You will receive a separate notification about these changes via in-game mail. Don't worry about already unlocked raids – this change will not affect them. On the contrary, no matter what your previous level was, more raids will become available to you. • We have added a new button in the upper right corner of the screen. It allows you to go to group raids from anywhere in the provinces. • Along with the changes in the requirements for starting a group raid, we have made corresponding changes to the interface. All of these large and small changes, made based on your feedback, are designed to make group raids more engaging, accessible, and dynamic. Now you only need one friend to start a group raid, so finding players for a group raid will be easier and more enjoyable. You may think that the time limit alone will make group raids too easy, but believe us: group raids are still one of the most challenging game modes in MMHO.
In reply to sabotage1
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11 years ago
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Heroes! Today, we are publishing the list of those who will compete for the title of Champion of Ashan! The technical work necessary to copy the characters will begin tomorrow at 12:00 Moscow time. The heroes of the players who have qualified for the main bracket of the Championship will be copied to a special server. Login details will be sent after tomorrow's technical work is completed. The first series of battles will take place among the players in the left half of the bracket, and will be held on May 4, 2015 (battle Pavian22 vs Iskyler and below). The next series of battles, between the players in the right half of the bracket (battle THE_BOSSTON vs INQUISITIUS and below), will be held on May 5, 2015. The second round of battles, for both halves of the bracket, will be held on May 6, 2015. The third round will be held on May 7, 2015. The semi-final will be held on May 8, 2015. The battle for third place between the losers of the semi-final is scheduled for May 9, 2015. The final battle will take place on May 10, 2015.
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11 years ago
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Ashan News!
Expeditions to the Guild Provinces — progress report.

Guild Buildings.
All such buildings have something in common. They were all built in time immemorial and have not been preserved very well. Therefore, before you can use them, you must reawaken the ancient energy within them. Every member of the guild can contribute to this. Donate enough resources, and soon the structures will be better than ever.
Many of you already know this from the last update article, so let's move forward. So, what buildings do we have? Here is the full list of structures that you can find in your guild province:

Expedition Gates, opening the way to mysterious underground labyrinths.
4 special guild creature settlements.
The good old notice board, familiar to you from the provincial capital.
Experienced artifact traders for heroes of all levels.
Traders known to you from the nearest market: a scribe, an apothecary, a prestige item trader, and a seal trader.
2 obelisks, to make it easier for you to search for forgotten lands.
All altars, conveniently gathered in one place:

Banner of Divine Initiative.
Altar of the Sword.
Creature Protection Altar.
Magic Altar.
Hero Protection Altar.
Luck Altar.
Temple of Spirit.
Stone of Enlightenment.

And this is only the beginning! Exploring the province, you will see that there is still plenty of room for future updates. You might even notice hints suggesting what those buildings will be. But let's return to the buildings that you will have from the very start.


How do you like the idea of not having to search for buffs across different MMHO provinces, but getting them all in one place? Teleport to this point, and then return back, buffed to the brim. Sounds great? Then a guild province is exactly what you need. By restoring the altars in their province, guild members can visit them and receive all the bonuses they provide. Currently, these bonuses apply only to the heroes who visited the altars, but who knows what awaits us in the future?..
Need more experience and a bonus to initiative? Visit the altars in your province and get what you desire.
Looking for an artifact trader to buy that much-needed weak artifact? What are you waiting for? Head to the guild province, and you will find such a trader.

Creature settlements are the heart of your province. There is a lot to tell about them.

In your guild province, you can restore 4 creature settlements. That much is clear. But these 4 structures are not simple settlements where you can hire strictly defined creatures. In the new guild creature settlements, you can get any creatures you want!
That's right: you can even hire event creatures here, if the settlement is configured accordingly.

Creatures from another faction? Please! Upgraded creatures? Please! Creatures from events that have already ended? Please! All the guild needs to do is "remind" the ancient structure of the creatures you need. But this choice must be approached wisely: once made, you will not be able to change your decision. If you cancel the choice, all efforts invested in that building are lost. That is why only the guild leader has the right to choose the creature type for the building.


To do this, he must place 1 creature from his army into the building before its restoration begins. After that, guild members will have to donate not only resources but also a certain number of selected creatures to establish a connection with them. The total number of creatures that need to be sacrificed will be relatively small, while the final benefit will be enormous. When the restoration is complete, the creature settlement will begin producing the selected creatures for both the leader and each member of the guild.

Any guild member can visit the settlement and hire the required number of creatures. In the log, you can see who took how many creatures and when. Note: hired creatures are taken from a common building storage for all players, and the recovery wait time for other guild members may vary. But, as with creature settlements in your city, you can increase the storage size — again, with the help of the entire guild.

What makes guild creature settlements special is not only the ability to hire your favorite creatures (just imagine: as many thunderbirds as you want!). Such powerful buildings require constant maintenance. Over time, creature settlements will lose their ancient energy, and your guild will have to restore it. This requires crystals, dragon steel, as well as special resources that can be found in guild expeditions.


Are you not tired of news about guild expeditions yet? Then read more!


Our team is inspired by your wonderful comments and suggestions. During development, we try to take them into account as much as possible. We are confident that we will be able to release this large and long-awaited update as early as spring. The exact release date will be announced soon, so your guild will have time to prepare properly.

