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Rating:
1) Yarls
2) Paladins
3) Death Knights
4) Rakshasas
5) Pit Lords
6) Ents
7) Shadow Lords
Added 10 minutes ago
Don't you think that the Death Knights in the second expansion pack were SIGNIFICANTLY strengthened compared to version 1.0?
Pit Lords are cool only when the armies are weak, but when the armies are large, their meteors don't do much damage, and with their initiative, you can't defeat them head-on.
Once I had about 35 Yarls in my army. A hero (bot) came out against me with 40 Knights, 25 Paladins, 3 (Arch) Angels (I don't remember exactly), a bunch of Griffons, and something else. Of course, I tore him apart, but how! Everything I named became a letter "G" on the map. The Yarls ended up next to everyone and took the rune from the Gift of All nearby. Not only that, but after 4 hits on each (or rather 5, since he hits the first target twice), the remaining 5 Griffons also attacked the Yarls right after that.
In the end, there were 12 Paladins and 20 Knights left :smile04:. Yarls rule.