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Posts from How to play against Sinistar.

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13 years ago
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Well, we’ll see.
In reply to ZulHead
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13 years ago
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ZulHead
Necromancer has a hard time against a strong early game and powerful magic.
In the early game, where there are 7-13 level 7 units, Necromancer has almost no chance against Elves and Sylvan.
Actually, it's the other way around; Elves, whether light or dark, have no chance against a good Necromancer. Guys, are you playing against the computer?
In reply to TerMinator
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13 years ago
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TerMinator
Quite the opposite, Elves, whether light or dark, have no chance against a good Necropolis player. You guys are probably playing against a computer!
Sylvan are almost the only ones who can withstand the Necropolis onslaught, and Necropolis are very afraid of chaos magic.
In reply to Dyrman
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13 years ago
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Dyrman
Sylvan are almost the only ones who can withstand the onslaught of the Necropolis, and the undead are very afraid of chaos magic.
Well, how could we do without your opinion, Mr. Dyrman! The undead are afraid of chaos magic, :smile52: why is that? Those level 1 skeletons have 25% magic resistance, and the Necropolis has very large stacks! Chaos magic is what the elves fear the most: small growth rates, low health for the creatures, and the Necromancer has large growth rates + raising the dead, and the Necromancer's main damage isn't directed at creatures, unlike the elves. Take down the Elven Archers, and the elf is defeated! If you want to prove something, let's play a map! I only rely on practice, as they say, actions speak louder than words!
In reply to TerMinator
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13 years ago
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TerMinator
How could we do without your opinion, Mr. Durman! The undead are afraid of Chaos magic, :smile52: why is that? The same level 1 skeletons have 25% magic resistance, and the Necromancer has a large number of units! The undead are actually more afraid of Chaos magic: small bonuses, low health for the creatures, but the Necromancer has large bonuses + raising the dead, and the Necromancer's main damage isn't focused on creatures, unlike the Elves. Take out the Elven Archers, and the Elf is defeated! If you want to prove something, let's play a map! I only rely on practice, as they say, actions speak louder than words!
In several tournaments that I and other clan members played on the original game (not The Eastern Invasions), with very strong players, only the Elf could defeat the Necromancer at that stage (and later, the Mage and The Eastern Invasions could also defeat the Necromancer). Usually, we chose the Stronghold Elf against the Necromancer (with proper play, it's unlikely anyone will defeat him (without a Hero with the "Trickster" skill) - that's my opinion, and yours won't convince me anyway (I don't see either of us in tournaments), so I only rely on what I've seen and heard from strong players). And even a separate perk was created for Necromancers against Chaos magic. The Eastern Invasions can also defeat the Necromancer with Trickster skills (they just need to run away before the Necromancer casts Raise Dead). And now you can think about why the undead are afraid of Chaos magic at that stage.
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11 years ago
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I would advise you to play against him with an Orc and use the skill "Chaos Dampening." It will help. Choose a hero (if it's a duel) or level up (if it's the main game) and select Chaos Dampening; it will be very helpful.
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11 years ago
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Well, for each faction, you can develop a strategy for playing against the Chaos faction. It's beneficial for Dwarves to use the elemental immunity rune on their main stacks, for Mages to play around magnetic golems, for Necromancers to overwhelm with hordes, for Elves to resist the aura of horns, for Humans to rush with buffs, and so on. It all depends on the players' experience.
And, of course, take skills and artifacts that increase magic resistance.
In reply to Tes1a
11 years ago
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Tes1a
You can develop a strategy for each faction to play against the Chaos faction. For Dwarves, it's beneficial to use the elemental immunity rune on their main stacks; for Mages, play around magnetic golems; for Necromancers, overwhelm with hordes of units; for Elves, resist with the aura of horns; and for Humans, rush with buffs, etc. It all depends on the players' experience.
And of course, take magic resistance skills and artifacts.
Dwarves – overwhelming magic and the rune won't save them, and 2 elements will still remain.
Magnetic golems are not very strong on their own, and the rest of the troops will fall quickly. Necromancer's hordes are vulnerable to Chaos. Horn resistance doesn't really save against overwhelming magic.
But it all depends on the game's duration; a quick attack with all troops decides the game against Sinister.
In reply to Tes1a
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11 years ago
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Tes1a
You can develop a strategy for playing against Chaos for each faction. For Dwarves, it's beneficial to use the elemental immunity rune on their main stacks; for Mages, play around magnetic golems; for Necromancers, overwhelm with hordes; for Elves, resist with the aura of horns; for Humans, rush with buffs, and so on. It all depends on the players' experience.
And of course, take magic resistance skills and artifacts.

The advice about unicorns isn't great. Today, I tried using them to protect important stacks. One spell wiped out both the unicorns and the important stacks. And then they ran away. :smile05:
Although, maybe I should have played as Mages; at least I know how to play them, and I'm not very good with Elves.
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10 years ago
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Mages are probably better. They have a lot of magic immunity, although Warlocks can partially bypass it. But there are also Golems that absorb damage, heal, and have Mirror.
Demons are also good, but only if there are enough Imps.
Dwarves also have a rune of elemental invulnerability, so even if it reduces half the damage, there's already enough resistance to fire with immunity.
And an Orc with anti-chaos can also try.
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10 years ago
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What about the undead? There are 2 perks for chaos resistance in the Defense and Sorcery skill lines, plus magic resistance. And losing units against those "cockroaches" isn't as painful as losing elves, for example. Some will recover after the battle, and some can be resurrected during the battle. Against heroes with low attack, you can safely deploy 7 stacks of 2 ghosts each with high defense and piercing attack.
In reply to MasteR
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10 years ago
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MasteR
What about undead? There are 2 perks for chaos resistance in the Defense and Sorcery skill lines + magic resistance. And losing someone against those "cockroaches" isn't as painful as losing elves. Some will recover after the battle, and some can be resurrected during the battle. Against heroes with low health, you can safely deploy 7 stacks of ghosts, 2 units each, with Blade Dance.
You can do that, although ghosts aren't a problem for Warlocks, but taking down 7 stacks with Blade Dance won't be easy either, even with Chain Lightning, it will take about 4 casts, not counting the troops, but they might miss, it depends on luck.
10 years ago
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I won't repeat myself, so you can take the Academy and equip your warriors with artifacts that provide magic resistance.

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