Previously, we mainly talked about the provinces themselves, only briefly touching upon expeditions. So far, you know that expeditions are a competition between guilds and that special resources can be obtained in them.


But in reality, guild expeditions are something more. Your guild will be able to test its strength in three expeditions. For winning an expedition, the guild immediately receives experience. Furthermore, as long as your guild remains the winner, you receive a bonus to Dragon Knight points. Winning several expeditions unlocks additional effects. We will tell you more about this in the next report. The first expedition gates will be available from the start, and the second and third you must open with the help of all guild members (similar to how you restore buildings in the province).

But how can you go on an expedition? When the gates to your guild province are built, all guild members will gain access to expeditions. You can set out on an expedition from the guild province, from the travel map, and using a button in the upper right part of the screen.

In the expedition, you will have to travel through colossal labyrinths. Nothing like this has been encountered in the game until now. This also applies to the battles awaiting you. The creatures themselves may seem familiar, but in this strange world beyond Ashan, they unite into unusual alliances. Even the battlefields here are completely different. But there is no glory without risk. You must defeat all enemies and take their treasures to move on to the next labyrinth.
Speaking of treasures. You may encounter unnecessary trophies or items that you cannot use. Since we emphasize cooperative play in expeditions, you can give unwanted treasures to any guild member, even if they are not currently in the game. In general, it is not at all necessary to be constantly in the game for guild expeditions. You can play at your convenience and enter and exit an expedition at any moment. Progress in it is saved for the entire guild.

Playing in a guild and advancing toward distant labyrinths provides certain advantages. In expeditions, you can obtain artifacts, resources for your hero and guild province, as well as 12 new artifact sets specifically designed for the 4 hero classes. So the further you can penetrate, the greater the benefit you will bring to your guild.


Expeditions will allow your guild to declare its strength to all of Ashan. Details on how guilds can compete with each other will be in our next article. We look forward to your feedback and suggestions.
Write not only your name, but also the name of your guild into the history of Ashan!
In reply to sabotage1
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11 years ago
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Dear Heroes! We are pleased to announce that you can now participate in guild expeditions! You can already find your Guild Province and start restoring it. The new "Guild Province" feature will allow each guild to have its own personal province. It will only be accessible to members of that Guild and no one else. All progress in it will be distributed only among the Guild members. This is important because the province has existed for many centuries and has fallen into disrepair during that time. You will need to restore it. But with your help, it can soon turn into a place where every member of the Guild can safely restore their armies and receive various Guild bonuses. Here, in the Province, your Guild can hold its meetings and gatherings. Each member of the Guild can contribute to the development of the Province and reap the rewards of their efforts at the end of a hard day's work. Here you can also participate in Guild Expeditions: Three Expeditions await you, each offering new maps, new random encounter combinations, new rewards, and increasing difficulty, all designed for guild play. The Expedition itself has no end and lasts indefinitely. However, the Guild that progresses the furthest will be the leading Guild of the Expedition. Why should you do this? First, for the glory, of course: Your Guild will be known to everyone on the server as the Guild Leader of the Expedition. Second, 12 new sets of Artifacts and new resources for developing your Province can only be found during Expeditions. And third, Guild Buffs can give you a great advantage if your Guild is leading in the Expedition. Minor Changes • Battle maps in all Provinces have been slightly adjusted to improve performance and provide more variety. • Inventory: Players can now completely remove all items from an equipment slot by holding down the Shift key and left-clicking on the trash can (a single click will remove only one item). • The color of Artifact Quality after battles with Story Bosses has been changed from Legendary to Rare to reflect their true power. All Artifact characteristics remain the same; only the colors have changed. All Legendary Artifacts you find now will match their name. This change also applies to Artifacts you already have. • The Artifact Chest interface has also been improved. • Loading screen tips have been improved. • The tutorial has been slightly adjusted. Bug Fixes • Players should no longer end up outside the map during Co-op Raids. • A problem has been fixed that caused a server error when players tried to cancel Guild Quests. • A rare bug has been fixed that prevented players from receiving their reward upon reaching Dragon Knight level 30 and 60. • Players should no longer see different Army Strengths when playing in Duel Battles. • Players should no longer see different Hero Levels in Duel Battles. • Heroic Levels should no longer drop to 1 when replaying a Heroic Battle. • Sword Heroes now have the correct creature slot sizes in the Forgotten Realms. • Settings Menu: An option to enable/disable additional graphical effects has been added. • The final game boss, "Worm from the Abyss," now uses its "Lava Shell" ability again. • The description of Shanti Storm's "Weakness" ability has been corrected. • Hitboxes for some pets have been optimized. They no longer block the ability to click on other items. • The sound when an opponent appears in PvP mode has been fixed. • A problem has been fixed where information about the features of some artifacts was displayed as "error." • Inventory: When you have more than one stack of consumable items in your inventory, used items will be taken from the stack with the fewest items first. • Interface: Some low-resolution icons have been replaced with higher-resolution icons. • We have adjusted some encounter names to clarify which types are needed for guild missions to destroy creatures. • The contents of the "Gamblemaster's" chests in the "Whispering Plains" location have been adjusted. • City: The display of some tips at low resolution has been fixed. • Localization: All co-op rewards have been fully translated and displayed. Sincerely, The "Might & Magic: Heroes Online" Team

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