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Posts from Which monster do you like the most in Heroes 5 (level 6)?

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Which level 6 monster do you like best?
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In reply to Alex_R
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19 years ago
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I really like the Rakshasa Rajahs, and nothing seems to stop them!
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19 years ago
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Paladin, because he deals the most damage!
In reply to MagicMan
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19 years ago
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MagicMan;101849
From where? Close range or when he's at full speed?
Of course, when he's at full speed! And besides, Raja Rakshas is the strongest! And Ent also has great defense!
In reply to 3DogMZA
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19 years ago
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3DogMZA;101961
I understand that it's strongest when it's sped up! But the strongest overall is Raja Rakshas! And Ent also has great defense!
Yes, Raja is the best! But the Paladin can heal and has a speed bonus, and you can place Ents to protect archers, keeping them safe.
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19 years ago
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Cave Lord – magic, resilient, and also deals good damage with a sword. He should be a priority!
19 years ago
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Here is my list, starting with my favorite!
1) Cavern Lord
2) Paladin
3) Death
4) Ancient Ent
5) Rakshasa Raja
6) Shadow Empress
In reply to Artemius
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19 years ago
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Paladins are awesome with their charge ability! :smile13:
My rating:
1) Paladin
2) Pit Lord
3) Harpies
4) Sovereigns
5) Rakshasa
6) Ent
In reply to Amko
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19 years ago
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In my opinion, the top three leaders are: Paladin, Death, and Cavern Lord
In reply to fenix385
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18 years ago
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fenix385;115520
I like all of them except for Necropolis...
What didn't you like about Necropolis?:)
In reply to Lord Vampire
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18 years ago
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Lord Vampire;115544
What didn't you like about death?:)

what difference does it make? ) if you don't like it, then that's it)

I have the last place for Witch, and the second to last for Necromancer.
In reply to Arandor
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18 years ago
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Rating:
1) Yarls
2) Paladins
3) Death Knights
4) Rakshasas
5) Pit Lords
6) Ents
7) Shadow Lords

Added 10 minutes ago
Don't you think that the Death Knights in the second expansion pack were SIGNIFICANTLY strengthened compared to version 1.0?
Pit Lords are cool only when the armies are weak, but when the armies are large, their meteors don't do much damage, and with their initiative, you can't defeat them head-on.
Once I had about 35 Yarls in my army. A hero (bot) came out against me with 40 Knights, 25 Paladins, 3 (Arch) Angels (I don't remember exactly), a bunch of Griffons, and something else. Of course, I tore him apart, but how! Everything I named became a letter "G" on the map. The Yarls ended up next to everyone and took the rune from the Gift of All nearby. Not only that, but after 4 hits on each (or rather 5, since he hits the first target twice), the remaining 5 Griffons also attacked the Yarls right after that.
In the end, there were 12 Paladins and 20 Knights left :smile04:. Yarls rule.
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18 years ago
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I like that champion! And in battles with small numbers of troops, Pit Lords or Messengers are probably the best. As for large armies, I can't say for sure; I personally prefer Ents.
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18 years ago
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And what about the Knights of Isabel? They're pretty good too! Attacking from behind is a big advantage.

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